tilesy/script.js

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JavaScript
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import init, {load_default_game_data, add_tiles} from './pkg/bitsy_tiles.js';
async function run() {
await init();
const output = document.getElementById("output");
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// hide all pages except start page
for (let page of document.getElementsByClassName('page')) {
page.style.display = "none";
}
document.getElementById("start").style.display = "block";
function pagination(e) {
const parent = e.target.parentNode;
parent.style.display = "none";
if (e.target.classList.contains("next")) {
parent.nextSibling.style.display = "block";
} else if (e.target.classList.contains("prev")) {
parent.previousSibling.style.display = "block";
} else if (e.target.classList.contains("start")) {
document.getElementById("start").style.display = "block";
}
}
for (let pageButton of document.getElementsByClassName("pagination")) {
pageButton.addEventListener('click', pagination);
pageButton.addEventListener('touchend', pagination);
}
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const gameDataInput = document.getElementById("game-data");
const buttonGameDataProceed = document.getElementById("game-data-next");
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function new_game() {
load_default_game_data();
// we don't need to look at the default game data, so skip ahead to the image page
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buttonGameDataProceed.click();
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}
function clear_game() {
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gameDataInput.value = "";
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}
let new_game_button = document.getElementById("new");
new_game_button.addEventListener("click", new_game);
new_game_button.addEventListener("touchend", new_game);
let load_game_button = document.getElementById("load");
load_game_button.addEventListener("click", clear_game);
load_game_button.addEventListener("touchend", clear_game);
// handle game data and image
function readFile(input, callback, type = "text") {
if (input.files && input.files[0]) {
let reader = new FileReader();
reader.onload = callback;
if (type === "text") {
reader.readAsText(input.files[0]);
} else {
reader.readAsDataURL(input.files[0]);
}
}
}
document.getElementById("game").addEventListener("change", function() {
readFile(this, function (e) {
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gameDataInput.value = e.target.result;
checkGameData();
}, "text");
});
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function checkGameData() {
if (gameDataInput.value.length > 0) {
buttonGameDataProceed.removeAttribute("disabled");
} else {
buttonGameDataProceed.setAttribute("disabled", "disabled");
}
}
gameDataInput.addEventListener("change", checkGameData);
gameDataInput.addEventListener("keyup", checkGameData);
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const preview = document.getElementById("preview");
preview.style.display = "none";
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document.getElementById('image').addEventListener('change', function () {
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readFile(this, function (e) {
preview.src = e.target.result;
preview.style.display = "initial"
}, "image");
});
function addTiles() {
let image = document.getElementById("preview").getAttribute("src");
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let gameData = document.getElementById("game-data").value;
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let prefix = document.getElementById("prefix").value;
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output.value = add_tiles(gameData, image, prefix);
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}
const importButton = document.getElementById("import");
importButton.addEventListener("click", addTiles);
importButton.addEventListener("touchend", addTiles);
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function addImage() {
gameDataInput.value = output.value;
output.value = "";
}
const addImageButton = document.getElementById("add");
addImageButton.addEventListener("click", addImage);
addImageButton.addEventListener("touchend", addImage);
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function reset() {
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clear_game();
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preview.removeAttribute("src");
}
let resetButton = document.getElementById("reset");
resetButton.addEventListener("click", reset);
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}
run();