From d071bfac9766df183e324090ca049102af14c72c Mon Sep 17 00:00:00 2001 From: Max Bradbury Date: Sun, 19 Jul 2020 14:37:56 +0100 Subject: [PATCH] initial readme --- README.md | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..f8253fe --- /dev/null +++ b/README.md @@ -0,0 +1,39 @@ +# tilesy + +import tile sheets into Bitsy games. + +## usage + +you will need an image, and optionally, a Bitsy game to add your tiles to. +if you want, you can create a new Bitsy game with the desired tiles. + +### image + +ideally, your image should be monochrome (black and white) +but any image should work if the contrast is good. +very light or dark images will not work properly. +if your image is not monochrome, you may want to convert it manually first for best results. + +### game data + +to add tiles to an existing Bitsy game: + +1. open your game in Bitsy +2. click the "tools" dropdown +3. open the "game data" window +4. + either click the "download data" button + or copy the game data to your clipboard +5. + in tilesy, either use the file browser to open your game data file, + or paste your game data into the text box + +do not use an HTML file in place of game data! +it is not the same thing and will not parse correctly. + +## ideas + +* use one of the many [monochrome tile sheets available on itch.io](https://itch.io/game-assets/tag-1-bit) +* draw your own tile sheet in your favourite paint program e.g. [Aseprite](https://dacap.itch.io/aseprite) +* "borrow" tiles from an existing game that uses 8×8 tiles, for example any NES or Gameboy game +* import an unusual image and see what kind of game you can make with the resulting tiles