$(document).ready(function() { var bitsyData = {}; var palette = { background: { red: 62, green: 43, blue: 32, }, tile: { red: 208, green: 112, blue: 56, }, sprite: { red: 229, green: 92, blue: 68, } }; var croptions = { url: 'https://i.imgur.com/ThQZ94v.jpg', viewport: {width: 128, height: 128, type: 'square'}, boundary: {width: 256, height: 256}, zoom: 0 } var $croppie = $('#croppie'); var croppie = $croppie.croppie(croptions); function colourDifference(colour1, colour2) { difference = {}; _.each(['red', 'green', 'blue'], function(key) { difference[key] = Math.abs(colour1[key] - colour2[key]); }); // sum rgb differences return _.reduce(difference, function(sum, n) { return sum + n; }, 0); } function colourToHex(colour) { return '#' + Number(colour.red).toString(16) + Number(colour.green).toString(16) + Number(colour.blue).toString(16); } function hexToColour(hex) { var rgb = hex.match(/[\da-fA-F]{2}/g); return { red: parseInt(rgb[0], 16), green: parseInt(rgb[1], 16), blue: parseInt(rgb[2], 16), }; } function getClosestColour(initialColour, colourOptions) { // ditch sprite colour as we're not using it atm delete colourOptions.sprite; _.each(palette, function(colour, name) { colourOptions[name].difference = colourDifference(initialColour, colour); }); // lowest difference (closest) wins return _.first(_.sortBy(colourOptions, 'difference')); } function handleBitsyGameData() { bitsyData = {}; var input = $('#bitsy-data').val(); // get palettes var palettes = input.match(/PAL (.*)\s(NAME (.*)\s)?([0-9,]*[\s]){3}/g); bitsyData.palettes = {}; _.each(palettes, function(palette, n) { var thisPalette = {}; var name = ""; if (palette.match(/NAME (.+)\n/)) { name = palette.match(/NAME (.+)\n/)[0].replace('NAME ', ''); } else if (palette.match(/PAL (\d+)\n/)) { name = palette.match(/PAL (\d+)\n/)[0].replace("PAL", "palette"); } var colours = palette.match(/\d+,\d+,\d+/g); colours = _.map(colours, function(colour) { var rgb = colour.split(','); return {red: rgb[0], green: rgb[1], blue: rgb[2]}; }); bitsyData.palettes[name] = { sortOrder: n, background: colours[0], tile: colours[1], sprite: colours[2], } }); // set palette to first imported palette and redraw palette = _.first(_.sortBy(bitsyData.palettes, 'sortOrder')); renderResult(); // update palette picker $('tr.palette').remove(); _.each(bitsyData.palettes, function(palette, name) { $('#palette tbody').append( '' + '' + '' + '' + '' + '' + '' ); }); $('tr.palette input[type="radio"]').eq(0).trigger('click'); } function readFile(input) { if (input.files && input.files[0]) { var reader = new FileReader(); reader.onload = function (e) { $croppie.croppie('bind', { url: e.target.result, zoom: 0 }); } reader.readAsDataURL(input.files[0]); } } var renderResult = _.debounce(function() { $croppie.croppie('result', { type: 'rawcanvas', size: 'viewport' }).then(function (result) { var imageData = result.getContext('2d').getImageData(0, 0, 128, 128); var rawData = imageData.data; brightnessAdjustment = parseFloat($('#brightness').val()); // for each pixel for (var i = 0; i < rawData.length; i += 4) { // this brightness adjustment is pretty crude but whatever var pixel = { red: Math.min(rawData[i ] + brightnessAdjustment, 255), green: Math.min(rawData[i + 1] + brightnessAdjustment, 255), blue: Math.min(rawData[i + 2] + brightnessAdjustment, 255), }; var targetColour = getClosestColour(pixel, palette); rawData[i ] = targetColour.red; rawData[i + 1] = targetColour.green; rawData[i + 2] = targetColour.blue; } document.getElementById('preview').getContext('2d').putImageData(imageData, 0, 0); }); }, 12); $croppie.on('update', renderResult); // make this not debounced but called every n milliseconds $('#brightness').on('change', renderResult); $('#brightness').on('dblclick', function() { $(this).val(0); renderResult(); }); $('label[for="brightness"]').on('click touchdown', function() { $('#brightness').trigger('dblclick'); }); $('#bitsy-data').on('change blur keyup', handleBitsyGameData); $('#imageUpload').on('change', function () { readFile(this); }); $('#palette input').on('change', function() { // if this is a colour input, update the palette if ($(this).attr('type') === 'color') { console.debug(palette); palette[$(this).attr('name')] = hexToColour($(this).val()); console.debug(palette); renderResult(); } // if this is a radio button, pick this palette }); });