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91
src/lib.rs
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91
src/lib.rs
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use bitsy_parser::game::Game;
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use bitsy_parser::image::Image;
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use bitsy_parser::tile::Tile;
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use image::{GenericImageView, Pixel};
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use wasm_bindgen::prelude::*;
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const SD: u32 = 8;
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#[wasm_bindgen]
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pub fn load_default_game_data() {
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let window = web_sys::window().expect("no global `window` exists");
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let document = window.document().expect("should have a document on window");
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let game_data_input = document.get_element_by_id("game-data").expect("no game data input");
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game_data_input.set_inner_html(&bitsy_parser::mock::game_default().to_string());
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}
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fn tile_name(prefix: &str, index: &u32) -> Option<String> {
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if prefix.len() > 0 {
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Some(format!("{} {}", prefix, index))
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} else {
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None
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}
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}
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/// image is a base64-encoded string
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/// prefix will be ignored if empty
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#[wasm_bindgen]
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pub fn add_tiles(game_data: String, image: String, prefix: String) -> String {
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let mut game = Game::from(game_data)
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.expect("Couldn't parse game data");
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let image: Vec<&str> = image.split("base64,").collect();
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let image = image[1];
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let image = base64::decode(image).unwrap();
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let image = image::load_from_memory(image.as_ref())
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.expect("Couldn't load image");
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let width = image.width();
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let height = image.height();
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assert_eq!(width % 8, 0);
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assert_eq!(height % 8, 0);
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let columns = (width as f64 / 8 as f64).floor() as u32;
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let rows = (height as f64 / 8 as f64).floor() as u32;
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// todo iterate over 8x8 tiles in image
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let mut tile_index = 1;
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for column in 0..columns {
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for row in 0..rows {
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let mut pixels = Vec::with_capacity(64);
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for x in (column * SD)..((column + 1) * SD) {
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for y in (row * SD)..((row + 1) * SD) {
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let pixel = image.get_pixel(x, y).to_rgb();
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let total: u32 = (pixel[0] as u32 + pixel[1] as u32 + pixel[2] as u32) as u32;
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// is each channel brighter than 128/255 on average?
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pixels.push(if total >= 384 {1} else {0});
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}
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}
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game.add_tile(Tile {
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/// "0" will get overwritten to a new, safe tile ID
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id: "0".to_string(),
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name: tile_name(&prefix, &tile_index),
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wall: None,
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animation_frames: vec![Image { pixels }],
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colour_id: None
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});
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tile_index += 1;
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}
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}
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game.dedupe_tiles();
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game.to_string()
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}
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#[cfg(test)]
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mod test {
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use crate::add_tiles;
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#[test]
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fn example() {
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let game_data = bitsy_parser::mock::game_default().to_string();
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let image = include_str!("test-resources/test.png.base64").to_string();
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let output = add_tiles(game_data, image, "".to_string());
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let expected = include_str!("test-resources/expected.bitsy");
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assert_eq!(output, expected);
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}
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}
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