Compare commits
No commits in common. "master" and "Refactor3" have entirely different histories.
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@ -1,19 +1,19 @@
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||||||
[package]
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[package]
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name = "pixsy"
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name = "pixsy"
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version = "0.710.0"
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version = "0.72.7"
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description = "convert images to Bitsy rooms"
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description = "convert images to Bitsy rooms"
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authors = ["Max Bradbury <max@tinybird.info>"]
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authors = ["Max Bradbury <max@tinybird.info>"]
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edition = "2018"
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edition = "2018"
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license = "MIT"
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license = "MIT"
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repository = "https://tinybird.dev/max/pixsy"
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repository = "https://tinybird.dev/max/image-to-bitsy"
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[lib]
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[lib]
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crate-type = ["cdylib"]
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crate-type = ["cdylib"]
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[dependencies]
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[dependencies]
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base64 = "^0.12.3"
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base64 = "^0.12.3"
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bitsy-parser = "^0.710.0"
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bitsy-parser = "^0.72.5"
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image = "^0.23.7"
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image = "^0.23.7"
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json = "^0.12.4"
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json = "^0.12.4"
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lazy_static = "^1.4.0"
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lazy_static = "^1.4.0"
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wasm-bindgen = "^0.2.78"
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wasm-bindgen = "=0.2.64" # newer versions are bugged...
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56
README.md
56
README.md
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@ -1,57 +1,3 @@
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# pixsy
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# pixsy
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a tool for [Bitsy Game Maker](http://bitsy.org).
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convert images to rooms for use in Bitsy
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upload any image and convert it into a room.
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## credits
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made by [Max Bradbury](http://tinybird.info/).
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makes use of my own [bitsy parser](https://crates.io/crates/bitsy-parser) library.
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uses the [Croppie](https://foliotek.github.io/Croppie/) image crop plugin
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by [Foliotek](https://www.foliotek.com/)
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uses [wasm-bindgen](https://crates.io/crates/wasm-bindgen) to automate WebAssembly bindings.
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## thanks
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to [Adam Le Doux](http://ledoux.io/) for creating the wonderful and inspiring Bitsy
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to [Mark Wonnacott](https://kool.tools/) for their support, encouragement and inspiration
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and to everyone in the bitsy community!
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## contributing
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forks and pull requests welcome!
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### development prerequisites
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* [rust/cargo](https://rustup.rs/)
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* [pug](https://pugjs.org/)
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* [less](http://lesscss.org/)
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* a bash shell for the build script
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## bugs
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when importing images, some pixels have errors.
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it seems to only happen for pixels surrounded at the top and left:
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```
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111 111
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100 => 110
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100 100
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```
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pixsy does not work in the Itch desktop program
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because their bundled version of Chromium does not support WebAssembly.
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## to do
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* add alternative dithering options (Atkinson, Bayer 8×8)
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* add a 'smoothing' (noise reduction?) stage to remove errant pixels
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## could do
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* reimplement tile reuse option
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* add camera support so users can take a pic instead of uploading an image
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* allow user to draw to canvas
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@ -0,0 +1,6 @@
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# todo
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* tile reuse
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* noise reduction (remove lonely pixels)
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* implement Atkinson and Bayer dithering options
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* fix weird problem with pixels flipping (see test::example)
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|
@ -22,11 +22,6 @@ button {
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white-space: nowrap;
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white-space: nowrap;
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width: 100%;
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width: 100%;
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&.half {
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float: left;
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width: 50%;
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}
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&.pagination:not(.normal) {
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&.pagination:not(.normal) {
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position: absolute;
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position: absolute;
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bottom: 5vmin;
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bottom: 5vmin;
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46
index.pug
46
index.pug
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@ -8,46 +8,25 @@ html(lang="en-gb")
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script(src="includes/croppie.min.js")
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script(src="includes/croppie.min.js")
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body
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body
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header
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header
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h1 pixsy
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h1
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| pixsy
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//img(alt="pixsy" src="includes/pixsy.png")
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p.
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p.
