Compare commits
19 Commits
game-data-
...
master
Author | SHA1 | Date |
---|---|---|
Max Bradbury | 7c444cb35d | |
Max Bradbury | a2c92b1e12 | |
Max Bradbury | 57b841ac3d | |
Max Bradbury | 3bbf51e5f8 | |
Max Bradbury | 7af54d938b | |
Max Bradbury | f224fe1e27 | |
Max Bradbury | e6fda7266e | |
Max Bradbury | f223e51195 | |
Max Bradbury | d72a4df55e | |
Max Bradbury | 0f23b878b2 | |
Max Bradbury | 23b99b8ea7 | |
Max Bradbury | c8b6c772ab | |
Max Bradbury | 52728e601b | |
Max Bradbury | 4bd6286cf0 | |
Max Bradbury | d53244a884 | |
Max Bradbury | f6678f28a9 | |
Max Bradbury | b157007ff3 | |
Max Bradbury | 704f710047 | |
Max Bradbury | 5c4259d222 |
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@ -1,19 +1,19 @@
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||||||
[package]
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[package]
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name = "pixsy"
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name = "pixsy"
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version = "0.72.8"
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version = "0.710.0"
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description = "convert images to Bitsy rooms"
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description = "convert images to Bitsy rooms"
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authors = ["Max Bradbury <max@tinybird.info>"]
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authors = ["Max Bradbury <max@tinybird.info>"]
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edition = "2018"
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edition = "2018"
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license = "MIT"
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license = "MIT"
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repository = "https://tinybird.dev/max/image-to-bitsy"
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repository = "https://tinybird.dev/max/pixsy"
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[lib]
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[lib]
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crate-type = ["cdylib"]
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crate-type = ["cdylib"]
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[dependencies]
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[dependencies]
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base64 = "^0.12.3"
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base64 = "^0.12.3"
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bitsy-parser = "^0.72.5"
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bitsy-parser = "^0.710.0"
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image = "^0.23.7"
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image = "^0.23.7"
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json = "^0.12.4"
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json = "^0.12.4"
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lazy_static = "^1.4.0"
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lazy_static = "^1.4.0"
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wasm-bindgen = "=0.2.64" # newer versions are bugged...
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wasm-bindgen = "^0.2.78"
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|
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@ -2,7 +2,6 @@
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@page-background: #968eb5;
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@page-background: #968eb5;
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@accent: #ec6d7d;
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@accent: #ec6d7d;
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@text: #464256;
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@text: #464256;
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@ok: #caec6d;
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* {
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* {
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box-sizing: border-box;
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box-sizing: border-box;
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@ -23,6 +22,11 @@ button {
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white-space: nowrap;
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white-space: nowrap;
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width: 100%;
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width: 100%;
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&.half {
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float: left;
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width: 50%;
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}
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&.pagination:not(.normal) {
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&.pagination:not(.normal) {
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position: absolute;
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position: absolute;
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bottom: 5vmin;
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bottom: 5vmin;
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@ -132,13 +136,3 @@ textarea {
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image-rendering: pixelated;
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image-rendering: pixelated;
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image-rendering: crisp-edges;
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image-rendering: crisp-edges;
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}
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}
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.message {
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background-color: @ok;
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padding: 1em;
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text-align: left;
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&#game-data-errors {
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background-color: @accent;
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}
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}
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45
index.pug
45
index.pug
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@ -8,11 +8,9 @@ html(lang="en-gb")
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script(src="includes/croppie.min.js")
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script(src="includes/croppie.min.js")
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body
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body
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header
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header
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h1
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h1 pixsy
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| pixsy
|
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//img(alt="pixsy" src="includes/pixsy.png")
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p.
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p.
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convert images to Bitsy rooms
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version 0.710.0
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|
|
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#[a(href="http://tinybird.info/image-to-bitsy/old/" target="_blank") old version]
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#[a(href="http://tinybird.info/image-to-bitsy/old/" target="_blank") old version]
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|
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@ -21,12 +19,35 @@ html(lang="en-gb")
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#[a(href="https://twitter.com/synth_ruiner") twitter]
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#[a(href="https://twitter.com/synth_ruiner") twitter]
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.pages
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.pages
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.page#start
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.page#start
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p.
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#[b pixsy] is a tool for #[a(href="https://bitsy.org/") Bitsy Game Maker]
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that allows you to generate a room from an image and add it to your game.
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p.
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this version is tested to be compatible with Bitsy version 7.10 and earlier.
