Compare commits
No commits in common. "master" and "Refactor3" have entirely different histories.
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@ -1,19 +1,19 @@
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[package]
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name = "pixsy"
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version = "0.710.0"
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version = "0.72.7"
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description = "convert images to Bitsy rooms"
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authors = ["Max Bradbury <max@tinybird.info>"]
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edition = "2018"
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license = "MIT"
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repository = "https://tinybird.dev/max/pixsy"
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repository = "https://tinybird.dev/max/image-to-bitsy"
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[lib]
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crate-type = ["cdylib"]
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[dependencies]
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base64 = "^0.12.3"
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bitsy-parser = "^0.710.0"
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bitsy-parser = "^0.72.5"
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image = "^0.23.7"
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json = "^0.12.4"
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lazy_static = "^1.4.0"
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wasm-bindgen = "^0.2.78"
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wasm-bindgen = "=0.2.64" # newer versions are bugged...
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56
README.md
56
README.md
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@ -1,57 +1,3 @@
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# pixsy
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a tool for [Bitsy Game Maker](http://bitsy.org).
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upload any image and convert it into a room.
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## credits
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made by [Max Bradbury](http://tinybird.info/).
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makes use of my own [bitsy parser](https://crates.io/crates/bitsy-parser) library.
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uses the [Croppie](https://foliotek.github.io/Croppie/) image crop plugin
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by [Foliotek](https://www.foliotek.com/)
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uses [wasm-bindgen](https://crates.io/crates/wasm-bindgen) to automate WebAssembly bindings.
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## thanks
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to [Adam Le Doux](http://ledoux.io/) for creating the wonderful and inspiring Bitsy
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to [Mark Wonnacott](https://kool.tools/) for their support, encouragement and inspiration
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and to everyone in the bitsy community!
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## contributing
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forks and pull requests welcome!
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### development prerequisites
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* [rust/cargo](https://rustup.rs/)
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* [pug](https://pugjs.org/)
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* [less](http://lesscss.org/)
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* a bash shell for the build script
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## bugs
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when importing images, some pixels have errors.
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it seems to only happen for pixels surrounded at the top and left:
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```
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111 111
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100 => 110
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100 100
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```
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pixsy does not work in the Itch desktop program
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because their bundled version of Chromium does not support WebAssembly.
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## to do
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* add alternative dithering options (Atkinson, Bayer 8×8)
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* add a 'smoothing' (noise reduction?) stage to remove errant pixels
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## could do
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* reimplement tile reuse option
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* add camera support so users can take a pic instead of uploading an image
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* allow user to draw to canvas
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convert images to rooms for use in Bitsy
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@ -0,0 +1,6 @@
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# todo
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* tile reuse
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* noise reduction (remove lonely pixels)
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* implement Atkinson and Bayer dithering options
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* fix weird problem with pixels flipping (see test::example)
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@ -22,11 +22,6 @@ button {
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white-space: nowrap;
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width: 100%;
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&.half {
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float: left;
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width: 50%;
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}
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&.pagination:not(.normal) {
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position: absolute;
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bottom: 5vmin;
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46
index.pug
46
index.pug
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@ -8,46 +8,25 @@ html(lang="en-gb")
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script(src="includes/croppie.min.js")
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body
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header
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h1 pixsy
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h1
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| pixsy
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//img(alt="pixsy" src="includes/pixsy.png")
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p.
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version 0.710.0
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convert images to Bitsy rooms
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|
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#[a(href="http://tinybird.info/image-to-bitsy/old/" target="_blank") old version]
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#[a(href="./old/") old version]
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|
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#[a(href="mailto:max@tinybird.info") email]
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|
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#[a(href="https://twitter.com/synth_ruiner") twitter]
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.pages
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.page#start
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p.
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#[b pixsy] is a tool for #[a(href="https://bitsy.org/") Bitsy Game Maker]
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that allows you to generate a room from an image and add it to your game.
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p.
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this version is tested to be compatible with Bitsy version 7.10 and earlier.
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later versions may also work fine, but make sure you have a backup of your game data.
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p.
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#[b pixsy] does not currently work via the Itch desktop program.
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if pixsy does not work for you, please try the
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#[a(href="http://tinybird.info/image-to-bitsy/old/") old version] instead.
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p.
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if your image is already the correct size for a bitsy room (128×128),
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simply leave the zoom slider at the default setting.
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you can draw your room in a pixel-art program and import it here.
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p.
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full instructions can be found on the
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#[a(href="https://ruin.itch.io/pixsy/") itch.io page] -
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scroll down to "how to use".
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button.normal.pagination.next#new create a new bitsy game
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button.normal.pagination.next#load load an existing bitsy game
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.page.game-data
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h2 game data
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p.
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your game data is available from the #[i game data] window in bitsy,
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under the #[i tools] dropdown.
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input#game(type="file" accept=".bitsy,.txt" autocomplete="off")
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input#game(type="file" autocomplete="off")
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br
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textarea#game-data(
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input#colour-foreground(type="color" value="#ffffff")
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label
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input#dither(type="checkbox")
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input#dither(type="checkbox" checked=true)
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| dither
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p (approximates a greyscale effect)
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br
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button.pagination.prev#back-to-image previous
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button.pagination.next#room-next add room
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.page.download
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h2 done!
