synth-ruiner
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6e14842500
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make 'never'/'always' clickable
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2018-01-26 19:26:53 +00:00 |
synth-ruiner
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68052f4636
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yaaaay
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2018-01-26 19:11:41 +00:00 |
synth-ruiner
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0cfef1f5fc
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compare tiles properly
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2018-01-26 19:03:41 +00:00 |
synth-ruiner
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4af4d7ac7d
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write new tiles to game data
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2017-12-29 19:13:28 +00:00 |
synth-ruiner
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e0420606d9
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don't create duplicate tiles
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2017-12-29 17:25:27 +00:00 |
synth-ruiner
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948fccb5a3
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allow for creating new tiles
(does not yet add to game data)
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2017-12-29 15:49:18 +00:00 |
synth-ruiner
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e2d5d33ac7
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actually select the first palette on first run
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2017-12-27 20:44:16 +00:00 |
synth-ruiner
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fdd869653a
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don't change palette on game data update if not necessary
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2017-12-27 20:39:35 +00:00 |
synth-ruiner
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7d31e398c6
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handle animated tiles
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2017-12-27 17:38:13 +00:00 |
synth-ruiner
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c79cca778f
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clamp rgb values to 0-255
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2017-12-27 17:03:27 +00:00 |
synth-ruiner
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002863b88a
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don't change current palette when editing a different palette
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2017-12-24 20:36:39 +00:00 |
synth-ruiner
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648143b7a0
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"fix" output canvas and data export
still not sure why pixels are inverse at some point
also tidied up a few things
report palette switch bug
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2017-12-24 18:14:16 +00:00 |
synth-ruiner
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44ee5b874e
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allow for background-only ("no tile")
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2017-12-24 18:12:46 +00:00 |
synth-ruiner
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1c375b392c
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fixed room name
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2017-12-24 12:09:54 +00:00 |
synth-ruiner
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984c639309
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write room to bitsy data
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2017-12-24 00:47:00 +00:00 |
synth-ruiner
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59ea882e9a
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allow palette changes when loading game data
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2017-12-23 22:33:31 +00:00 |
synth-ruiner
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2134e4fe35
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don't throw an error if no tile data is found
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2017-12-23 21:17:57 +00:00 |
synth-ruiner
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d887e1e8eb
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fix garbled room output
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2017-12-23 20:20:55 +00:00 |
synth-ruiner
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4aba77b104
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move stuff to includes
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2017-12-23 16:45:27 +00:00 |