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version 0.710.0
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convert images to Bitsy rooms
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|
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#[a(href="http://tinybird.info/image-to-bitsy/old/" target="_blank") old version]
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#[a(href="./old/") old version]
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#[a(href="mailto:max@tinybird.info") email]
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#[a(href="mailto:max@tinybird.info") email]
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|
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#[a(href="https://twitter.com/synth_ruiner") twitter]
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#[a(href="https://twitter.com/synth_ruiner") twitter]
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.pages
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.pages
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.page#start
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.page#start
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p.
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#[b pixsy] is a tool for #[a(href="https://bitsy.org/") Bitsy Game Maker]
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that allows you to generate a room from an image and add it to your game.
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p.
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this version is tested to be compatible with Bitsy version 7.10 and earlier.
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later versions may also work fine, but make sure you have a backup of your game data.
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p.
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#[b pixsy] does not currently work via the Itch desktop program.
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if pixsy does not work for you, please try the
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#[a(href="http://tinybird.info/image-to-bitsy/old/") old version] instead.
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p.
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if your image is already the correct size for a bitsy room (128×128),
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simply leave the zoom slider at the default setting.
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you can draw your room in a pixel-art program and import it here.
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p.
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full instructions can be found on the
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#[a(href="https://ruin.itch.io/pixsy/") itch.io page] -
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scroll down to "how to use".
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button.normal.pagination.next#new create a new bitsy game
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button.normal.pagination.next#new create a new bitsy game
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button.normal.pagination.next#load load an existing bitsy game
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button.normal.pagination.next#load load an existing bitsy game
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.page.game-data
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.page.game-data
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h2 game data
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h2 game data
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p.
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input#game(type="file" autocomplete="off")
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your game data is available from the #[i game data] window in bitsy,
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under the #[i tools] dropdown.
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input#game(type="file" accept=".bitsy,.txt" autocomplete="off")
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br
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br
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||||||
|
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||||||
textarea#game-data(
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textarea#game-data(
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|
@ -95,22 +74,21 @@ html(lang="en-gb")
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input#colour-foreground(type="color" value="#ffffff")
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input#colour-foreground(type="color" value="#ffffff")
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||||||
|
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label
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label
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input#dither(type="checkbox")
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input#dither(type="checkbox" checked=true)
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| dither
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| dither
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p (approximates a greyscale effect)
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br
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br
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button.pagination.prev#back-to-image previous
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button.pagination.prev#back-to-image previous
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button.pagination.next#room-next add room
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button.pagination.next#room-next add room
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.page.download
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.page.download
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h2 done!
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p#added
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p#added
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textarea#output(autocomplete="off")
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h2 download
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button#clipboard.half copy to clipboard
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textarea#output(autocomplete="off")
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button#download.half download
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br
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button#download download
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button.pagination.prev#add add another image
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button.pagination.prev#add add another image
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button.pagination.start#reset start again
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button.pagination.start#reset start again
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||||||
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|
30
script.js
30
script.js
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@ -12,6 +12,10 @@ import init, {
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set_room_name,
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set_room_name,
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} from './pkg/pixsy.js';
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} from './pkg/pixsy.js';
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||||||
|
if (typeof WebAssembly !== "object") {
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|
window.location = "./old/"
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|
}
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|
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// stolen from https://ourcodeworld.com/articles/read/189/how-to-create-a-file-and-generate-a-download-with-javascript-in-the-browser-without-a-server
|
// stolen from https://ourcodeworld.com/articles/read/189/how-to-create-a-file-and-generate-a-download-with-javascript-in-the-browser-without-a-server
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function download(filename, text) {
|
function download(filename, text) {
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let element = document.createElement('a');
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let element = document.createElement('a');
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@ -24,18 +28,6 @@ function download(filename, text) {
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document.body.removeChild(element);
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document.body.removeChild(element);
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}
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}
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|
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function copyToClipboard() {
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||||||
const button = el("clipboard");
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|
||||||
|
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||||||
el("output").select();
|
|
||||||
document.execCommand("copy");
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||||||
button.innerText = "copied!";
|
|
||||||
|
|
||||||
setTimeout(() => {
|
|
||||||
button.innerText = "copy to clipboard";
|
|
||||||
}, 2000);
|
|
||||||
}
|
|
||||||
|
|
||||||
function el(id) {
|
function el(id) {
|
||||||
return document.getElementById(id);
|
return document.getElementById(id);
|
||||||
}
|
}
|
||||||
|
@ -68,15 +60,10 @@ function readFile(input, callback, type = "text") {
|
||||||
}
|
}
|
||||||
|
|
||||||
async function run() {
|
async function run() {
|
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if (typeof WebAssembly !== "object") {
|
|
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window.location = "http://tinybird.info/image-to-bitsy/old/"
|
|
||||||
}
|
|
||||||
|
|
||||||
await init();
|
await init();
|
||||||
|
|
||||||
const buttonAddImage = el("add");
|
const buttonAddImage = el("add");
|
||||||
const buttonBackToImage = el("back-to-image");
|
const buttonBackToImage = el("back-to-image");
|
||||||
const buttonCopyToClipboard = el("clipboard")
|
|
||||||
const buttonDownload = el("download");
|
const buttonDownload = el("download");
|
||||||
const buttonGameDataProceed = el("game-data-next");
|
const buttonGameDataProceed = el("game-data-next");
|
||||||
const buttonImageProceed = el("image-next");
|
const buttonImageProceed = el("image-next");
|
||||||
|
@ -139,12 +126,14 @@ async function run() {
|
||||||
el("game").addEventListener("change", function() {
|
el("game").addEventListener("change", function() {
|
||||||
readFile(this, function (e) {
|
readFile(this, function (e) {
|
||||||
textareaGameDataInput.value = e.target.result;
|
textareaGameDataInput.value = e.target.result;
|
||||||
|
console.log(load_game(e.target.result));
|
||||||
checkGameData();
|
checkGameData();
|
||||||
}, "text");
|
}, "text");
|
||||||
});
|
});
|
||||||
|
|
||||||
function setPaletteDropdown() {
|
function setPaletteDropdown() {
|
||||||
const palettes = JSON.parse(get_palettes());
|
const palettes = JSON.parse(get_palettes());
|
||||||
|
console.debug(palettes);
|
||||||
|
|
||||||
selectPalette.innerHTML = "";
|
selectPalette.innerHTML = "";
|
||||||
|
|
||||||
|
@ -164,9 +153,7 @@ async function run() {
|
||||||
}
|
}
|
||||||
|
|
||||||
function checkGameData() {
|
function checkGameData() {
|
||||||
let result = load_game(textareaGameDataInput.value)
|
if (textareaGameDataInput.value.length > 0) {
|
||||||
|
|
||||||
if (result === "Loaded game") {
|
|
||||||
buttonGameDataProceed.removeAttribute("disabled");
|
buttonGameDataProceed.removeAttribute("disabled");
|
||||||
setPaletteDropdown();
|
setPaletteDropdown();
|
||||||
} else {
|
} else {
|
||||||
|
@ -254,9 +241,6 @@ async function run() {
|
||||||
download("output.bitsy", textareaGameDataOutput.value);
|
download("output.bitsy", textareaGameDataOutput.value);
|
||||||
}
|
}
|
||||||
|
|
||||||
buttonCopyToClipboard.addEventListener("click", copyToClipboard);
|
|
||||||
buttonCopyToClipboard.addEventListener("touchend", copyToClipboard);
|
|
||||||
|
|
||||||
buttonDownload.addEventListener("click", handleDownload);
|
buttonDownload.addEventListener("click", handleDownload);
|
||||||
buttonDownload.addEventListener("touchend", handleDownload);
|
buttonDownload.addEventListener("touchend", handleDownload);
|
||||||
|
|
||||||
|
|
16
src/lib.rs
16
src/lib.rs
|
@ -1,3 +1,5 @@
|
||||||
|
#![feature(clamp)]
|
||||||
|
|
||||||
use bitsy_parser::game::Game;
|
use bitsy_parser::game::Game;
|
||||||
use bitsy_parser::image::Image;
|
use bitsy_parser::image::Image;
|
||||||
use bitsy_parser::tile::Tile;
|
use bitsy_parser::tile::Tile;
|
||||||
|
@ -41,7 +43,7 @@ lazy_static! {
|
||||||
image: None,
|
image: None,
|
||||||
room_name: None,
|
room_name: None,
|
||||||
palette: SelectedPalette::None,
|
palette: SelectedPalette::None,
|
||||||
dither: false,
|
dither: true,
|
||||||
brightness: 0,
|
brightness: 0,
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
@ -199,7 +201,7 @@ fn palette_from(bg: &bitsy_parser::Colour, fg: &bitsy_parser::Colour) -> bitsy_p
|
||||||
}
|
}
|
||||||
|
|
||||||
fn render_preview(state: &State) -> DynamicImage {
|
fn render_preview(state: &State) -> DynamicImage {
|
||||||
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba8();
|
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
|
||||||
|
|
||||||
let palette = match &state.palette {
|
let palette = match &state.palette {
|
||||||
SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(),
|
SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(),
|
||||||
|
@ -247,18 +249,18 @@ pub fn add_room() -> String {
|
||||||
let mut state = STATE.lock().expect("Couldn't lock application state");
|
let mut state = STATE.lock().expect("Couldn't lock application state");
|
||||||
|
|
||||||
if state.game.is_none() {
|
if state.game.is_none() {
|
||||||
return "No game data loaded".into();
|
return "No game data loaded".to_string();
|
||||||
}
|
}
|
||||||
|
|
||||||
match &state.palette {
|
match &state.palette {
|
||||||
SelectedPalette::None => { return "No palette selected".into(); },
|
SelectedPalette::None => { return "No palette selected".to_string(); },
|
||||||
_ => {}
|
_ => {}
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut game = state.game.clone().unwrap();
|
let mut game = state.game.clone().unwrap();
|
||||||
|
|
||||||
if state.image.is_none() {
|
if state.image.is_none() {
|
||||||
return "No image loaded".into();
|
return "No image loaded".to_string();
|
||||||
}
|
}
|
||||||
|
|
||||||
let palette_id = Some(match &state.palette {
|
let palette_id = Some(match &state.palette {
|
||||||
|
@ -290,7 +292,7 @@ pub fn add_room() -> String {
|
||||||
|
|
||||||
fn colour_match(a: &image::Rgb<u8>, b: &bitsy_parser::Colour) -> u8 {
|
fn colour_match(a: &image::Rgb<u8>, b: &bitsy_parser::Colour) -> u8 {
|
||||||
if a[0] == b.red && a[1] == b.green && a[2] == b.blue { 1 } else { 0 }
|
if a[0] == b.red && a[1] == b.green && a[2] == b.blue { 1 } else { 0 }
|
||||||
}
|
};
|
||||||
|
|
||||||
for y in (row * SD)..((row + 1) * SD) {
|
for y in (row * SD)..((row + 1) * SD) {
|
||||||
for x in (column * SD)..((column + 1) * SD) {
|
for x in (column * SD)..((column + 1) * SD) {
|
||||||
|
@ -377,7 +379,7 @@ mod test {
|
||||||
load_default_game();
|
load_default_game();
|
||||||
load_image(include_str!("test-resources/colour_input.png.base64").trim().to_string());
|
load_image(include_str!("test-resources/colour_input.png.base64").trim().to_string());
|
||||||
let output = get_preview();
|
let output = get_preview();
|
||||||
let expected = include_str!("test-resources/colour_input.png.base64.blueprint").trim();
|
let expected = include_str!("test-resources/colour_input.png.base64.greyscale").trim();
|
||||||
assert_eq!(output, expected);
|
assert_eq!(output, expected);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1 +0,0 @@
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Write your game's title here
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Write your game's title here
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# BITSY VERSION 7.5
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# BITSY VERSION 7.2
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! ROOM_FORMAT 1
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! ROOM_FORMAT 1
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Reference in New Issue