let JS handle the DOM; rearrange code
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script.js
92
script.js
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@ -1,18 +1,6 @@
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import init, {load_default_game_data, add_tiles} from './pkg/bitsy_tiles.js';
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async function run() {
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await init();
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const output = document.getElementById("output");
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// hide all pages except start page
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for (let page of document.getElementsByClassName('page')) {
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page.style.display = "none";
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}
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document.getElementById("start").style.display = "block";
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function pagination(e) {
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function pagination(e) {
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const parent = e.target.parentNode;
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parent.style.display = "none";
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@ -24,36 +12,9 @@ async function run() {
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} else if (e.target.classList.contains("start")) {
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document.getElementById("start").style.display = "block";
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}
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}
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}
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for (let pageButton of document.getElementsByClassName("pagination")) {
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pageButton.addEventListener('click', pagination);
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pageButton.addEventListener('touchend', pagination);
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}
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const gameDataInput = document.getElementById("game-data");
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const buttonGameDataProceed = document.getElementById("game-data-next");
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function new_game() {
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load_default_game_data();
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// we don't need to look at the default game data, so skip ahead to the image page
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buttonGameDataProceed.click();
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}
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function clear_game() {
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gameDataInput.value = "";
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}
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let new_game_button = document.getElementById("new");
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new_game_button.addEventListener("click", new_game);
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new_game_button.addEventListener("touchend", new_game);
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let load_game_button = document.getElementById("load");
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load_game_button.addEventListener("click", clear_game);
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load_game_button.addEventListener("touchend", clear_game);
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// handle game data and image
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function readFile(input, callback, type = "text") {
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function readFile(input, callback, type = "text") {
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if (input.files && input.files[0]) {
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let reader = new FileReader();
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reader.onload = callback;
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@ -64,7 +25,48 @@ async function run() {
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reader.readAsDataURL(input.files[0]);
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}
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}
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}
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async function run() {
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await init();
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const addImageButton = document.getElementById("add");
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const buttonGameDataProceed = document.getElementById("game-data-next");
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const gameDataInput = document.getElementById("game-data");
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const importButton = document.getElementById("import");
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const load_game_button = document.getElementById("load");
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const new_game_button = document.getElementById("new");
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const output = document.getElementById("output");
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const preview = document.getElementById("preview");
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const resetButton = document.getElementById("reset");
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// hide all pages except start page
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for (let page of document.getElementsByClassName('page')) {
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page.style.display = "none";
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}
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document.getElementById("start").style.display = "block";
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for (let pageButton of document.getElementsByClassName("pagination")) {
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pageButton.addEventListener('click', pagination);
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pageButton.addEventListener('touchend', pagination);
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}
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function new_game() {
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gameDataInput.value = load_default_game_data();
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// we don't need to look at the default game data, so skip ahead to the image page
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buttonGameDataProceed.click();
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}
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function clear_game() {
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gameDataInput.value = "";
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}
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new_game_button.addEventListener("click", new_game);
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new_game_button.addEventListener("touchend", new_game);
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load_game_button.addEventListener("click", clear_game);
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load_game_button.addEventListener("touchend", clear_game);
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// handle game data and image
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document.getElementById("game").addEventListener("change", function() {
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readFile(this, function (e) {
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@ -84,7 +86,6 @@ async function run() {
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gameDataInput.addEventListener("change", checkGameData);
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gameDataInput.addEventListener("keyup", checkGameData);
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const preview = document.getElementById("preview");
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preview.style.display = "none";
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document.getElementById('image').addEventListener('change', function () {
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@ -102,7 +103,6 @@ async function run() {
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output.value = add_tiles(gameData, image, prefix);
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}
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const importButton = document.getElementById("import");
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importButton.addEventListener("click", addTiles);
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importButton.addEventListener("touchend", addTiles);
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@ -111,8 +111,6 @@ async function run() {
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output.value = "";
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}
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const addImageButton = document.getElementById("add");
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addImageButton.addEventListener("click", addImage);
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addImageButton.addEventListener("touchend", addImage);
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@ -121,8 +119,6 @@ async function run() {
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preview.removeAttribute("src");
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}
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let resetButton = document.getElementById("reset");
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resetButton.addEventListener("click", reset);
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}
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@ -7,11 +7,8 @@ use wasm_bindgen::prelude::*;
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const SD: u32 = 8;
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#[wasm_bindgen]
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pub fn load_default_game_data() {
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let window = web_sys::window().expect("no global `window` exists");
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let document = window.document().expect("should have a document on window");
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let game_data_input = document.get_element_by_id("game-data").expect("no game data input");
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game_data_input.set_inner_html(&bitsy_parser::mock::game_default().to_string());
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pub fn load_default_game_data() -> String {
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bitsy_parser::mock::game_default().to_string()
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}
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fn tile_name(prefix: &str, index: &u32) -> Option<String> {
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