rename consts; element shorthand function
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68
script.js
68
script.js
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@ -1,5 +1,9 @@
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import init, {load_default_game_data, add_tiles} from './pkg/bitsy_tiles.js';
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function el(id) {
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return document.getElementById(id);
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}
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function pagination(e) {
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const parent = e.target.parentNode;
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@ -30,21 +34,21 @@ function readFile(input, callback, type = "text") {
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async function run() {
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await init();
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const addImageButton = document.getElementById("add");
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const buttonGameDataProceed = document.getElementById("game-data-next");
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const gameDataInput = document.getElementById("game-data");
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const importButton = document.getElementById("import");
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const load_game_button = document.getElementById("load");
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const new_game_button = document.getElementById("new");
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const output = document.getElementById("output");
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const preview = document.getElementById("preview");
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const resetButton = document.getElementById("reset");
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const buttonAddImage = el("add");
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const buttonGameDataProceed = el("game-data-next");
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const textareaGameDataInput = el("game-data");
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const buttonImportGame = el("import");
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const buttonLoadGame = el("load");
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const buttonNewGame = el("new");
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const textareaGameDataOutput = el("output");
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const preview = el("preview");
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const resetButton = el("reset");
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// hide all pages except start page
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for (let page of document.getElementsByClassName('page')) {
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page.style.display = "none";
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}
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document.getElementById("start").style.display = "block";
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el("start").style.display = "block";
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for (let pageButton of document.getElementsByClassName("pagination")) {
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pageButton.addEventListener('click', pagination);
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@ -52,43 +56,43 @@ async function run() {
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}
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function new_game() {
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gameDataInput.value = load_default_game_data();
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textareaGameDataInput.value = load_default_game_data();
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// we don't need to look at the default game data, so skip ahead to the image page
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buttonGameDataProceed.click();
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}
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function clear_game() {
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gameDataInput.value = "";
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textareaGameDataInput.value = "";
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}
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new_game_button.addEventListener("click", new_game);
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new_game_button.addEventListener("touchend", new_game);
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load_game_button.addEventListener("click", clear_game);
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load_game_button.addEventListener("touchend", clear_game);
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buttonNewGame.addEventListener("click", new_game);
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buttonNewGame.addEventListener("touchend", new_game);
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buttonLoadGame.addEventListener("click", clear_game);
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buttonLoadGame.addEventListener("touchend", clear_game);
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// handle game data and image
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document.getElementById("game").addEventListener("change", function() {
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el("game").addEventListener("change", function() {
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readFile(this, function (e) {
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gameDataInput.value = e.target.result;
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textareaGameDataInput.value = e.target.result;
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checkGameData();
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}, "text");
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});
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function checkGameData() {
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if (gameDataInput.value.length > 0) {
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if (textareaGameDataInput.value.length > 0) {
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buttonGameDataProceed.removeAttribute("disabled");
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} else {
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buttonGameDataProceed.setAttribute("disabled", "disabled");
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}
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}
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gameDataInput.addEventListener("change", checkGameData);
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gameDataInput.addEventListener("keyup", checkGameData);
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textareaGameDataInput.addEventListener("change", checkGameData);
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textareaGameDataInput.addEventListener("keyup", checkGameData);
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preview.style.display = "none";
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document.getElementById('image').addEventListener('change', function () {
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el('image').addEventListener('change', function () {
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readFile(this, function (e) {
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preview.src = e.target.result;
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preview.style.display = "initial"
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@ -96,23 +100,23 @@ async function run() {
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});
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function addTiles() {
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let image = document.getElementById("preview").getAttribute("src");
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let gameData = document.getElementById("game-data").value;
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let prefix = document.getElementById("prefix").value;
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let image = el("preview").getAttribute("src");
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let gameData = el("game-data").value;
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let prefix = el("prefix").value;
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output.value = add_tiles(gameData, image, prefix);
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textareaGameDataOutput.value = add_tiles(gameData, image, prefix);
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}
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importButton.addEventListener("click", addTiles);
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importButton.addEventListener("touchend", addTiles);
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buttonImportGame.addEventListener("click", addTiles);
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buttonImportGame.addEventListener("touchend", addTiles);
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function addImage() {
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gameDataInput.value = output.value;
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output.value = "";
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textareaGameDataInput.value = textareaGameDataOutput.value;
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textareaGameDataOutput.value = "";
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}
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addImageButton.addEventListener("click", addImage);
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addImageButton.addEventListener("touchend", addImage);
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buttonAddImage.addEventListener("click", addImage);
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buttonAddImage.addEventListener("touchend", addImage);
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function reset() {
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clear_game();
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