use bitsy_parser::game::Game; use bitsy_parser::image::Image; use bitsy_parser::tile::Tile; use image::{GenericImageView, Pixel}; use wasm_bindgen::prelude::*; const SD: u32 = 8; #[wasm_bindgen] pub fn load_default_game_data() -> String { bitsy_parser::mock::game_default().to_string() } fn tile_name(prefix: &str, index: &u32) -> Option { if prefix.len() > 0 { Some(format!("{} {}", prefix, index)) } else { None } } /// image is a base64-encoded string /// prefix will be ignored if empty #[wasm_bindgen] pub fn add_tiles( game_data: String, image: String, prefix: String, invert: bool, flip: bool, mirror: bool, rotate: bool ) -> String { let game = Game::from(game_data); if game.is_err() { return format!("Couldn't parse game data"); } let mut game = game.unwrap(); let image: Vec<&str> = image.split("base64,").collect(); let image = image[1]; let image = base64::decode(image); if image.is_err() { return format!("Couldn't decode image"); } let image = image.unwrap(); let image = image::load_from_memory(image.as_ref()); if image.is_err() { return format!("Couldn't load image"); } let image = image.unwrap(); let width = image.width(); let height = image.height(); let columns = (width as f64 / SD as f64).floor() as u32; let rows = (height as f64 / SD as f64).floor() as u32; let mut tile_index = 1; for column in 0..columns { for row in 0..rows { let mut pixels = Vec::with_capacity(64); for y in (row * SD)..((row + 1) * SD) { for x in (column * SD)..((column + 1) * SD) { let pixel = image.get_pixel(x, y).to_rgb(); let total = pixel[0] as u32 + pixel[1] as u32 + pixel[2] as u32; // is each channel brighter than 128/255 on average? pixels.push(if total >= 384 {1} else {0}); } } let tile = Tile { /// "0" will get overwritten to a new, safe tile ID id: "0".to_string(), name: tile_name(&prefix, &tile_index), wall: None, animation_frames: vec![Image { pixels }], colour_id: None }; if !game.tiles.contains(&tile) { game.add_tile(tile.clone()); tile_index += 1; } if invert { let mut inverted = tile.clone(); inverted.invert(); if inverted.name.is_some() { inverted.name = Some(format!("{} inverted", inverted.name.unwrap())); } if !game.tiles.contains(&inverted) { game.add_tile(inverted); } } if flip { let mut flipped = tile.clone(); flipped.flip(); if flipped.name.is_some() { flipped.name = Some(format!("{} flipped", flipped.name.unwrap())); } if !game.tiles.contains(&flipped) { game.add_tile(flipped); } } if mirror { let mut mirrored = tile.clone(); mirrored.mirror(); if mirrored.name.is_some() { mirrored.name = Some(format!("{} mirrored", mirrored.name.unwrap())); } if !game.tiles.contains(&mirrored) { game.add_tile(mirrored); } } if rotate { for i in 1..4 { let mut rotated = tile.clone(); for _ in 0..i { rotated.rotate(); } if rotated.name.is_some() { rotated.name = Some(format!("{} {}°", rotated.name.unwrap(), i * 90)); } if !game.tiles.contains(&rotated) { game.add_tile(rotated); } } } } } game.dedupe_tiles(); game.to_string() } #[cfg(test)] mod test { use crate::add_tiles; #[test] fn example() { let game_data = bitsy_parser::mock::game_default().to_string(); let image = include_str!("test-resources/test.png.base64").to_string(); let output = add_tiles( game_data, image, "".to_string(), false, false, false, false ); let expected = include_str!("test-resources/expected.bitsy"); assert_eq!(output, expected); } }