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@ -1,19 +1,19 @@
[package]
name = "pixsy"
version = "0.710.0"
version = "0.72.7"
description = "convert images to Bitsy rooms"
authors = ["Max Bradbury <max@tinybird.info>"]
edition = "2018"
license = "MIT"
repository = "https://tinybird.dev/max/pixsy"
repository = "https://tinybird.dev/max/image-to-bitsy"
[lib]
crate-type = ["cdylib"]
[dependencies]
base64 = "^0.12.3"
bitsy-parser = "^0.710.0"
bitsy-parser = "^0.72.5"
image = "^0.23.7"
json = "^0.12.4"
lazy_static = "^1.4.0"
wasm-bindgen = "^0.2.78"
wasm-bindgen = "=0.2.64" # newer versions are bugged...

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@ -1,57 +1,3 @@
# pixsy
a tool for [Bitsy Game Maker](http://bitsy.org).
upload any image and convert it into a room.
## credits
made by [Max Bradbury](http://tinybird.info/).
makes use of my own [bitsy parser](https://crates.io/crates/bitsy-parser) library.
uses the [Croppie](https://foliotek.github.io/Croppie/) image crop plugin
by [Foliotek](https://www.foliotek.com/)
uses [wasm-bindgen](https://crates.io/crates/wasm-bindgen) to automate WebAssembly bindings.
## thanks
to [Adam Le Doux](http://ledoux.io/) for creating the wonderful and inspiring Bitsy
to [Mark Wonnacott](https://kool.tools/) for their support, encouragement and inspiration
and to everyone in the bitsy community!
## contributing
forks and pull requests welcome!
### development prerequisites
* [rust/cargo](https://rustup.rs/)
* [pug](https://pugjs.org/)
* [less](http://lesscss.org/)
* a bash shell for the build script
## bugs
when importing images, some pixels have errors.
it seems to only happen for pixels surrounded at the top and left:
```
111 111
100 => 110
100 100
```
pixsy does not work in the Itch desktop program
because their bundled version of Chromium does not support WebAssembly.
## to do
* add alternative dithering options (Atkinson, Bayer 8×8)
* add a 'smoothing' (noise reduction?) stage to remove errant pixels
## could do
* reimplement tile reuse option
* add camera support so users can take a pic instead of uploading an image
* allow user to draw to canvas
convert images to rooms for use in Bitsy

6
TODO.md Normal file
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@ -0,0 +1,6 @@
# todo
* tile reuse
* noise reduction (remove lonely pixels)
* implement Atkinson and Bayer dithering options
* fix weird problem with pixels flipping (see test::example)

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@ -22,11 +22,6 @@ button {
white-space: nowrap;
width: 100%;
&.half {
float: left;
width: 50%;
}
&.pagination:not(.normal) {
position: absolute;
bottom: 5vmin;

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@ -8,46 +8,25 @@ html(lang="en-gb")
script(src="includes/croppie.min.js")
body
header
h1 pixsy
h1
| pixsy
//img(alt="pixsy" src="includes/pixsy.png")
p.
version 0.710.0
convert images to Bitsy rooms
|
#[a(href="http://tinybird.info/image-to-bitsy/old/" target="_blank") old version]
#[a(href="./old/") old version]
|
#[a(href="mailto:max@tinybird.info") email]
|
#[a(href="https://twitter.com/synth_ruiner") twitter]
.pages
.page#start
p.
#[b pixsy] is a tool for #[a(href="https://bitsy.org/") Bitsy Game Maker]
that allows you to generate a room from an image and add it to your game.
p.
this version is tested to be compatible with Bitsy version 7.10 and earlier.
later versions may also work fine, but make sure you have a backup of your game data.
p.
#[b pixsy] does not currently work via the Itch desktop program.
if pixsy does not work for you, please try the
#[a(href="http://tinybird.info/image-to-bitsy/old/") old version] instead.
p.
if your image is already the correct size for a bitsy room (128×128),
simply leave the zoom slider at the default setting.
you can draw your room in a pixel-art program and import it here.
p.
full instructions can be found on the
#[a(href="https://ruin.itch.io/pixsy/") itch.io page] -
scroll down to "how to use".
button.normal.pagination.next#new create a new bitsy game
button.normal.pagination.next#load load an existing bitsy game
.page.game-data
h2 game data
p.
your game data is available from the #[i game data] window in bitsy,
under the #[i tools] dropdown.
input#game(type="file" accept=".bitsy,.txt" autocomplete="off")
input#game(type="file" autocomplete="off")
br
textarea#game-data(
@ -95,22 +74,21 @@ html(lang="en-gb")
input#colour-foreground(type="color" value="#ffffff")
label
input#dither(type="checkbox")
input#dither(type="checkbox" checked=true)
| dither
p (approximates a greyscale effect)
br
button.pagination.prev#back-to-image previous
button.pagination.next#room-next add room
.page.download
h2 done!
p#added
textarea#output(autocomplete="off")
h2 download
button#clipboard.half copy to clipboard
button#download.half download
textarea#output(autocomplete="off")
br
button#download download
button.pagination.prev#add add another image
button.pagination.start#reset start again

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@ -12,6 +12,10 @@ import init, {
set_room_name,
} from './pkg/pixsy.js';
if (typeof WebAssembly !== "object") {
window.location = "./old/"
}
// stolen from https://ourcodeworld.com/articles/read/189/how-to-create-a-file-and-generate-a-download-with-javascript-in-the-browser-without-a-server
function download(filename, text) {
let element = document.createElement('a');
@ -24,18 +28,6 @@ function download(filename, text) {
document.body.removeChild(element);
}
function copyToClipboard() {
const button = el("clipboard");
el("output").select();
document.execCommand("copy");
button.innerText = "copied!";
setTimeout(() => {
button.innerText = "copy to clipboard";
}, 2000);
}
function el(id) {
return document.getElementById(id);
}
@ -68,15 +60,10 @@ function readFile(input, callback, type = "text") {
}
async function run() {
if (typeof WebAssembly !== "object") {
window.location = "http://tinybird.info/image-to-bitsy/old/"
}
await init();
const buttonAddImage = el("add");
const buttonBackToImage = el("back-to-image");
const buttonCopyToClipboard = el("clipboard")
const buttonDownload = el("download");
const buttonGameDataProceed = el("game-data-next");
const buttonImageProceed = el("image-next");
@ -139,12 +126,14 @@ async function run() {
el("game").addEventListener("change", function() {
readFile(this, function (e) {
textareaGameDataInput.value = e.target.result;
console.log(load_game(e.target.result));
checkGameData();
}, "text");
});
function setPaletteDropdown() {
const palettes = JSON.parse(get_palettes());
console.debug(palettes);
selectPalette.innerHTML = "";
@ -164,9 +153,7 @@ async function run() {
}
function checkGameData() {
let result = load_game(textareaGameDataInput.value)
if (result === "Loaded game") {
if (textareaGameDataInput.value.length > 0) {
buttonGameDataProceed.removeAttribute("disabled");
setPaletteDropdown();
} else {
@ -254,9 +241,6 @@ async function run() {
download("output.bitsy", textareaGameDataOutput.value);
}
buttonCopyToClipboard.addEventListener("click", copyToClipboard);
buttonCopyToClipboard.addEventListener("touchend", copyToClipboard);
buttonDownload.addEventListener("click", handleDownload);
buttonDownload.addEventListener("touchend", handleDownload);

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@ -1,3 +1,5 @@
#![feature(clamp)]
use bitsy_parser::game::Game;
use bitsy_parser::image::Image;
use bitsy_parser::tile::Tile;
@ -41,7 +43,7 @@ lazy_static! {
image: None,
room_name: None,
palette: SelectedPalette::None,
dither: false,
dither: true,
brightness: 0,
}
);
@ -199,7 +201,7 @@ fn palette_from(bg: &bitsy_parser::Colour, fg: &bitsy_parser::Colour) -> bitsy_p
}
fn render_preview(state: &State) -> DynamicImage {
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba8();
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
let palette = match &state.palette {
SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(),
@ -247,18 +249,18 @@ pub fn add_room() -> String {
let mut state = STATE.lock().expect("Couldn't lock application state");
if state.game.is_none() {
return "No game data loaded".into();
return "No game data loaded".to_string();
}
match &state.palette {
SelectedPalette::None => { return "No palette selected".into(); },
SelectedPalette::None => { return "No palette selected".to_string(); },
_ => {}
};
let mut game = state.game.clone().unwrap();
if state.image.is_none() {
return "No image loaded".into();
return "No image loaded".to_string();
}
let palette_id = Some(match &state.palette {
@ -290,7 +292,7 @@ pub fn add_room() -> String {
fn colour_match(a: &image::Rgb<u8>, b: &bitsy_parser::Colour) -> u8 {
if a[0] == b.red && a[1] == b.green && a[2] == b.blue { 1 } else { 0 }
}
};
for y in (row * SD)..((row + 1) * SD) {
for x in (column * SD)..((column + 1) * SD) {
@ -377,7 +379,7 @@ mod test {
load_default_game();
load_image(include_str!("test-resources/colour_input.png.base64").trim().to_string());
let output = get_preview();
let expected = include_str!("test-resources/colour_input.png.base64.blueprint").trim();
let expected = include_str!("test-resources/colour_input.png.base64.greyscale").trim();
assert_eq!(output, expected);
}

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@ -1 +0,0 @@
data:image/png;base64,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@ -1,6 +1,6 @@
Write your game's title here
# BITSY VERSION 7.5
# BITSY VERSION 7.2
! ROOM_FORMAT 1