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later versions may also work fine, but make sure you have a backup of your game data.
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p.
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#[b pixsy] does not currently work via the Itch desktop program.
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if pixsy does not work for you, please try the
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#[a(href="http://tinybird.info/image-to-bitsy/old/") old version] instead.
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p.
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if your image is already the correct size for a bitsy room (128×128),
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simply leave the zoom slider at the default setting.
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you can draw your room in a pixel-art program and import it here.
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p.
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full instructions can be found on the
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#[a(href="https://ruin.itch.io/pixsy/") itch.io page] -
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scroll down to "how to use".
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button.normal.pagination.next#new create a new bitsy game
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button.normal.pagination.next#new create a new bitsy game
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button.normal.pagination.next#load load an existing bitsy game
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button.normal.pagination.next#load load an existing bitsy game
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.page.game-data
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.page.game-data
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h2 game data
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h2 game data
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input#game(type="file" autocomplete="off")
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p.
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your game data is available from the #[i game data] window in bitsy,
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under the #[i tools] dropdown.
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input#game(type="file" accept=".bitsy,.txt" autocomplete="off")
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br
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br
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textarea#game-data(
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textarea#game-data(
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@ -34,9 +55,6 @@ html(lang="en-gb")
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autocomplete="off"
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autocomplete="off"
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)
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)
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p#game-data-result.message(style="display: none;")
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p#game-data-errors.message(style="display: none;")
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button.pagination.prev previous
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button.pagination.prev previous
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button.pagination.next#game-data-next(disabled=true) next
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button.pagination.next#game-data-next(disabled=true) next
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.page.image#page-image
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.page.image#page-image
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@ -77,21 +95,22 @@ html(lang="en-gb")
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input#colour-foreground(type="color" value="#ffffff")
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input#colour-foreground(type="color" value="#ffffff")
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label
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label
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input#dither(type="checkbox" checked=true)
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input#dither(type="checkbox")
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| dither
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| dither
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p (approximates a greyscale effect)
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br
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br
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button.pagination.prev#back-to-image previous
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button.pagination.prev#back-to-image previous
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button.pagination.next#room-next add room
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button.pagination.next#room-next add room
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.page.download
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.page.download
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h2 done!
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p#added
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p#added
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h2 download
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textarea#output(autocomplete="off")
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textarea#output(autocomplete="off")
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br
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button#download download
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button#clipboard.half copy to clipboard
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button#download.half download
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button.pagination.prev#add add another image
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button.pagination.prev#add add another image
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button.pagination.start#reset start again
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button.pagination.start#reset start again
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50
script.js
50
script.js
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@ -24,6 +24,18 @@ function download(filename, text) {
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document.body.removeChild(element);
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document.body.removeChild(element);
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}
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}
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function copyToClipboard() {
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const button = el("clipboard");
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el("output").select();
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document.execCommand("copy");
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button.innerText = "copied!";
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setTimeout(() => {
