#![feature(clamp)] use bitsy_parser::game::Game; use bitsy_parser::image::Image; use bitsy_parser::tile::Tile; use image::{GenericImageView, Pixel, DynamicImage}; use lazy_static::lazy_static; use std::sync::Mutex; use wasm_bindgen::prelude::*; mod colour_map; use colour_map::ColourMap; const SD: u32 = 8; struct State { game: Option, image: Option, room_name: Option, palette: Option, dither: bool, brightness: i32, } lazy_static! { static ref STATE: Mutex = Mutex::new( State { game: None, image: None, room_name: None, palette: None, dither: true, brightness: 0, } ); } fn tile_name(prefix: &Option, index: &u32) -> Option { if let Some(prefix) = prefix { Some(format!("{} {}", prefix, index)) } else { None } } #[wasm_bindgen] pub fn load_default_game() { let mut state = STATE.lock().unwrap(); state.game = Some(bitsy_parser::mock::game_default()); state.palette = Some(bitsy_parser::mock::game_default().palette_ids()[0].clone()) } #[wasm_bindgen] pub fn load_game(game_data: String) -> String { let mut state = STATE.lock().unwrap(); let result = Game::from(game_data); match result { Ok((game, _errs)) => { let palette_id = game.palette_ids()[0].clone(); state.game = Some(game); state.palette = Some(palette_id); "".to_string() }, _ => { state.game = None; state.palette = None; format!("{}", result.err().unwrap()) } } } #[wasm_bindgen] pub fn load_image(image_base64: String) -> String { let mut state = STATE.lock().expect("Couldn't lock application state"); let image_base64: Vec<&str> = image_base64.split("base64,").collect(); let image_base64 = image_base64[1]; match base64::decode(image_base64) { Ok(image) => { match image::load_from_memory(image.as_ref()) { Ok(image) => { state.image = Some(image); "OK" }, _ => { state.image = None; "Couldn't load image" } } }, _ => { state.image = None; "Couldn't decode image" } }.to_string() } #[wasm_bindgen] pub fn set_dither(dither: bool) { let mut state = STATE.lock().unwrap(); state.dither = dither; } #[wasm_bindgen] pub fn set_palette(palette_id: String) { let mut state = STATE.lock().unwrap(); match palette_id.is_empty() { true => { state.palette = None }, false => { state.palette = Some(palette_id) }, } } #[wasm_bindgen] pub fn set_room_name(room_name: String) { let mut state = STATE.lock().unwrap(); match room_name.is_empty() { true => { state.room_name = None }, false => { state.room_name = Some(room_name) }, } } #[wasm_bindgen] pub fn set_brightness(brightness: i32) { let mut state = STATE.lock().unwrap(); state.brightness = brightness; } #[wasm_bindgen] pub fn get_palettes() -> String { let state = STATE.lock().unwrap(); let mut palette_objects = json::JsonValue::new_array(); for palette in &state.game.as_ref().unwrap().palettes { let mut object = json::JsonValue::new_object(); object.insert("id", palette.id.clone()).unwrap(); object.insert( "name", palette.name.clone().unwrap_or( format!("Palette {}", palette.id)) ).unwrap(); palette_objects.push(object).unwrap(); } json::stringify(palette_objects) } fn image_to_base64(image: &DynamicImage) -> String { let mut bytes: Vec = Vec::new(); image.write_to(&mut bytes, image::ImageOutputFormat::Png).unwrap(); format!("data:image/png;base64,{}", base64::encode(&bytes)) } fn render_preview(state: &State) -> DynamicImage { let mut buffer = state.image.as_ref().unwrap().clone().into_rgba(); // todo get actual chosen palette let palette_id = state.palette.as_ref().unwrap(); let palette = &state.game.as_ref().unwrap().get_palette(palette_id).unwrap(); let colour_map = crate::ColourMap::from(palette); image::imageops::brighten(&mut buffer, state.brightness); if state.dither { image::imageops::dither(&mut buffer, &colour_map); } else { image::imageops::colorops::index_colors(&mut buffer, &colour_map); } image::DynamicImage::ImageRgba8(buffer) } #[wasm_bindgen] pub