tilesy/index.pug

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doctype html
html(lang="en-gb")
head
meta(charset="utf-8")
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title tilesy
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link(rel="stylesheet" href="style.css")
body
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h1
span.background tilesy
p
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span.background import 8×8 tile sheets into Bitsy games
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.pages
.page#start
button.normal.pagination.next#new create a new bitsy game
button.normal.pagination.next#load load an existing bitsy game
.page.game-data
h2 game data
input#game(type="file")
br
textarea#game-data(placeholder="Paste your game data here or use the file chooser button above")
button.pagination.prev previous
button.pagination.next#game-data-next(disabled=true) next
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.page.image
h2 image
.image-container
input#image(type="file")
img#preview
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button.pagination.prev previous
button.pagination.next next
.page.extras
h2 tiles
label
| tile name prefix
input#prefix(type="text" placeholder="e.g. 'forest'")
p.
to help you find your new tiles in Bitsy, #[br]
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new tiles will be named #[span#tile-name-preview e.g. 'forest 1']
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br
h3 create alternate versions
.checkboxes
label
input(type="checkbox")#invert
| inverted
label
input(type="checkbox")#flip
| flipped
label
input(type="checkbox")#mirror
| mirrored
label
input(type="checkbox")#rotate
| rotated
p.
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some tile sheets assume you will be able to flip and rotate their tiles;
Bitsy does not allow this, so it may be easier
to generate these alternate tiles automatically in #[i tilesy].
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p.
#[i tilesy] will not create duplicate tiles,
so don't worry about ending up with numerous identical tiles.
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button.pagination.prev previous
button.pagination.next#import next
.page.download
h2 download
textarea#output
br
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button#download download
button.pagination.prev#add add another image
button.pagination.start#reset start again
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script(type="module")
include script.js