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button.innerText = "copy to clipboard";
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}, 2000);
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}
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function el(id) {
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function el(id) {
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return document.getElementById(id);
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return document.getElementById(id);
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}
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}
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@ -64,6 +76,7 @@ async function run() {
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const buttonAddImage = el("add");
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const buttonAddImage = el("add");
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const buttonBackToImage = el("back-to-image");
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const buttonBackToImage = el("back-to-image");
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const buttonCopyToClipboard = el("clipboard")
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const buttonDownload = el("download");
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const buttonDownload = el("download");
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const buttonGameDataProceed = el("game-data-next");
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const buttonGameDataProceed = el("game-data-next");
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const buttonImageProceed = el("image-next");
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const buttonImageProceed = el("image-next");
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@ -78,8 +91,6 @@ async function run() {
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const inputColourBackground = el("colour-background");
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const inputColourBackground = el("colour-background");
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const inputColourForeground = el("colour-foreground");
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const inputColourForeground = el("colour-foreground");
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const inputRoomName = el("room-name");
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const inputRoomName = el("room-name");
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const paragraphGameResult = el("game-data-result");
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const paragraphGameErrors = el("game-data-errors");
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const selectPalette = el("palette");
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const selectPalette = el("palette");
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const textareaGameDataInput = el("game-data");
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const textareaGameDataInput = el("game-data");
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const textareaGameDataOutput = el("output");
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const textareaGameDataOutput = el("output");
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@ -134,7 +145,6 @@ async function run() {
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function setPaletteDropdown() {
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function setPaletteDropdown() {
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const palettes = JSON.parse(get_palettes());
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const palettes = JSON.parse(get_palettes());
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console.debug(palettes);
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selectPalette.innerHTML = "";
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selectPalette.innerHTML = "";
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@ -154,39 +164,18 @@ async function run() {
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}
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}
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function checkGameData() {
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function checkGameData() {
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paragraphGameResult.style.display = "none";
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let result = load_game(textareaGameDataInput.value)
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paragraphGameErrors.style.display = "none";
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let game_data = textareaGameDataInput.value;
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if (result === "Loaded game") {
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|
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if (game_data.length === 0) {
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buttonGameDataProceed.setAttribute("disabled", "disabled");
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return;
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}
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|
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let result = load_game(game_data);
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console.debug(result);
|
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let parts = result.split(". Errors: ");
|
|
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result = parts[0];
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|
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let errors = parts[1];
|
|
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|
|
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paragraphGameResult.innerText = result;
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paragraphGameResult.style.display = "block";
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|
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|
|
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if (errors) {
|
|
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paragraphGameErrors.innerText = errors;
|
|
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paragraphGameErrors.style.display = "block";
|
|
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}
|
|
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|
|
||||||
if (result.startsWith("Error")) {
|
|
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buttonGameDataProceed.setAttribute("disabled", "disabled");
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|
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} else {
|
|
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buttonGameDataProceed.removeAttribute("disabled");
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buttonGameDataProceed.removeAttribute("disabled");
|
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setPaletteDropdown();
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setPaletteDropdown();
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} else {
|
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|
buttonGameDataProceed.setAttribute("disabled", "disabled");
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
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textareaGameDataInput.addEventListener("change", checkGameData);
