don't duplicate background tile
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@@ -66,7 +66,7 @@ pub fn add_tiles(game_data: String, image: String, prefix: String) -> String {
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colour_id: None
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};
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if !game.tiles.contains(&tile) {
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if tile != bitsy_parser::mock::tile_background() && !game.tiles.contains(&tile) {
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game.add_tile(tile);
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tile_index += 1;
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