fn get_preview() -> String { let state = STATE.lock().unwrap(); match &state.image.is_some() { true => image_to_base64(&render_preview(&state)), false => "".to_string(), } } #[wasm_bindgen] pub fn add_room() -> String { let mut state = STATE.lock().expect("Couldn't lock application state"); if state.game.is_none() { return "No game data loaded".to_string(); } let mut game = state.game.clone().unwrap(); if state.image.is_none() { return "No image loaded".to_string(); } let width = state.image.as_ref().unwrap().width(); let height = state.image.as_ref().unwrap().height(); let columns = (width as f64 / SD as f64).floor() as u32; let rows = (height as f64 / SD as f64).floor() as u32; let mut tile_index = 1; for column in 0..columns { for row in 0..rows { let mut pixels = Vec::with_capacity(64); for y in (row * SD)..((row + 1) * SD) { for x in (column * SD)..((column + 1) * SD) { let pixel = state.image.as_ref().unwrap().get_pixel(x, y).to_rgb(); let total = pixel[0] as u32 + pixel[1] as u32 + pixel[2] as u32; // is each channel brighter than 128/255 on average? pixels.push(if total >= 384 {1} else {0}); } } let tile = Tile { // "0" will get overwritten to a new, safe tile ID id: "0".to_string(), name: tile_name(&state.room_name, &tile_index), wall: None, animation_frames: vec![Image { pixels }], colour_id: None }; if !game.tiles.contains(&tile) { game.add_tile(tile.clone()); tile_index += 1; } } } game.dedupe_tiles(); state.game = Some(game.to_owned()); "OK".to_string() } #[wasm_bindgen] pub fn output() -> String { let state = STATE.lock().unwrap(); match &state.game { Some(game) => game.to_string(), None => "No game loaded".to_string(), } } #[cfg(test)] mod test { use crate::{add_room, load_image, load_default_game, output, get_preview}; #[test] fn image_to_base64() { let image = image::load_from_memory(include_bytes!("test-resources/test.png")).unwrap(); let output = crate::image_to_base64(&image); let expected = include_str!("test-resources/test.png.base64").trim(); assert_eq!(output, expected); } // // #[test] // fn colour_difference_none() { // let output = crate::colour_difference( // Rgba::from([255; 4]), // &bitsy_parser::Colour { // red: 255, // green: 255, // blue: 255 // } // ); // assert_eq!(output, 0); // } // // #[test] // fn colour_difference_some() { // let output = crate::colour_difference( // Rgba::from([255; 4]), // &bitsy_parser::Colour { // red: 254, // green: 255, // blue: 255 // } // ); // assert_eq!(output, 1); // } // // #[test] // fn colour_difference_some_2() { // let output = crate::colour_difference( // Rgba::from([254; 4]), // &bitsy_parser::Colour { // red: 254, // green: 255, // blue: 254 // } // ); // assert_eq!(output, 1); // } // #[test] // fn colour_difference_max() { // let expected = 255 * 3; // // let output = crate::colour_difference( // Rgba::from([0; 4]), // &bitsy_parser::Colour { // red: 255, // green: 255, // blue: 255 // } // ); // assert_eq!(output, expected); // // let output = crate::colour_difference( // Rgba::from([255; 4]), // &bitsy_parser::Colour { // red: 0, // green: 0, // blue: 0 // } // ); // assert_eq!(output, expected); // } #[test] fn get_palettes() { load_default_game(); let output = crate::get_palettes(); let expected = "[{\"id\":\"0\",\"name\":\"blueprint\"}]"; assert_eq!(output, expected); } #[test] fn render_preview() { load_default_game(); load_image(include_str!("test-resources/colour_input.png.base64").trim().to_string()); let output = get_preview(); let expected = include_str!("test-resources/colour_input.png.base64.greyscale").trim(); assert_eq!(output, expected); } #[test] fn example() { load_default_game(); load_image(include_str!("test-resources/test.png.base64").to_string()); add_room(); assert_eq!(output(), include_str!("test-resources/expected.bitsy")); } }