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textareaGameDataInput.addEventListener("change", checkGameData);
|
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|
textareaGameDataInput.addEventListener("keyup", checkGameData);
|
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checkGameData();
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checkGameData();
|
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|
|
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el('image').addEventListener('change', function () {
|
el('image').addEventListener('change', function () {
|
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|
@ -265,6 +254,9 @@ async function run() {
|
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download("output.bitsy", textareaGameDataOutput.value);
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download("output.bitsy", textareaGameDataOutput.value);
|
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}
|
}
|
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|
|
||||||
|
buttonCopyToClipboard.addEventListener("click", copyToClipboard);
|
||||||
|
buttonCopyToClipboard.addEventListener("touchend", copyToClipboard);
|
||||||
|
|
||||||
buttonDownload.addEventListener("click", handleDownload);
|
buttonDownload.addEventListener("click", handleDownload);
|
||||||
buttonDownload.addEventListener("touchend", handleDownload);
|
buttonDownload.addEventListener("touchend", handleDownload);
|
||||||
|
|
||||||
|
|
61
src/lib.rs
61
src/lib.rs
|
@ -1,5 +1,3 @@
|
||||||
#![feature(clamp)]
|
|
||||||
|
|
||||||
use bitsy_parser::game::Game;
|
use bitsy_parser::game::Game;
|
||||||
use bitsy_parser::image::Image;
|
use bitsy_parser::image::Image;
|
||||||
use bitsy_parser::tile::Tile;
|
use bitsy_parser::tile::Tile;
|
||||||
|
@ -43,7 +41,7 @@ lazy_static! {
|
||||||
image: None,
|
image: None,
|
||||||
room_name: None,
|
room_name: None,
|
||||||
palette: SelectedPalette::None,
|
palette: SelectedPalette::None,
|
||||||
dither: true,
|
dither: false,
|
||||||
brightness: 0,
|
brightness: 0,
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
@ -76,21 +74,16 @@ pub fn load_game(game_data: String) -> String {
|
||||||
let result = Game::from(game_data);
|
let result = Game::from(game_data);
|
||||||
|
|
||||||
match result {
|
match result {
|
||||||
Ok((game, errors)) => {
|
Ok((game, _errs)) => {
|
||||||
let palette_id = game.palette_ids()[0].clone();
|
let palette_id = game.palette_ids()[0].clone();
|
||||||
let game_name = game.name.clone();
|
|
||||||
let errors: Vec<String> = errors.iter().map(|err| format!("{}", err)).collect();
|
|
||||||
|
|
||||||
state.game = Some(game);
|
state.game = Some(game);
|
||||||
state.palette = SelectedPalette::Existing { id: palette_id };
|
state.palette = SelectedPalette::Existing { id: palette_id };
|
||||||
|
format!("Loaded game")
|
||||||
format!("Loaded game: {}. Errors: {}", game_name, errors.join(", "))
|
},
|
||||||
}
|
|
||||||
_ => {
|
_ => {
|
||||||
state.game = None;
|
state.game = None;
|
||||||
state.palette = SelectedPalette::None;
|
state.palette = SelectedPalette::None;
|
||||||
|
format!("{}", result.err().unwrap())
|
||||||
format!("Error: {}", result.err().unwrap())
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -172,20 +165,18 @@ pub fn get_palettes() -> String {
|
||||||
|
|
||||||
let mut palette_objects = json::JsonValue::new_array();
|
let mut palette_objects = json::JsonValue::new_array();
|
||||||
|
|
||||||
if state.game.is_some() {
|
for palette in &state.game.as_ref().unwrap().palettes {
|
||||||
for palette in &state.game.as_ref().unwrap().palettes {
|
let mut object = json::JsonValue::new_object();
|
||||||
let mut object = json::JsonValue::new_object();
|
|
||||||
|
|
||||||
object.insert("id", palette.id.clone()).unwrap();
|
object.insert("id", palette.id.clone()).unwrap();
|
||||||
|
|
||||||
object.insert(
|
object.insert(
|
||||||
"name",
|
"name",
|
||||||
palette.name.clone().unwrap_or(
|
palette.name.clone().unwrap_or(
|
||||||
format!("Palette {}", palette.id))
|
format!("Palette {}", palette.id))
|
||||||
).unwrap();
|
).unwrap();
|
||||||
|
|
||||||
palette_objects.push(object).unwrap();
|
palette_objects.push(object).unwrap();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
json::stringify(palette_objects)
|
json::stringify(palette_objects)
|
||||||
|
@ -208,7 +199,7 @@ fn palette_from(bg: &bitsy_parser::Colour, fg: &bitsy_parser::Colour) -> bitsy_p
|
||||||
}
|
}
|
||||||
|
|
||||||
fn render_preview(state: &State) -> DynamicImage {
|
fn render_preview(state: &State) -> DynamicImage {
|
||||||
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
|
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba8();
|
||||||
|
|
||||||
let palette = match &state.palette {
|
let palette = match &state.palette {
|
||||||
SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(),
|
SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(),
|
||||||
|
@ -256,18 +247,18 @@ pub fn add_room() -> String {
|
||||||
let mut state = STATE.lock().expect("Couldn't lock application state");
|
let mut state = STATE.lock().expect("Couldn't lock application state");
|
||||||
|
|
||||||
if state.game.is_none() {
|
if state.game.is_none() {
|
||||||
return "No game data loaded".to_string();
|
return "No game data loaded".into();
|
||||||
}
|
}
|
||||||
|
|
||||||
match &state.palette {
|
match &state.palette {
|
||||||
SelectedPalette::None => { return "No palette selected".to_string(); },
|
SelectedPalette::None => { return "No palette selected".into(); },
|
||||||
_ => {}
|
_ => {}
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut game = state.game.clone().unwrap();
|
let mut game = state.game.clone().unwrap();
|
||||||
|
|
||||||
if state.image.is_none() {
|
if state.image.is_none() {
|
||||||
return "No image loaded".to_string();
|
return "No image loaded".into();
|
||||||
}
|
}
|
||||||
|
|
||||||
let palette_id = Some(match &state.palette {
|
let palette_id = Some(match &state.palette {
|
||||||
|
@ -299,7 +290,7 @@ pub fn add_room() -> String {
|
||||||
|
|
||||||
fn colour_match(a: &image::Rgb<u8>, b: &bitsy_parser::Colour) -> u8 {
|
fn colour_match(a: &image::Rgb<u8>, b: &bitsy_parser::Colour) -> u8 {
|
||||||
if a[0] == b.red && a[1] == b.green && a[2] == b.blue { 1 } else { 0 }
|
if a[0] == b.red && a[1] == b.green && a[2] == b.blue { 1 } else { 0 }
|
||||||
};
|
}
|
||||||
|
|
||||||
for y in (row * SD)..((row + 1) * SD) {
|
for y in (row * SD)..((row + 1) * SD) {
|
||||||
for x in (column * SD)..((column + 1) * SD) {
|
for x in (column * SD)..((column + 1) * SD) {
|
||||||
|
@ -386,7 +377,7 @@ mod test {
|
||||||
load_default_game();
|
load_default_game();
|
||||||
load_image(include_str!("test-resources/colour_input.png.base64").trim().to_string());
|
load_image(include_str!("test-resources/colour_input.png.base64").trim().to_string());
|
||||||
let output = get_preview();
|
let output = get_preview();
|
||||||
let expected = include_str!("test-resources/colour_input.png.base64.greyscale").trim();
|
let expected = include_str!("test-resources/colour_input.png.base64.blueprint").trim();
|
||||||
assert_eq!(output, expected);
|
assert_eq!(output, expected);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -399,16 +390,4 @@ mod test {
|
||||||
// todo what? why are extraneous pixels appearing in the output tiles?