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p#added
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textarea#output(autocomplete="off")
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h2 download
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button#clipboard.half copy to clipboard
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button#download.half download
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textarea#output(autocomplete="off")
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br
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button#download download
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button.pagination.prev#add add another image
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button.pagination.start#reset start again
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30
script.js
30
script.js
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set_room_name,
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} from './pkg/pixsy.js';
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if (typeof WebAssembly !== "object") {
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window.location = "./old/"
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}
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// stolen from https://ourcodeworld.com/articles/read/189/how-to-create-a-file-and-generate-a-download-with-javascript-in-the-browser-without-a-server
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function download(filename, text) {
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let element = document.createElement('a');
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document.body.removeChild(element);
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}
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function copyToClipboard() {
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const button = el("clipboard");
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el("output").select();
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document.execCommand("copy");
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button.innerText = "copied!";
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setTimeout(() => {
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button.innerText = "copy to clipboard";
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}, 2000);
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}
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function el(id) {
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return document.getElementById(id);
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}
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@ -68,15 +60,10 @@ function readFile(input, callback, type = "text") {
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}
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async function run() {
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if (typeof WebAssembly !== "object") {
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window.location = "http://tinybird.info/image-to-bitsy/old/"
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}
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await init();
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const buttonAddImage = el("add");
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const buttonBackToImage = el("back-to-image");
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const buttonCopyToClipboard = el("clipboard")
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const buttonDownload = el("download");
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const buttonGameDataProceed = el("game-data-next");
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const buttonImageProceed = el("image-next");
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el("game").addEventListener("change", function() {
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readFile(this, function (e) {
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textareaGameDataInput.value = e.target.result;
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console.log(load_game(e.target.result));
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checkGameData();
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}, "text");
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});
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function setPaletteDropdown() {
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const palettes = JSON.parse(get_palettes());
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console.debug(palettes);
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selectPalette.innerHTML = "";
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}
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function checkGameData() {
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let result = load_game(textareaGameDataInput.value)
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if (result === "Loaded game") {
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if (textareaGameDataInput.value.length > 0) {
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buttonGameDataProceed.removeAttribute("disabled");
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setPaletteDropdown();
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} else {
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download("output.bitsy", textareaGameDataOutput.value);
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}
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buttonCopyToClipboard.addEventListener("click", copyToClipboard);
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buttonCopyToClipboard.addEventListener("touchend", copyToClipboard);
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buttonDownload.addEventListener("click", handleDownload);
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buttonDownload.addEventListener("touchend", handleDownload);
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16
src/lib.rs
16
src/lib.rs
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#![feature(clamp)]
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use bitsy_parser::game::Game;
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use bitsy_parser::image::Image;
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use bitsy_parser::tile::Tile;
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image: None,
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room_name: None,
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palette: SelectedPalette::None,
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dither: false,
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dither: true,
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brightness: 0,
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}
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);
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@ -199,7 +201,7 @@ fn palette_from(bg: &bitsy_parser::Colour, fg: &bitsy_parser::Colour) -> bitsy_p
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}
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fn render_preview(state: &State) -> DynamicImage {
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let mut buffer = state.image.as_ref().unwrap().clone().into_rgba8();
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let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
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let palette = match &state.palette {
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SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(),
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@ -247,18 +249,18 @@ pub fn add_room() -> String {
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let mut state = STATE.lock().expect("Couldn't lock application state");
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if state.game.is_none() {
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return "No game data loaded".into();
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return "No game data loaded".to_string();
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}
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match &state.palette {
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SelectedPalette::None => { return "No palette selected".into(); },
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SelectedPalette::None => { return "No palette selected".to_string(); },
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_ => {}
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};
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let mut game = state.game.clone().unwrap();
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if state.image.is_none() {
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return "No image loaded".into();
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return "No image loaded".to_string();
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}
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let palette_id = Some(match &state.palette {
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|
@ -290,7 +292,7 @@ pub fn add_room() -> String {
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fn colour_match(a: &image::Rgb<u8>, b: &bitsy_parser::Colour) -> u8 {
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if a[0] == b.red && a[1] == b.green && a[2] == b.blue { 1 } else { 0 }
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}
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};
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for y in (row * SD)..((row + 1) * SD) {
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for x in (column * SD)..((column + 1) * SD) {
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|
@ -377,7 +379,7 @@ mod test {
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load_default_game();
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load_image(include_str!("test-resources/colour_input.png.base64").trim().to_string());
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let output = get_preview();
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let expected = include_str!("test-resources/colour_input.png.base64.blueprint").trim();
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let expected = include_str!("test-resources/colour_input.png.base64.greyscale").trim();
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assert_eq!(output, expected);
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}
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|
|
|
@ -1 +0,0 @@
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data:image/png;base64,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
|
File diff suppressed because one or more lines are too long
|
@ -1,6 +1,6 @@
|
|||
Write your game's title here
|
||||
|
||||
# BITSY VERSION 7.5
|
||||
# BITSY VERSION 7.2
|
||||
|
||||
! ROOM_FORMAT 1
|
||||
|
||||
|
|
Loading…
Reference in New Issue