211 lines
6.6 KiB
JavaScript
211 lines
6.6 KiB
JavaScript
$(document).ready(function() {
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var bitsyData = {};
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var palette = {
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background: {
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red: 62,
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green: 43,
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blue: 32,
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},
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tile: {
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red: 208,
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green: 112,
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blue: 56,
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},
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sprite: {
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red: 229,
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green: 92,
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blue: 68,
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}
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};
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var croptions = {
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url: 'https://i.imgur.com/ThQZ94v.jpg',
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viewport: {width: 128, height: 128, type: 'square'},
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boundary: {width: 256, height: 256},
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zoom: 0
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}
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var $croppie = $('#croppie');
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var croppie = $croppie.croppie(croptions);
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function colourDifference(colour1, colour2) {
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difference = {};
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_.each(['red', 'green', 'blue'], function(key) {
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difference[key] = Math.abs(colour1[key] - colour2[key]);
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});
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// sum rgb differences
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return _.reduce(difference, function(sum, n) {
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return sum + n;
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}, 0);
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}
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function colourToHex(colour) {
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return '#' + Number(colour.red).toString(16) + Number(colour.green).toString(16) + Number(colour.blue).toString(16);
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}
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function hexToColour(hex) {
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var rgb = hex.match(/[\da-fA-F]{2}/g);
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return {
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red: parseInt(rgb[0], 16),
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green: parseInt(rgb[1], 16),
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blue: parseInt(rgb[2], 16),
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};
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}
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function getClosestColour(initialColour, colourOptions) {
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// ditch sprite colour as we're not using it atm
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delete colourOptions.sprite;
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_.each(palette, function(colour, name) {
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colourOptions[name].difference = colourDifference(initialColour, colour);
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});
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// lowest difference (closest) wins
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return _.first(_.sortBy(colourOptions, 'difference'));
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}
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function handleBitsyGameData() {
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bitsyData = {};
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var input = $('#bitsy-data').val();
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// get palettes
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var palettes = input.match(/PAL (.*)\s(NAME (.*)\s)?([0-9,]*[\s]){3}/g);
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bitsyData.palettes = {};
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_.each(palettes, function(palette, n) {
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var thisPalette = {};
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var name = "";
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if (palette.match(/NAME (.+)\n/)) {
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name = palette.match(/NAME (.+)\n/)[0].replace('NAME ', '');
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} else if (palette.match(/PAL (\d+)\n/)) {
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name = palette.match(/PAL (\d+)\n/)[0].replace("PAL", "palette");
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}
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var colours = palette.match(/\d+,\d+,\d+/g);
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colours = _.map(colours, function(colour) {
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var rgb = colour.split(',');
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return {red: rgb[0], green: rgb[1], blue: rgb[2]};
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});
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bitsyData.palettes[name] = {
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sortOrder: n,
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background: colours[0],
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tile: colours[1],
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sprite: colours[2],
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}
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});
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// set palette to first imported palette and redraw
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palette = _.first(_.sortBy(bitsyData.palettes, 'sortOrder'));
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renderResult();
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// update palette picker
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$('tr.palette').remove();
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_.each(bitsyData.palettes, function(palette, name) {
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$('#palette tbody').append(
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'<tr class="palette">'
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+ '<td><input type="radio" name="palette" id="palette-' + name + '"></td>'
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+ '<td><label for="palette-' + name + '">' + name + '</label></td>'
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+ '<td><input type="color" name="background" value="' + colourToHex(palette.background) + '"></td>'
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+ '<td><input type="color" name="tile" value="' + colourToHex(palette.tile) + '"></td>'
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+ '<td><input type="color" name="sprite" value="' + colourToHex(palette.sprite) + '" disabled></td>'
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+ '</tr>'
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);
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});
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$('tr.palette input[type="radio"]').eq(0).trigger('click');
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}
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function readFile(input) {
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if (input.files && input.files[0]) {
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var reader = new FileReader();
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reader.onload = function (e) {
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$croppie.croppie('bind', {
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url: e.target.result,
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zoom: 0
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});
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}
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reader.readAsDataURL(input.files[0]);
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}
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}
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var renderResult = _.debounce(function() {
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$croppie.croppie('result', {
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type: 'rawcanvas',
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size: 'viewport'
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}).then(function (result) {
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var imageData = result.getContext('2d').getImageData(0, 0, 128, 128);
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var rawData = imageData.data;
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brightnessAdjustment = parseFloat($('#brightness').val());
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// for each pixel
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for (var i = 0; i < rawData.length; i += 4) {
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// this brightness adjustment is pretty crude but whatever
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var pixel = {
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red: Math.min(rawData[i ] + brightnessAdjustment, 255),
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green: Math.min(rawData[i + 1] + brightnessAdjustment, 255),
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blue: Math.min(rawData[i + 2] + brightnessAdjustment, 255),
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};
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var targetColour = getClosestColour(pixel, palette);
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rawData[i ] = targetColour.red;
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rawData[i + 1] = targetColour.green;
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rawData[i + 2] = targetColour.blue;
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}
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document.getElementById('preview').getContext('2d').putImageData(imageData, 0, 0);
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});
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}, 12);
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$croppie.on('update', renderResult);
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// make this not debounced but called every n milliseconds
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$('#brightness').on('change', renderResult);
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$('#brightness').on('dblclick', function() {
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$(this).val(0);
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renderResult();
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});
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$('label[for="brightness"]').on('click touchdown', function() {
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$('#brightness').trigger('dblclick');
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});
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$('#bitsy-data').on('change blur keyup', handleBitsyGameData);
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handleBitsyGameData();
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$('#imageUpload').on('change', function () {
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readFile(this);
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});
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$('#palette input').on('change', function() {
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// if this is a colour input, update the palette
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if ($(this).attr('type') === 'color') {
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palette[$(this).attr('name')] = hexToColour($(this).val());
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}
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// if this is a radio button, pick this palette
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if ($(this).attr('type') === 'radio') {
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palette.background = hexToColour($(this).closest('.palette').find('input[type="color"][name="background"]').val());
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palette.tile = hexToColour($(this).closest('.palette').find('input[type="color"][name="tile"]').val());
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}
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renderResult();
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});
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}); |