|
// todo what? why are extraneous pixels appearing in the output tiles?
|
||||||
assert_eq!(output(), include_str!("test-resources/expected.bitsy"));
|
assert_eq!(output(), include_str!("test-resources/expected.bitsy"));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn palettes() {
|
|
||||||
load_default_game();
|
|
||||||
|
|
||||||
assert_eq!(crate::get_palettes(), "[{\"id\":\"0\",\"name\":\"blueprint\"}]");
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn no_palettes() {
|
|
||||||
assert_eq!(crate::get_palettes(), "[]");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1 @@
|
||||||
|
data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAIvUlEQVR4nO2YwbHsuBEEVzbJDvn0PZERskM27UYeMqKiAyA5Q3DAGTAv1dUAe9iPdXr/+vPfv//+62FZngAszhOAxXkCsDhPABbnCcDiPAFYnCcAi/MEYHGeACzOE4DFeQKwOE8AFucJwOI8AVicJwCL8wRgcZ4ALM4TgMV5ArA4TwAW5wnA4jwBWJwnAIvzBGBxngDs8Od////rz3/+3dVv5wlAg6Mf13vqN7JkAPxgqvR8TxN76rewVAB6H6f2q2/hHfVbWSoA4kdTped7mthTv4UlAuBHUSu1Xz0c7YF99c4sEYDEj6JKz6vS81W/hZ8OgB+jqux5qf3qv5mfDkCP/IBZg16Vnq/6bfx0APwoVSu9PuRZ1r/CTweghx9Shayheun1v5UlA9Dj1z7uEZYOwIofvLJ0AB6eACzPE4DFeQKwOE8AFucJwOI8AVicJwCL8wRgcZ4AFN7572B9pvo7s2QAWh8oe1lvUe9V/w0sEQA/jCpb3rqnsufvzs8GYOtD1LPq96j39SpkfWd+LgCtP7w9VXp+TyHrytbZ3fi5ALzDkQ/WumOvqlR/R54ABH6wnkLWLfbO78YTgDfwI/cUsr4zTwA6+AF7+issGwA+pLzzQXme53r6LSwfgL2PxT3uVE1avZFcOf8rAjD6D8C85NXZPM8z6jfzFQEYDR9O9j4gd7lTFahBPwrmjp7ZY8kAwCt/5FfunuWTvwXLBuAo+UGyvppP/dZXBOBTf4w7UHetfjS3CIBLVoWsZzDr9z/1u1MDsLXk1tkvU/eufjRTAlCX0quiV1eh7lv9SKYEQFqLtXrQ6/8Sdcfqr2BqAMRFVbBWVyJ3tlZHc4sAVFrLtnq/Rt2x+iuYGgAXrCp7/lepe1Y/kqkBaFGX3fO/gnupkDVUP4JpAXCZqpA1VL8aV+4/LQAtclFrFazVX8Bd9hSyHsWUALhI1S3qnep/nav2nRIAqAvpeyp7/pvw3ff0Sj4egLpU9S3qnT1/d468b96xVkfy8QBIXUZfVXq+6p2p76jv6SeYFgDYW7Set3ySZ3ci35N3xKN71HvVj+DjAahL6HsKrbqlQH03eDfeCwVqwFP3FLK+go8HQI4u1rpHb4t6fzb5vrwbHk1qr/qrmBKAXK5VVwXro3onfCe0BWfCnS0/mikBkKPLeQ89CvfvQOudebfs61Gp/iqmBKC3nP2Win5PgXomvgfwLukhe9aoVH8FUwJwFP4AwB/B+h14/tP4vvy2NRz16Ce4TQBcOjWx11No1amfgt9rwTt4ljWkpwa89VXcJgAJiwPLW4/CmWgPz9VX8bnUJHtZgx79BLcIgAu3FKzPao96np76FepzeOrUFq0ze+hV3CIAFZa+Av6QzK4qLf8KPlufs59wh74q6amv5nYByOWp9xSsq0LWPXp36L+Kc3jWWlo96Z3Rv5LbBuAs/OFyVvqsK56hr8JzFeZkX19V9KlXcqsAuPARBeuqSe2lt1YTeu/AHJ5Fk1Yv2Trn7CpuF4Cz8MdijirVVzxPfRWeE57Hq5I+a7GXeiW3CQDLAgtT9xSsq7aoZ/qqFfrv0JoFzGud2Vd7cH4FtwvAu/AHYkZVqb5Sz/HvwAyeTU3sqRX7KlBfxS0CwKIsuaVgXXWLekdfVfToO/Bswhx6asW+Wsk+9WhuEQBwyVfhj8KzPZXqK3lO/S45wzqxr1bsqwm90dwiALkoS+qtq0LWW9R76bNO6L9LnccsemqLI2epI7lNAFgMleqTeqZXIWvY8tap7+LzaIs8yxr0agvORnKbAAgL9nzWUL1kP2uovsL5GXI2s/Cq7HmxnzqaWwWABVs1VJ94praoZ/qWnsEZaKX2e17twfkopgeARVkIbVHP9GoLz9Sk1Us4P0POZhZelep7eE8F6pHcIgDCcng12epVrbT69lSgHoHzKszPs/S9OrGPjmJ6AIClKixJX5XqW3hHBWu1BWdnYTZzWirV9/CemtAbwW0CwEKpldrXVz2K91WgPouzWjA/z/U9rdhHR3GbAFRYkr4q1Vc839MK/VEwn3mpSavXwntqQm8EtwkAC6VWal9f9SjeV4F6BM4T5tJTJb212sIzdBS3CUCFJe1nvYd397QFZyNwPvOsk15fPK9aoX+W6QFgMRZJlZ7v6SvkM9boCJiVMJeeKvqqPfKcegTTAwAuJSyXvep7eG9Pe3A+An6DWWiLrTPI86zFHnqW6QFgEWGhI76nR8n71ugomAfMpK6a2FNlzwO9s9wiACyCyp7v4b09lZYfRc6t8Dut81Y/e9apZ5kaAJZIWCh71YM9FbJ+B59HR+Cslib2VNnzQv8sUwMALMYiaI+t8zyzViFr0KsJvVHU2cJvHDnLWuylnmVqAFgiYSF6asW++gqtZ+yljoBZwky8Knq1hWdqhf5ZpgWAhVgAhazFnlrJfqtWRa9W6I+C+cxDk1YP7KstPEs9y7QAAEtUWKrVh9ZZq5dsnXuWOgrmJcw+0gP7VSv0zzItAC7EEtSq6FXRq6KvKnq1BWej8DeYaS21p1d75Dn1CKYFAFwmYbHab/Vk6wx65/ZTR+JMVPZ8kmdZgx49y7QAsACwBLUqPV9V9FVFr7bgbBT5G8w94tUe9Rx/likBYAleHq3UfvWVd8/tq0A9CmYyDwXqLbwH3MVXTeiNYEoAIBdimfRQe/qqkj7rZK+PjoJ5ySuz67MJc/Icf4YpAXABXt4aqodWL6nn6a1V0auCHwVzmae+g8+mJvTOMiUAkMuwiN5alfRZS6tX6d2xj46Cecm7s1tzsoc/w5QAuAAvb92j3kmfdZL9rMWeCtSjYfaoucxKmEsPPcOUAAAvLyyBr5q0emBflT3fgjujyN8aNZeZzEIFf4YpAWABXhzt4bkqejXZ61lv6UiYCaPmOg+YiUfPMCUAwMsDC1BXrbzSr73qW3BnJPweM1GgPguzmIMK/gxTApAL9GAx7qlSvdR+9WCvKlCP5orZzkzOzP8HNQ0vxIkGykwAAAAASUVORK5CYII=
|
File diff suppressed because one or more lines are too long
|
@ -1,6 +1,6 @@
|
||||||
Write your game's title here
|
Write your game's title here
|
||||||
|
|
||||||
# BITSY VERSION 7.2
|
# BITSY VERSION 7.5
|
||||||
|
|
||||||
! ROOM_FORMAT 1
|
! ROOM_FORMAT 1
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue