wip (wasm isn't compiling)
This commit is contained in:
parent
72dbff8d5e
commit
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# Auto detect text files and perform LF normalization
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* text=auto
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# Custom for Visual Studio
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*.cs diff=csharp
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# Standard to msysgit
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*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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*.DOCX diff=astextplain
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*.dot diff=astextplain
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*.DOT diff=astextplain
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*.pdf diff=astextplain
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*.PDF diff=astextplain
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*.rtf diff=astextplain
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*.RTF diff=astextplain
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@ -1,6 +1,3 @@
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node_modules
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package-lock.json
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# Windows image file caches
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# Windows image file caches
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Thumbs.db
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Thumbs.db
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ehthumbs.db
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ehthumbs.db
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@ -53,8 +50,7 @@ Temporary Items
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*.zip
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*.zip
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itch*
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itch*
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# node
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node_modules
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# IDE stuff
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# IDE stuff
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.idea
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.idea
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/Cargo.lock
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@ -0,0 +1,27 @@
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[package]
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name = "pixsy"
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version = "0.72.0"
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description = "convert images to Bitsy rooms"
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authors = ["Max Bradbury <max@tinybird.info>"]
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edition = "2018"
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license = "MIT"
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repository = "https://tinybird.dev/max/image-to-bitsy"
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[lib]
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crate-type = ["cdylib", "rlib"]
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[dependencies]
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"base64" = "^0.12.3"
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"bitsy-parser" = "^0.72.0"
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"image" = "^0.23.7"
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"wasm-bindgen" = "^0.2.64"
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[dependencies.web-sys]
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version = "^0.3.4"
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features = [
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'Document',
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'Element',
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'HtmlElement',
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'Node',
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'Window',
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]
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@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2020 Max Bradbury
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -1 +0,0 @@
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theme: jekyll-theme-dinky
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5
build.sh
5
build.sh
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@ -1,4 +1,5 @@
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#!/usr/bin/env bash
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#! /usr/bin/env bash
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pug index.pug index.html
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pug index.pug
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lessc includes/style.less includes/style.css
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lessc includes/style.less includes/style.css
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wasm-pack build --target web
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@ -1,4 +1,6 @@
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#!/usr/bin/env bash
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#! /usr/bin/env bash
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zip -r image-to-bitsy.zip readme.md index.html includes/
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./build.sh
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butler push image-to-bitsy.zip ruin/image-to-bitsy:html
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# todo create dist directory instead of zip
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zip -r tilesy.zip README.md index.html script.js background.png pkg/ includes/
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butler push tilesy.zip ruin/image-to-bitsy:html
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Binary file not shown.
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@ -1,250 +0,0 @@
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.croppie-container {
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width: 100%;
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height: 100%;
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}
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.croppie-container .cr-image {
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z-index: -1;
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position: absolute;
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top: 0;
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left: 0;
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transform-origin: 0 0;
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max-height: none;
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max-width: none;
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}
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.croppie-container .cr-boundary {
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position: relative;
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overflow: hidden;
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margin: 0 auto;
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z-index: 1;
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width: 100%;
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height: 100%;
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}
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.croppie-container .cr-viewport,
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.croppie-container .cr-resizer {
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position: absolute;
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border: 2px solid #fff;
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margin: auto;
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top: 0;
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bottom: 0;
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right: 0;
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left: 0;
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box-shadow: 0 0 2000px 2000px rgba(0, 0, 0, 0.5);
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z-index: 0;
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}
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.croppie-container .cr-resizer {
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z-index: 2;
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box-shadow: none;
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pointer-events: none;
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}
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.croppie-container .cr-resizer-vertical,
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.croppie-container .cr-resizer-horisontal {
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position: absolute;
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pointer-events: all;
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}
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.croppie-container .cr-resizer-vertical::after,
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.croppie-container .cr-resizer-horisontal::after {
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display: block;
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position: absolute;
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box-sizing: border-box;
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border: 1px solid black;
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background: #fff;
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width: 10px;
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height: 10px;
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content: '';
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}
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.croppie-container .cr-resizer-vertical {
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bottom: -5px;
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cursor: row-resize;
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width: 100%;
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height: 10px;
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}
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.croppie-container .cr-resizer-vertical::after {
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left: 50%;
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margin-left: -5px;
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}
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.croppie-container .cr-resizer-horisontal {
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right: -5px;
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cursor: col-resize;
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width: 10px;
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height: 100%;
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}
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.croppie-container .cr-resizer-horisontal::after {
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top: 50%;
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margin-top: -5px;
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}
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.croppie-container .cr-original-image {
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display: none;
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}
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.croppie-container .cr-vp-circle {
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border-radius: 50%;
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}
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.croppie-container .cr-overlay {
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z-index: 1;
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position: absolute;
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cursor: move;
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touch-action: none;
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}
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.croppie-container .cr-slider-wrap {
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width: 75%;
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margin: 15px auto;
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text-align: center;
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}
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.croppie-result {
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position: relative;
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overflow: hidden;
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}
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.croppie-result img {
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position: absolute;
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}
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.croppie-container .cr-image,
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.croppie-container .cr-overlay,
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.croppie-container .cr-viewport {
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-webkit-transform: translateZ(0);
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-moz-transform: translateZ(0);
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-ms-transform: translateZ(0);
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transform: translateZ(0);
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}
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/*************************************/
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/***** STYLING RANGE INPUT ***********/
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/*************************************/
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||||||
/*http://brennaobrien.com/blog/2014/05/style-input-type-range-in-every-browser.html */
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/*************************************/
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.cr-slider {
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-webkit-appearance: none;
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/*removes default webkit styles*/
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/*border: 1px solid white; *//*fix for FF unable to apply focus style bug */
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width: 300px;
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/*required for proper track sizing in FF*/
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max-width: 100%;
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padding-top: 8px;
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padding-bottom: 8px;
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background-color: transparent;
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}
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.cr-slider::-webkit-slider-runnable-track {
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width: 100%;
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height: 3px;
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background: rgba(0, 0, 0, 0.5);
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border: 0;
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||||||
border-radius: 3px;
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}
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.cr-slider::-webkit-slider-thumb {
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-webkit-appearance: none;
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border: none;
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height: 16px;
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width: 16px;
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border-radius: 50%;
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background: #ddd;
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margin-top: -6px;
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}
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.cr-slider:focus {
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outline: none;
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}
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/*
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.cr-slider:focus::-webkit-slider-runnable-track {
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background: #ccc;
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}
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*/
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.cr-slider::-moz-range-track {
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width: 100%;
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height: 3px;
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background: rgba(0, 0, 0, 0.5);
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border: 0;
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border-radius: 3px;
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||||||
}
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.cr-slider::-moz-range-thumb {
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||||||
border: none;
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height: 16px;
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||||||
width: 16px;
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||||||
border-radius: 50%;
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||||||
background: #ddd;
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||||||
margin-top: -6px;
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||||||
}
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||||||
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||||||
/*hide the outline behind the border*/
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.cr-slider:-moz-focusring {
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||||||
outline: 1px solid white;
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||||||
outline-offset: -1px;
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||||||
}
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||||||
.cr-slider::-ms-track {
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||||||
width: 100%;
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||||||
height: 5px;
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||||||
background: transparent;
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||||||
/*remove bg colour from the track, we'll use ms-fill-lower and ms-fill-upper instead */
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||||||
border-color: transparent;/*leave room for the larger thumb to overflow with a transparent border */
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||||||
border-width: 6px 0;
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color: transparent;/*remove default tick marks*/
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}
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||||||
.cr-slider::-ms-fill-lower {
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||||||
background: rgba(0, 0, 0, 0.5);
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||||||
border-radius: 10px;
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||||||
}
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|
||||||
.cr-slider::-ms-fill-upper {
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||||||
background: rgba(0, 0, 0, 0.5);
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||||||
border-radius: 10px;
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||||||
}
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|
||||||
.cr-slider::-ms-thumb {
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|
||||||
border: none;
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|
||||||
height: 16px;
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|
||||||
width: 16px;
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|
||||||
border-radius: 50%;
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|
||||||
background: #ddd;
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|
||||||
margin-top:1px;
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|
||||||
}
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|
||||||
.cr-slider:focus::-ms-fill-lower {
|
|
||||||
background: rgba(0, 0, 0, 0.5);
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|
||||||
}
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|
||||||
.cr-slider:focus::-ms-fill-upper {
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|
||||||
background: rgba(0, 0, 0, 0.5);
|
|
||||||
}
|
|
||||||
/*******************************************/
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|
||||||
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|
||||||
/***********************************/
|
|
||||||
/* Rotation Tools */
|
|
||||||
/***********************************/
|
|
||||||
.cr-rotate-controls {
|
|
||||||
position: absolute;
|
|
||||||
bottom: 5px;
|
|
||||||
left: 5px;
|
|
||||||
z-index: 1;
|
|
||||||
}
|
|
||||||
.cr-rotate-controls button {
|
|
||||||
border: 0;
|
|
||||||
background: none;
|
|
||||||
}
|
|
||||||
.cr-rotate-controls i:before {
|
|
||||||
display: inline-block;
|
|
||||||
font-style: normal;
|
|
||||||
font-weight: 900;
|
|
||||||
font-size: 22px;
|
|
||||||
}
|
|
||||||
.cr-rotate-l i:before {
|
|
||||||
content: '↺';
|
|
||||||
}
|
|
||||||
.cr-rotate-r i:before {
|
|
||||||
content: '↻';
|
|
||||||
}
|
|
1596
includes/croppie.js
1596
includes/croppie.js
File diff suppressed because it is too large
Load Diff
|
@ -1,84 +0,0 @@
|
||||||
Write your game's title here
|
|
||||||
|
|
||||||
# BITSY VERSION 5.3
|
|
||||||
|
|
||||||
! ROOM_FORMAT 1
|
|
||||||
|
|
||||||
PAL 0
|
|
||||||
0,82,204
|
|
||||||
128,159,255
|
|
||||||
255,255,255
|
|
||||||
|
|
||||||
ROOM 0
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
||||||
0,a,a,a,a,a,a,a,a,a,a,a,a,a,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,a,a,a,a,a,a,a,a,a,a,a,a,a,0
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
||||||
PAL 0
|
|
||||||
|
|
||||||
TIL a
|
|
||||||
11111111
|
|
||||||
10000001
|
|
||||||
10000001
|
|
||||||
10011001
|
|
||||||
10011001
|
|
||||||
10000001
|
|
||||||
10000001
|
|
||||||
11111111
|
|
||||||
|
|
||||||
SPR A
|
|
||||||
00011000
|
|
||||||
00011000
|
|
||||||
00011000
|
|
||||||
00111100
|
|
||||||
01111110
|
|
||||||
10111101
|
|
||||||
00100100
|
|
||||||
00100100
|
|
||||||
POS 0 4,4
|
|
||||||
|
|
||||||
SPR a
|
|
||||||
00000000
|
|
||||||
00000000
|
|
||||||
01010001
|
|
||||||
01110001
|
|
||||||
01110010
|
|
||||||
01111100
|
|
||||||
00111100
|
|
||||||
00100100
|
|
||||||
DLG SPR_0
|
|
||||||
POS 0 8,12
|
|
||||||
|
|
||||||
ITM 0
|
|
||||||
00000000
|
|
||||||
00000000
|
|
||||||
00000000
|
|
||||||
00111100
|
|
||||||
01100100
|
|
||||||
00100100
|
|
||||||
00011000
|
|
||||||
00000000
|
|
||||||
NAME tea
|
|
||||||
DLG ITM_0
|
|
||||||
|
|
||||||
DLG SPR_0
|
|
||||||
I'm a cat
|
|
||||||
|
|
||||||
DLG ITM_0
|
|
||||||
You found a nice warm cup of tea
|
|
||||||
|
|
||||||
VAR a
|
|
||||||
42
|
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -1,136 +0,0 @@
|
||||||
/**
|
|
||||||
* @license
|
|
||||||
* Lodash lodash.com/license | Underscore.js 1.8.3 underscorejs.org/LICENSE
|
|
||||||
*/
|
|
||||||
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|
|
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|
|
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|
|
||||||
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|
|
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|
|
||||||
},On.isEqualWith=function(n,t,r){var e=(r=typeof r=="function"?r:F)?r(n,t):F;return e===F?Ft(n,t,F,r):!!e},On.isError=vu,On.isFinite=function(n){return typeof n=="number"&&Li(n)},On.isFunction=gu,On.isInteger=du,On.isLength=yu,On.isMap=pf,On.isMatch=function(n,t){return n===t||Pt(n,t,me(t))},On.isMatchWith=function(n,t,r){return r=typeof r=="function"?r:F,Pt(n,t,me(t),r)},On.isNaN=function(n){return ju(n)&&n!=+n},On.isNative=function(n){if(bo(n))throw new Yu("Unsupported core-js use. Try https://npms.io/search?q=ponyfill.");
|
|
||||||
return Zt(n)},On.isNil=function(n){return null==n},On.isNull=function(n){return null===n},On.isNumber=ju,On.isObject=bu,On.isObjectLike=xu,On.isPlainObject=wu,On.isRegExp=_f,On.isSafeInteger=function(n){return du(n)&&-9007199254740991<=n&&9007199254740991>=n},On.isSet=vf,On.isString=mu,On.isSymbol=Au,On.isTypedArray=gf,On.isUndefined=function(n){return n===F},On.isWeakMap=function(n){return xu(n)&&"[object WeakMap]"==yo(n)},On.isWeakSet=function(n){return xu(n)&&"[object WeakSet]"==zt(n)},On.join=function(n,t){
|
|
||||||
return null==n?"":Ui.call(n,t)},On.kebabCase=Cf,On.last=Ge,On.lastIndexOf=function(n,t,r){var e=null==n?0:n.length;if(!e)return-1;var u=e;if(r!==F&&(u=Ou(r),u=0>u?Di(e+u,0):Mi(u,e-1)),t===t){for(r=u+1;r--&&n[r]!==t;);n=r}else n=g(n,b,u,true);return n},On.lowerCase=Df,On.lowerFirst=Mf,On.lt=df,On.lte=yf,On.max=function(n){return n&&n.length?mt(n,Nu,Wt):F},On.maxBy=function(n,t){return n&&n.length?mt(n,je(t,2),Wt):F},On.mean=function(n){return x(n,Nu)},On.meanBy=function(n,t){return x(n,je(t,2))},On.min=function(n){
|
|
||||||
return n&&n.length?mt(n,Nu,Jt):F},On.minBy=function(n,t){return n&&n.length?mt(n,je(t,2),Jt):F},On.stubArray=Ku,On.stubFalse=Gu,On.stubObject=function(){return{}},On.stubString=function(){return""},On.stubTrue=function(){return true},On.multiply=uc,On.nth=function(n,t){return n&&n.length?tr(n,Ou(t)):F},On.noConflict=function(){return Zn._===this&&(Zn._=pi),this},On.noop=qu,On.now=Jo,On.pad=function(n,t,r){n=zu(n);var e=(t=Ou(t))?T(n):0;return!t||e>=t?n:(t=(t-e)/2,ee(zi(t),r)+n+ee(Ri(t),r))},On.padEnd=function(n,t,r){
|
|
||||||
n=zu(n);var e=(t=Ou(t))?T(n):0;return t&&e<t?n+ee(t-e,r):n},On.padStart=function(n,t,r){n=zu(n);var e=(t=Ou(t))?T(n):0;return t&&e<t?ee(t-e,r)+n:n},On.parseInt=function(n,t,r){return r||null==t?t=0:t&&(t=+t),$i(zu(n).replace(an,""),t||0)},On.random=function(n,t,r){if(r&&typeof r!="boolean"&&ze(n,t,r)&&(t=r=F),r===F&&(typeof t=="boolean"?(r=t,t=F):typeof n=="boolean"&&(r=n,n=F)),n===F&&t===F?(n=0,t=1):(n=Eu(n),t===F?(t=n,n=0):t=Eu(t)),n>t){var e=n;n=t,t=e}return r||n%1||t%1?(r=Fi(),Mi(n+r*(t-n+$n("1e-"+((r+"").length-1))),t)):cr(n,t);
|
|
||||||
},On.reduce=function(n,t,r){var e=af(n)?h:m,u=3>arguments.length;return e(n,je(t,4),r,u,oo)},On.reduceRight=function(n,t,r){var e=af(n)?p:m,u=3>arguments.length;return e(n,je(t,4),r,u,fo)},On.repeat=function(n,t,r){return t=(r?ze(n,t,r):t===F)?1:Ou(t),ar(zu(n),t)},On.replace=function(){var n=arguments,t=zu(n[0]);return 3>n.length?t:t.replace(n[1],n[2])},On.result=function(n,t,r){t=Rr(t,n);var e=-1,u=t.length;for(u||(u=1,n=F);++e<u;){var i=null==n?F:n[$e(t[e])];i===F&&(e=u,i=r),n=gu(i)?i.call(n):i;
|
|
||||||
}return n},On.round=ic,On.runInContext=w,On.sample=function(n){return(af(n)?tt:sr)(n)},On.size=function(n){if(null==n)return 0;if(pu(n))return mu(n)?T(n):n.length;var t=yo(n);return"[object Map]"==t||"[object Set]"==t?n.size:Ht(n).length},On.snakeCase=Tf,On.some=function(n,t,r){var e=af(n)?_:gr;return r&&ze(n,t,r)&&(t=F),e(n,je(t,3))},On.sortedIndex=function(n,t){return dr(n,t)},On.sortedIndexBy=function(n,t,r){return yr(n,t,je(r,2))},On.sortedIndexOf=function(n,t){var r=null==n?0:n.length;if(r){
|
|
||||||
var e=dr(n,t);if(e<r&&hu(n[e],t))return e}return-1},On.sortedLastIndex=function(n,t){return dr(n,t,true)},On.sortedLastIndexBy=function(n,t,r){return yr(n,t,je(r,2),true)},On.sortedLastIndexOf=function(n,t){if(null==n?0:n.length){var r=dr(n,t,true)-1;if(hu(n[r],t))return r}return-1},On.startCase=$f,On.startsWith=function(n,t,r){return n=zu(n),r=null==r?0:gt(Ou(r),0,n.length),t=jr(t),n.slice(r,r+t.length)==t},On.subtract=oc,On.sum=function(n){return n&&n.length?k(n,Nu):0},On.sumBy=function(n,t){return n&&n.length?k(n,je(t,2)):0;
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||||||
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|
|
||||||
var r=4294967295,e=Mi(n,4294967295);for(t=je(t),n-=4294967295,e=E(e,t);++r<n;)t(r);return e},On.toFinite=Eu,On.toInteger=Ou,On.toLength=Su,On.toLower=function(n){return zu(n).toLowerCase()},On.toNumber=Iu,On.toSafeInteger=function(n){return n?gt(Ou(n),-9007199254740991,9007199254740991):0===n?n:0},On.toString=zu,On.toUpper=function(n){return zu(n).toUpperCase()},On.trim=function(n,t,r){return(n=zu(n))&&(r||t===F)?n.replace(cn,""):n&&(t=jr(t))?(n=$(n),r=$(t),t=z(n,r),r=W(n,r)+1,zr(n,t,r).join("")):n;
|
|
||||||
},On.trimEnd=function(n,t,r){return(n=zu(n))&&(r||t===F)?n.replace(ln,""):n&&(t=jr(t))?(n=$(n),t=W(n,$(t))+1,zr(n,0,t).join("")):n},On.trimStart=function(n,t,r){return(n=zu(n))&&(r||t===F)?n.replace(an,""):n&&(t=jr(t))?(n=$(n),t=z(n,$(t)),zr(n,t).join("")):n},On.truncate=function(n,t){var r=30,e="...";if(bu(t))var u="separator"in t?t.separator:u,r="length"in t?Ou(t.length):r,e="omission"in t?jr(t.omission):e;n=zu(n);var i=n.length;if(Bn.test(n))var o=$(n),i=o.length;if(r>=i)return n;if(i=r-T(e),1>i)return e;
|
|
||||||
if(r=o?zr(o,0,i).join(""):n.slice(0,i),u===F)return r+e;if(o&&(i+=r.length-i),_f(u)){if(n.slice(i).search(u)){var f=r;for(u.global||(u=ti(u.source,zu(dn.exec(u))+"g")),u.lastIndex=0;o=u.exec(f);)var c=o.index;r=r.slice(0,c===F?i:c)}}else n.indexOf(jr(u),i)!=i&&(u=r.lastIndexOf(u),-1<u&&(r=r.slice(0,u)));return r+e},On.unescape=function(n){return(n=zu(n))&&J.test(n)?n.replace(G,ut):n},On.uniqueId=function(n){var t=++ai;return zu(n)+t},On.upperCase=Ff,On.upperFirst=Nf,On.each=ru,On.eachRight=eu,On.first=Ke,
|
|
||||||
Zu(On,function(){var n={};return Et(On,function(t,r){ci.call(On.prototype,r)||(n[r]=t)}),n}(),{chain:false}),On.VERSION="4.17.4",u("bind bindKey curry curryRight partial partialRight".split(" "),function(n){On[n].placeholder=On}),u(["drop","take"],function(n,t){Mn.prototype[n]=function(r){r=r===F?1:Di(Ou(r),0);var e=this.__filtered__&&!t?new Mn(this):this.clone();return e.__filtered__?e.__takeCount__=Mi(r,e.__takeCount__):e.__views__.push({size:Mi(r,4294967295),type:n+(0>e.__dir__?"Right":"")}),e},Mn.prototype[n+"Right"]=function(t){
|
|
||||||
return this.reverse()[n](t).reverse()}}),u(["filter","map","takeWhile"],function(n,t){var r=t+1,e=1==r||3==r;Mn.prototype[n]=function(n){var t=this.clone();return t.__iteratees__.push({iteratee:je(n,3),type:r}),t.__filtered__=t.__filtered__||e,t}}),u(["head","last"],function(n,t){var r="take"+(t?"Right":"");Mn.prototype[n]=function(){return this[r](1).value()[0]}}),u(["initial","tail"],function(n,t){var r="drop"+(t?"":"Right");Mn.prototype[n]=function(){return this.__filtered__?new Mn(this):this[r](1);
|
|
||||||
}}),Mn.prototype.compact=function(){return this.filter(Nu)},Mn.prototype.find=function(n){return this.filter(n).head()},Mn.prototype.findLast=function(n){return this.reverse().find(n)},Mn.prototype.invokeMap=lr(function(n,t){return typeof n=="function"?new Mn(this):this.map(function(r){return Dt(r,n,t)})}),Mn.prototype.reject=function(n){return this.filter(su(je(n)))},Mn.prototype.slice=function(n,t){n=Ou(n);var r=this;return r.__filtered__&&(0<n||0>t)?new Mn(r):(0>n?r=r.takeRight(-n):n&&(r=r.drop(n)),
|
|
||||||
t!==F&&(t=Ou(t),r=0>t?r.dropRight(-t):r.take(t-n)),r)},Mn.prototype.takeRightWhile=function(n){return this.reverse().takeWhile(n).reverse()},Mn.prototype.toArray=function(){return this.take(4294967295)},Et(Mn.prototype,function(n,t){var r=/^(?:filter|find|map|reject)|While$/.test(t),e=/^(?:head|last)$/.test(t),u=On[e?"take"+("last"==t?"Right":""):t],i=e||/^find/.test(t);u&&(On.prototype[t]=function(){function t(n){return n=u.apply(On,s([n],f)),e&&h?n[0]:n}var o=this.__wrapped__,f=e?[1]:arguments,c=o instanceof Mn,a=f[0],l=c||af(o);
|
|
||||||
l&&r&&typeof a=="function"&&1!=a.length&&(c=l=false);var h=this.__chain__,p=!!this.__actions__.length,a=i&&!h,c=c&&!p;return!i&&l?(o=c?o:new Mn(this),o=n.apply(o,f),o.__actions__.push({func:nu,args:[t],thisArg:F}),new zn(o,h)):a&&c?n.apply(this,f):(o=this.thru(t),a?e?o.value()[0]:o.value():o)})}),u("pop push shift sort splice unshift".split(" "),function(n){var t=ui[n],r=/^(?:push|sort|unshift)$/.test(n)?"tap":"thru",e=/^(?:pop|shift)$/.test(n);On.prototype[n]=function(){var n=arguments;if(e&&!this.__chain__){
|
|
||||||
var u=this.value();return t.apply(af(u)?u:[],n)}return this[r](function(r){return t.apply(af(r)?r:[],n)})}}),Et(Mn.prototype,function(n,t){var r=On[t];if(r){var e=r.name+"";(Ji[e]||(Ji[e]=[])).push({name:t,func:r})}}),Ji[Xr(F,2).name]=[{name:"wrapper",func:F}],Mn.prototype.clone=function(){var n=new Mn(this.__wrapped__);return n.__actions__=Mr(this.__actions__),n.__dir__=this.__dir__,n.__filtered__=this.__filtered__,n.__iteratees__=Mr(this.__iteratees__),n.__takeCount__=this.__takeCount__,n.__views__=Mr(this.__views__),
|
|
||||||
n},Mn.prototype.reverse=function(){if(this.__filtered__){var n=new Mn(this);n.__dir__=-1,n.__filtered__=true}else n=this.clone(),n.__dir__*=-1;return n},Mn.prototype.value=function(){var n,t=this.__wrapped__.value(),r=this.__dir__,e=af(t),u=0>r,i=e?t.length:0;n=i;for(var o=this.__views__,f=0,c=-1,a=o.length;++c<a;){var l=o[c],s=l.size;switch(l.type){case"drop":f+=s;break;case"dropRight":n-=s;break;case"take":n=Mi(n,f+s);break;case"takeRight":f=Di(f,n-s)}}if(n={start:f,end:n},o=n.start,f=n.end,n=f-o,
|
|
||||||
o=u?f:o-1,f=this.__iteratees__,c=f.length,a=0,l=Mi(n,this.__takeCount__),!e||!u&&i==n&&l==n)return kr(t,this.__actions__);e=[];n:for(;n--&&a<l;){for(o+=r,u=-1,i=t[o];++u<c;){var h=f[u],s=h.type,h=(0,h.iteratee)(i);if(2==s)i=h;else if(!h){if(1==s)continue n;break n}}e[a++]=i}return e},On.prototype.at=Fo,On.prototype.chain=function(){return Xe(this)},On.prototype.commit=function(){return new zn(this.value(),this.__chain__)},On.prototype.next=function(){this.__values__===F&&(this.__values__=ku(this.value()));
|
|
||||||
var n=this.__index__>=this.__values__.length;return{done:n,value:n?F:this.__values__[this.__index__++]}},On.prototype.plant=function(n){for(var t,r=this;r instanceof Sn;){var e=Pe(r);e.__index__=0,e.__values__=F,t?u.__wrapped__=e:t=e;var u=e,r=r.__wrapped__}return u.__wrapped__=n,t},On.prototype.reverse=function(){var n=this.__wrapped__;return n instanceof Mn?(this.__actions__.length&&(n=new Mn(this)),n=n.reverse(),n.__actions__.push({func:nu,args:[Je],thisArg:F}),new zn(n,this.__chain__)):this.thru(Je);
|
|
||||||
},On.prototype.toJSON=On.prototype.valueOf=On.prototype.value=function(){return kr(this.__wrapped__,this.__actions__)},On.prototype.first=On.prototype.head,Ai&&(On.prototype[Ai]=tu),On}();typeof define=="function"&&typeof define.amd=="object"&&define.amd?(Zn._=it, define(function(){return it})):Vn?((Vn.exports=it)._=it,qn._=it):Zn._=it}).call(this);
|
|
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|
@ -1,551 +0,0 @@
|
||||||
$(document).ready(function() {
|
|
||||||
// todo define things like 16x16, 128x128 etc. as constants?
|
|
||||||
// also script debounce/throttle times
|
|
||||||
let animationTime = 400; // defined in bitsy.js
|
|
||||||
|
|
||||||
let bitsyData = {};
|
|
||||||
|
|
||||||
let palette = {
|
|
||||||
id: 0,
|
|
||||||
background: {
|
|
||||||
red: 62,
|
|
||||||
green: 43,
|
|
||||||
blue: 32
|
|
||||||
},
|
|
||||||
tile: {
|
|
||||||
red: 208,
|
|
||||||
green: 112,
|
|
||||||
blue: 56
|
|
||||||
},
|
|
||||||
sprite: {
|
|
||||||
red: 229,
|
|
||||||
green: 92,
|
|
||||||
blue: 68
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let room = [];
|
|
||||||
|
|
||||||
let tileMatchThreshold = 64;
|
|
||||||
|
|
||||||
let croptions = {
|
|
||||||
url: 'https://i.imgur.com/ThQZ94v.jpg',
|
|
||||||
viewport: {width: 128, height: 128, type: 'square'},
|
|
||||||
boundary: {width: 256, height: 256},
|
|
||||||
zoom: 0
|
|
||||||
};
|
|
||||||
|
|
||||||
let $croppie = $('#croppie');
|
|
||||||
|
|
||||||
$croppie.croppie(croptions);
|
|
||||||
|
|
||||||
function colourDifference(colour1, colour2) {
|
|
||||||
let difference = {};
|
|
||||||
|
|
||||||
_.each(['red', 'green', 'blue'], function(key) {
|
|
||||||
difference[key] = Math.abs(colour1[key] - colour2[key]);
|
|
||||||
});
|
|
||||||
|
|
||||||
return _.toInteger(_.sum(_.toArray(difference)));
|
|
||||||
}
|
|
||||||
|
|
||||||
function zeroPad(input, desiredLength) {
|
|
||||||
while (input.length < desiredLength) {
|
|
||||||
input = "0" + input;
|
|
||||||
}
|
|
||||||
|
|
||||||
return input;
|
|
||||||
}
|
|
||||||
|
|
||||||
function colourToHex(colour) {
|
|
||||||
return '#' + zeroPad(Number(colour.red ).toString(16), 2)
|
|
||||||
+ zeroPad(Number(colour.green).toString(16), 2)
|
|
||||||
+ zeroPad(Number(colour.blue ).toString(16), 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
function hexToColour(hex) {
|
|
||||||
let rgb = hex.match(/[\da-f]{2}/gi);
|
|
||||||
|
|
||||||
return {
|
|
||||||
red: parseInt(rgb[0], 16),
|
|
||||||
green: parseInt(rgb[1], 16),
|
|
||||||
blue: parseInt(rgb[2], 16)
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function getClosestColour(initialColour, colourOptions) {
|
|
||||||
// ditch sprite colour as we're not using it atm
|
|
||||||
delete colourOptions.sprite;
|
|
||||||
|
|
||||||
_.each(palette, function(colour, name) {
|
|
||||||
colourOptions[name].name = name;
|
|
||||||
colourOptions[name].difference = colourDifference(initialColour, colour);
|
|
||||||
});
|
|
||||||
|
|
||||||
// lowest difference (closest) wins
|
|
||||||
return _.first(_.sortBy(colourOptions, 'difference'));
|
|
||||||
}
|
|
||||||
|
|
||||||
function newTileName() {
|
|
||||||
let tileNames = _.map(bitsyData.tiles, 'name');
|
|
||||||
|
|
||||||
let i = 1; // start with 1 as 0 is an implicit tile
|
|
||||||
|
|
||||||
while (tileNames.indexOf(i.toString(36)) > -1) {
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
|
|
||||||
// base 36 = 0-9a-z
|
|
||||||
return i.toString(36);
|
|
||||||
}
|
|
||||||
|
|
||||||
function handleBitsyGameData() {
|
|
||||||
let input = $bitsyData.val();
|
|
||||||
|
|
||||||
if ( ! input) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
bitsyData = {};
|
|
||||||
|
|
||||||
// get palettes
|
|
||||||
let palettes = input.match(/PAL ([^\n]*)\n(NAME ([^\n]*)\n)?(([0-9,]+){3}\n){3,}/g);
|
|
||||||
|
|
||||||
bitsyData.palettes = {};
|
|
||||||
|
|
||||||
// do palettes always go 0..n?
|
|
||||||
// will this cause problems if not?
|
|
||||||
_.each(palettes, function(palette, n) {
|
|
||||||
let name = "";
|
|
||||||
|
|
||||||
if (palette.match(/NAME (.+)\n/)) {
|
|
||||||
name = palette.match(/NAME (.+)\n/)[0].replace('NAME ', '');
|
|
||||||
} else if (palette.match(/PAL (\d+)\n/)) {
|
|
||||||
name = palette.match(/PAL (\d+)\n/)[0].replace("PAL", "palette");
|
|
||||||
}
|
|
||||||
|
|
||||||
let colours = palette.match(/\d+,\d+,\d+/g);
|
|
||||||
|
|
||||||
colours = _.map(colours, function(colour) {
|
|
||||||
let rgb = colour.split(',');
|
|
||||||
|
|
||||||
return {red: rgb[0], green: rgb[1], blue: rgb[2]};
|
|
||||||
});
|
|
||||||
|
|
||||||
bitsyData.palettes[name] = {
|
|
||||||
id: n,
|
|
||||||
background: colours[0],
|
|
||||||
tile: colours[1],
|
|
||||||
sprite: colours[2]
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// get tiles
|
|
||||||
|
|
||||||
bitsyData.tiles = [];
|
|
||||||
|
|
||||||
// tile 0 (background colour only) is implicit in bitsy rather than being stored in the game data
|
|
||||||
// so, make our own version
|
|
||||||
bitsyData.tiles.push({
|
|
||||||
name: "0",
|
|
||||||
bitmap: _.chunk(_.times(64, _.constant(0)), 8),
|
|
||||||
new: false // this could also be used to stop it from being added to the game data, wooo
|
|
||||||
});
|
|
||||||
|
|
||||||
// everything after > is an optional second animation frame
|
|
||||||
// todo: handle multiple animation frames! more than 2 are allowed (but not via the standard editor)
|
|
||||||
let tiles = input.match(/TIL (.*)\n([01]{8}\n){8}(>\n([01]{8}\n){8})?/g);
|
|
||||||
|
|
||||||
_.each(tiles, function(tile) {
|
|
||||||
let name = tile.match(/TIL .*/)[0].replace('TIL ', '');
|
|
||||||
|
|
||||||
tile = tile.replace(/TIL .*\n/, '');
|
|
||||||
|
|
||||||
let bitmap = _.map(tile.match(/[01]/g), _.toInteger);
|
|
||||||
|
|
||||||
let newTile = {
|
|
||||||
name: name,
|
|
||||||
new: false
|
|
||||||
};
|
|
||||||
|
|
||||||
// todo make this agnostic? i.e. tile.frames = _.chunk(bitmap, 64)
|
|
||||||
|
|
||||||
if (bitmap.length === 64) { // normal tile
|
|
||||||
newTile.bitmap = _.chunk(bitmap, 8);
|
|
||||||
} else if (bitmap.length === 128) { // animated tile
|
|
||||||
newTile.bitmap = _.chunk(_.take( bitmap, 64), 8);
|
|
||||||
newTile.secondAnimationFrame = _.chunk(_.takeRight(bitmap, 64), 8);
|
|
||||||
}
|
|
||||||
|
|
||||||
bitsyData.tiles.push(newTile);
|
|
||||||
});
|
|
||||||
|
|
||||||
if (_.find(bitsyData.palettes, {'id': palette.id})) {
|
|
||||||
// user has already selected a palette, leave it be
|
|
||||||
|
|
||||||
// in case this is the first run:
|
|
||||||
palette = _.find(bitsyData.palettes, {'id': palette.id})
|
|
||||||
|
|
||||||
// if we just set the palette to the newly imported palette with the same ID,
|
|
||||||
// we will lose any changes the user has made to the palettes
|
|
||||||
// is this a big issue considering that the palettes cannot be currently saved anyway?
|
|
||||||
} else {
|
|
||||||
// set palette to first imported palette and redraw
|
|
||||||
palette = _.first(_.sortBy(bitsyData.palettes, 'id'));
|
|
||||||
}
|
|
||||||
|
|
||||||
renderDebounced();
|
|
||||||
|
|
||||||
// update palette picker
|
|
||||||
$('tr.palette').remove();
|
|
||||||
|
|
||||||
_.each(bitsyData.palettes, function(palette, name) {
|
|
||||||
$('#palette tbody').append(
|
|
||||||
'<tr class="palette">'
|
|
||||||
+ '<td>'
|
|
||||||
+ '<input type="radio" name="palette" id="palette-' + name + '">'
|
|
||||||
+ '<input type="hidden" name="id" value="' + palette.id + '">'
|
|
||||||
+ '</td>'
|
|
||||||
+ '<td><label for="palette-' + name + '">' + name + '</label></td>'
|
|
||||||
+ '<td><input type="color" name="background" value="' + colourToHex(palette.background) + '"></td>'
|
|
||||||
+ '<td><input type="color" name="tile" value="' + colourToHex(palette.tile) + '"></td>'
|
|
||||||
+ '<td><input type="color" name="sprite" value="' + colourToHex(palette.sprite) + '" disabled></td>'
|
|
||||||
+ '</tr>'
|
|
||||||
);
|
|
||||||
});
|
|
||||||
|
|
||||||
$('input[name="id"][value="' + palette.id + '"]').siblings(':radio').trigger('click');
|
|
||||||
}
|
|
||||||
|
|
||||||
function readFile(input, callback) {
|
|
||||||
if (input.files && input.files[0]) {
|
|
||||||
let reader = new FileReader();
|
|
||||||
|
|
||||||
reader.onload = callback;
|
|
||||||
|
|
||||||
reader.readAsDataURL(input.files[0]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function readTextFile(input, callback) {
|
|
||||||
if (input.files && input.files[0]) {
|
|
||||||
let reader = new FileReader();
|
|
||||||
|
|
||||||
reader.onload = callback;
|
|
||||||
|
|
||||||
reader.readAsText(input.files[0]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function render() {
|
|
||||||
$croppie.croppie('result', {
|
|
||||||
type: 'rawcanvas',
|
|
||||||
size: 'viewport'
|
|
||||||
}).then(function (result) {
|
|
||||||
let imageData = result.getContext('2d').getImageData(0, 0, 128, 128);
|
|
||||||
let rawData = imageData.data;
|
|
||||||
let monochrome = [];
|
|
||||||
|
|
||||||
let brightnessAdjustment = parseFloat($('#brightness').val());
|
|
||||||
|
|
||||||
// for each pixel
|
|
||||||
for (let i = 0; i < rawData.length; i += 4) {
|
|
||||||
// this brightness adjustment is pretty crude but whatever
|
|
||||||
let pixel = {
|
|
||||||
red: _.clamp(rawData[i ] + brightnessAdjustment, 0, 255),
|
|
||||||
green: _.clamp(rawData[i + 1] + brightnessAdjustment, 0, 255),
|
|
||||||
blue: _.clamp(rawData[i + 2] + brightnessAdjustment, 0, 255)
|
|
||||||
};
|
|
||||||
|
|
||||||
let targetColour = getClosestColour(pixel, palette);
|
|
||||||
|
|
||||||
if (targetColour.name === "background") {
|
|
||||||
monochrome.push(0);
|
|
||||||
} else { // tile
|
|
||||||
monochrome.push(1)
|
|
||||||
}
|
|
||||||
|
|
||||||
rawData[i ] = targetColour.red;
|
|
||||||
rawData[i + 1] = targetColour.green;
|
|
||||||
rawData[i + 2] = targetColour.blue;
|
|
||||||
rawData[i + 3] = 255; // alpha
|
|
||||||
}
|
|
||||||
|
|
||||||
// split monochrome bitmap into equal chunks for easier x:y access
|
|
||||||
monochrome = _.chunk(monochrome, 128);
|
|
||||||
|
|
||||||
document.getElementById('preview').getContext('2d').putImageData(imageData, 0, 0);
|
|
||||||
|
|
||||||
// tiled output
|
|
||||||
|
|
||||||
room = [];
|
|
||||||
|
|
||||||
_.times(16, function(tileY) {
|
|
||||||
_.times(16, function(tileX) {
|
|
||||||
// make pseudo-tile from monochrome bitmap
|
|
||||||
let pseudoTile = [];
|
|
||||||
|
|
||||||
_.times(8, function(y) {
|
|
||||||
pseudoTile.push(
|
|
||||||
_.slice(monochrome[(tileY * 8) + y], (tileX * 8), (tileX * 8) + 8)
|
|
||||||
);
|
|
||||||
});
|
|
||||||
|
|
||||||
let bestMatch;
|
|
||||||
|
|
||||||
// if we want to always create new tiles, don't bother trying to check matches
|
|
||||||
if (tileMatchThreshold === 64) {
|
|
||||||
// even if we want to "always create new tiles" we still don't want to create duplicates
|
|
||||||
bestMatch = _.find(bitsyData.tiles, function(tile) {
|
|
||||||
return _.isEqual(tile.bitmap, pseudoTile);
|
|
||||||
});
|
|
||||||
|
|
||||||
if (bestMatch) {
|
|
||||||
bestMatch.match = 64;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
_.each(bitsyData.tiles, function(tile) {
|
|
||||||
tile.match = 0;
|
|
||||||
|
|
||||||
_.each(tile.bitmap, function(row, y) {
|
|
||||||
_.each(row, function(pixel, x) {
|
|
||||||
if (parseInt(pixel) === parseInt(pseudoTile[y][x])) {
|
|
||||||
tile.match++;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
if (tile.secondAnimationFrame) {
|
|
||||||
_.each(tile.secondAnimationFrame, function(row, y) {
|
|
||||||
_.each(row, function(pixel, x) {
|
|
||||||
if (parseInt(pixel) === parseInt(pseudoTile[y][x])) {
|
|
||||||
tile.match++;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
tile.match /= 2;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// what if there are several equally good matches?
|
|
||||||
// find highest match amount and find all of them
|
|
||||||
let bestMatchAmount = _.last(_.sortBy(bitsyData.tiles, ['match'])).match;
|
|
||||||
let bestMatches = _.filter(bitsyData.tiles, {'match': bestMatchAmount});
|
|
||||||
|
|
||||||
// sort by name in ascending order
|
|
||||||
// earlier names are preferable
|
|
||||||
bestMatch = _.first(_.sortBy(bestMatches, 'name'));
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( ! bestMatch || bestMatch.match < tileMatchThreshold) {
|
|
||||||
// turn pseudo-tile into a real tile and add it to the tile data
|
|
||||||
|
|
||||||
let name = newTileName();
|
|
||||||
|
|
||||||
bitsyData.tiles.push({
|
|
||||||
name: name,
|
|
||||||
bitmap: pseudoTile,
|
|
||||||
new: true
|
|
||||||
});
|
|
||||||
|
|
||||||
room.push(name);
|
|
||||||
|
|
||||||
// issue with this approach:
|
|
||||||
// what if a tile we add late in the loop is a better match for an earlier "good enough" match?
|
|
||||||
// this would also cause different results if the user were to add the same room several times
|
|
||||||
// we could keep iterating until the room no longer changes
|
|
||||||
} else {
|
|
||||||
room.push(bestMatch.name);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
room = _.chunk(room, 16);
|
|
||||||
|
|
||||||
// write room to output
|
|
||||||
|
|
||||||
imageData = document.getElementById("room-output").getContext('2d').getImageData(0, 0, 128, 128);
|
|
||||||
rawData = imageData.data;
|
|
||||||
|
|
||||||
_.each(room, function(row, tileY) {
|
|
||||||
_.each(row, function(tileName, tileX) {
|
|
||||||
let tile = _.find(bitsyData.tiles, {'name' : tileName});
|
|
||||||
|
|
||||||
_.each(tile.bitmap, function(row, y) {
|
|
||||||
_.each(row, function(pixel, x) {
|
|
||||||
let position = (((tileY * 8) + y) * 128) + ((tileX * 8) + x);
|
|
||||||
|
|
||||||
position *= 4; // 4 values (rgba) per pixel
|
|
||||||
|
|
||||||
let pixelColour = {};
|
|
||||||
|
|
||||||
switch(parseInt(pixel)) {
|
|
||||||
case 0: pixelColour = palette.background; break;
|
|
||||||
case 1: pixelColour = palette.tile; break;
|
|
||||||
default: console.log("error");
|
|
||||||
}
|
|
||||||
|
|
||||||
rawData[position ] = pixelColour.red;
|
|
||||||
rawData[position + 1] = pixelColour.green;
|
|
||||||
rawData[position + 2] = pixelColour.blue;
|
|
||||||
rawData[position + 3] = 255;
|
|
||||||
});
|
|
||||||
});
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
document.getElementById('room-output').getContext('2d').putImageData(imageData, 0, 0);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
let renderDebounced = _.debounce(render, 30);
|
|
||||||
let renderThrottled = _.throttle(render, 30);
|
|
||||||
|
|
||||||
$croppie.on('update', renderDebounced);
|
|
||||||
|
|
||||||
let $brightness = $('#brightness');
|
|
||||||
|
|
||||||
$brightness.on('change', renderThrottled);
|
|
||||||
|
|
||||||
$brightness.on('dblclick', function() {
|
|
||||||
$(this).val(0);
|
|
||||||
|
|
||||||
renderDebounced();
|
|
||||||
});
|
|
||||||
|
|
||||||
$('label[for="brightness"]').on('click touchdown', function() {
|
|
||||||
$('#brightness').trigger('dblclick');
|
|
||||||
});
|
|
||||||
|
|
||||||
let $bitsyData = $('#bitsy-data');
|
|
||||||
|
|
||||||
$bitsyData.on('change blur keyup', handleBitsyGameData);
|
|
||||||
|
|
||||||
$bitsyData.on('focus', function() {
|
|
||||||
$(this).select();
|
|
||||||
});
|
|
||||||
|
|
||||||
handleBitsyGameData();
|
|
||||||
|
|
||||||
$('#imageUpload').on('change', function () {
|
|
||||||
readFile(this, function (e) {
|
|
||||||
$croppie.croppie('bind', {
|
|
||||||
url: e.target.result,
|
|
||||||
zoom: 0
|
|
||||||
});
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
$('input.game-data').on('change', function() {
|
|
||||||
readTextFile(this, function (e) {
|
|
||||||
$bitsyData.val(e.target.result);
|
|
||||||
handleBitsyGameData();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
// these inputs get added and removed from the DOM so the event handler needs to be on the document
|
|
||||||
$(document).on('change', '#palette input', function() {
|
|
||||||
let id = parseInt($(this).closest('.palette').find('input[name="id"]').val());
|
|
||||||
|
|
||||||
// if this is a colour input, update the palette
|
|
||||||
if ($(this).attr('type') === 'color') {
|
|
||||||
if (id === palette.id) {
|
|
||||||
palette[$(this).attr('name')] = hexToColour($(this).val());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// if this is a radio button, pick this palette
|
|
||||||
if ($(this).attr('type') === 'radio') {
|
|
||||||
palette.id = id;
|
|
||||||
palette.background = hexToColour($(this).closest('.palette').find('input[name="background"]').val());
|
|
||||||
palette.tile = hexToColour($(this).closest('.palette').find('input[name="tile"]' ).val());
|
|
||||||
// sprite colour is not currently used
|
|
||||||
}
|
|
||||||
|
|
||||||
renderDebounced();
|
|
||||||
});
|
|
||||||
|
|
||||||
$(document).on('change', '#threshold', function() {
|
|
||||||
let newValue = parseInt($(this).val());
|
|
||||||
|
|
||||||
if (newValue < tileMatchThreshold) {
|
|
||||||
// set tiles back to default
|
|
||||||
bitsyData.tiles = _.filter(bitsyData.tiles, ['new', false]);
|
|
||||||
}
|
|
||||||
|
|
||||||
tileMatchThreshold = newValue;
|
|
||||||
|
|
||||||
renderThrottled();
|
|
||||||
});
|
|
||||||
|
|
||||||
$('#never').on('click touchend', function() {
|
|
||||||
$('#threshold').val(0).change();
|
|
||||||
});
|
|
||||||
|
|
||||||
$('#always').on('click touchend', function() {
|
|
||||||
$('#threshold').val(64).change();
|
|
||||||
});
|
|
||||||
|
|
||||||
$('#save').on('click touchend', function() {
|
|
||||||
let $textArea = $('textarea');
|
|
||||||
|
|
||||||
let newGameData = $textArea.val();
|
|
||||||
|
|
||||||
// handle rooms
|
|
||||||
|
|
||||||
// need to import IDs so we don't give the new room a conflicting ID
|
|
||||||
let roomIds = newGameData.match(/ROOM \d+\n/g);
|
|
||||||
|
|
||||||
roomIds = _.map(roomIds, function(roomId) {
|
|
||||||
return parseInt(roomId.replace(/[^\d]+/g, ""));
|
|
||||||
});
|
|
||||||
|
|
||||||
let newRoomId = _.max(roomIds) + 1;
|
|
||||||
|
|
||||||
let newRoomName = $('#roomName').val();
|
|
||||||
// remove invalid chars? what's invalid? newlines? are those possible?
|
|
||||||
|
|
||||||
let newRoom = "ROOM " + newRoomId + "\n";
|
|
||||||
|
|
||||||
_.each(room, function(row) {
|
|
||||||
newRoom += _.toString(row) + "\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
if (newRoomName) {
|
|
||||||
newRoom += "NAME " + newRoomName + "\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
newRoom += "PAL " + palette.id + "\n";
|
|
||||||
|
|
||||||
newGameData = newGameData.replace(/(ROOM .*\n(.*\n)*PAL .*)/g, '$1\n\n' + newRoom);
|
|
||||||
|
|
||||||
// handle tiles
|
|
||||||
|
|
||||||
let newTiles = _.filter(bitsyData.tiles, 'new');
|
|
||||||
let tileText = "";
|
|
||||||
|
|
||||||
_.each(newTiles, function(tile, n) {
|
|
||||||
tileText += "TIL " + tile.name + "\n"; //again, rename tile name to id...
|
|
||||||
|
|
||||||
_.each(tile.bitmap, function(row) {
|
|
||||||
tileText += row.join('') + "\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
tileText += "NAME " + newRoomName + " " + (n + 1) + "\n";
|
|
||||||
|
|
||||||
// don't need to worry about animation right now
|
|
||||||
|
|
||||||
tileText += "\n";
|
|
||||||
});
|
|
||||||
|
|
||||||
newGameData = newGameData.replace(/(TIL.*(.*\n)*)SPR/g, '$1\n\n' + tileText + 'SPR');
|
|
||||||
|
|
||||||
// write
|
|
||||||
$textArea.val(newGameData);
|
|
||||||
|
|
||||||
handleBitsyGameData();
|
|
||||||
|
|
||||||
// todo: give the user some nice "yay! it worked!" kinda feedback?
|
|
||||||
});
|
|
||||||
});
|
|
|
@ -1,112 +0,0 @@
|
||||||
@font-face {
|
|
||||||
font-family: 'rubikregular';
|
|
||||||
src: url('rubik-regular-webfont.woff2') format('woff2'), url('rubik-regular-webfont.woff') format('woff');
|
|
||||||
font-weight: normal;
|
|
||||||
font-style: normal;
|
|
||||||
}
|
|
||||||
* {
|
|
||||||
box-sizing: border-box;
|
|
||||||
font-family: "rubikregular", sans-serif;
|
|
||||||
text-align: center;
|
|
||||||
}
|
|
||||||
html,
|
|
||||||
body {
|
|
||||||
background-color: #594a54;
|
|
||||||
color: #d3cbd0;
|
|
||||||
}
|
|
||||||
a {
|
|
||||||
color: #f69f8f;
|
|
||||||
}
|
|
||||||
canvas {
|
|
||||||
image-rendering: -moz-crisp-edges;
|
|
||||||
image-rendering: pixelated;
|
|
||||||
}
|
|
||||||
input[type="color"] {
|
|
||||||
width: 2em;
|
|
||||||
height: 2em;
|
|
||||||
margin: 0;
|
|
||||||
padding: 0;
|
|
||||||
border: none;
|
|
||||||
background: none;
|
|
||||||
}
|
|
||||||
input[type="color"][disabled] {
|
|
||||||
opacity: 0.5;
|
|
||||||
}
|
|
||||||
input[type="file"] {
|
|
||||||
padding: 1em 0;
|
|
||||||
width: 256px;
|
|
||||||
}
|
|
||||||
input[type="text"],
|
|
||||||
button {
|
|
||||||
width: 14em;
|
|
||||||
margin: 1em;
|
|
||||||
padding: 0.25em;
|
|
||||||
font-size: 1em;
|
|
||||||
}
|
|
||||||
table {
|
|
||||||
margin: 0 auto;
|
|
||||||
}
|
|
||||||
table td,
|
|
||||||
table th {
|
|
||||||
width: 50%;
|
|
||||||
}
|
|
||||||
table td {
|
|
||||||
text-align: left;
|
|
||||||
}
|
|
||||||
table th {
|
|
||||||
text-align: right;
|
|
||||||
}
|
|
||||||
textarea {
|
|
||||||
height: 256px;
|
|
||||||
width: 256px;
|
|
||||||
font-family: monospace;
|
|
||||||
}
|
|
||||||
textarea,
|
|
||||||
input {
|
|
||||||
text-align: left;
|
|
||||||
}
|
|
||||||
.box256 {
|
|
||||||
height: 256px;
|
|
||||||
width: 256px;
|
|
||||||
}
|
|
||||||
.centre {
|
|
||||||
margin: 0 auto;
|
|
||||||
}
|
|
||||||
.croppie-container {
|
|
||||||
height: auto;
|
|
||||||
}
|
|
||||||
.flex-container {
|
|
||||||
background-color: #d3cbd0;
|
|
||||||
display: flex;
|
|
||||||
flex-flow: row wrap;
|
|
||||||
}
|
|
||||||
.section {
|
|
||||||
margin: 0 auto;
|
|
||||||
background-color: #d3cbd0;
|
|
||||||
color: #594a54;
|
|
||||||
width: 256px;
|
|
||||||
padding-bottom: 1em;
|
|
||||||
}
|
|
||||||
#brightness {
|
|
||||||
width: 256px;
|
|
||||||
}
|
|
||||||
#threshold {
|
|
||||||
width: 150px;
|
|
||||||
}
|
|
||||||
#brightness + label,
|
|
||||||
#threshold + label {
|
|
||||||
margin: 0 auto;
|
|
||||||
}
|
|
||||||
#palettes {
|
|
||||||
height: 256px;
|
|
||||||
width: 256px;
|
|
||||||
overflow-y: scroll;
|
|
||||||
}
|
|
||||||
#preview,
|
|
||||||
#room-output {
|
|
||||||
margin: 0 auto;
|
|
||||||
width: 256px;
|
|
||||||
}
|
|
||||||
#save {
|
|
||||||
margin-top: 0;
|
|
||||||
}
|
|
|
@ -1,144 +1,108 @@
|
||||||
@font-face {
|
@background: #fff4d9;
|
||||||
font-family: 'rubikregular';
|
@text: #ec6d7d;
|
||||||
src: url('rubik-regular-webfont.woff2') format('woff2'),
|
@accent: #a3c4ef;
|
||||||
url('rubik-regular-webfont.woff') format('woff');
|
|
||||||
font-weight: normal;
|
|
||||||
font-style: normal;
|
|
||||||
}
|
|
||||||
|
|
||||||
@light: #d3cbd0;
|
|
||||||
@dark: #594a54;
|
|
||||||
@accent: #f69f8f; // pink
|
|
||||||
|
|
||||||
* {
|
* {
|
||||||
box-sizing: border-box;
|
box-sizing: border-box;
|
||||||
font-family: "rubikregular", sans-serif;
|
color: @text;
|
||||||
|
margin: 0 auto 0.5em auto;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
html, body {
|
html, body {
|
||||||
background-color: @dark;
|
background-color: @background;
|
||||||
color: @light;
|
font-size: 3vmin;
|
||||||
}
|
|
||||||
|
|
||||||
a {
|
|
||||||
color: @accent;
|
|
||||||
}
|
|
||||||
|
|
||||||
canvas {
|
|
||||||
image-rendering: -moz-crisp-edges;
|
|
||||||
image-rendering: pixelated;
|
|
||||||
}
|
|
||||||
|
|
||||||
input[type="color"] {
|
|
||||||
&[disabled] {
|
|
||||||
opacity: 0.5;
|
|
||||||
}
|
|
||||||
|
|
||||||
width: 2em;
|
|
||||||
height: 2em;
|
|
||||||
margin: 0;
|
margin: 0;
|
||||||
padding: 0;
|
padding: 0;
|
||||||
border: none;
|
|
||||||
background: none;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
input[type="file"] {
|
button {
|
||||||
padding: 1em 0;
|
padding: 1em;
|
||||||
width: 256px;
|
white-space: nowrap;
|
||||||
}
|
width: 100%;
|
||||||
|
|
||||||
input[type="text"], button {
|
&.pagination:not(.normal) {
|
||||||
width: 14em;
|
position: absolute;
|
||||||
margin: 1em;
|
bottom: 5vmin;
|
||||||
padding: 0.25em;
|
width: auto;
|
||||||
font-size: 1em;
|
|
||||||
}
|
|
||||||
|
|
||||||
table {
|
&.prev {
|
||||||
margin: 0 auto;
|
left: 5vmin;
|
||||||
|
|
||||||
td, th {
|
|
||||||
width: 50%;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
td {
|
&.next, &.start {
|
||||||
|
right: 5vmin;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
h3 {
|
||||||
|
font-size: 0.9em;
|
||||||
|
}
|
||||||
|
|
||||||
|
input {
|
||||||
|
width: 100%;
|
||||||
text-align: left;
|
text-align: left;
|
||||||
}
|
|
||||||
|
|
||||||
th {
|
&[type="checkbox"] {
|
||||||
text-align: right;
|
width: auto;
|
||||||
|
margin-right: 1em;
|
||||||
|
position: relative;
|
||||||
|
top: 0.25em;
|
||||||
|
left: 0.25em;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
img {
|
||||||
|
max-height: 12em;
|
||||||
|
max-width: 100%;
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
p {
|
||||||
|
font-size: 0.8em;
|
||||||
|
margin: 0 auto 1em auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
label {
|
||||||
|
font-size: 0.75em;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
textarea {
|
textarea {
|
||||||
.box256;
|
height: 15em;
|
||||||
|
padding: 0.5em;
|
||||||
font-family: monospace;
|
text-align: left;
|
||||||
|
width: 100%;
|
||||||
}
|
}
|
||||||
|
|
||||||
textarea, input {
|
.background {
|
||||||
|
background-color: @background;
|
||||||
|
padding: 0.5em;
|
||||||
|
border-radius: 0.5em;
|
||||||
|
}
|
||||||
|
|
||||||
|
.checkboxes label {
|
||||||
|
margin-right: 1em;
|
||||||
|
}
|
||||||
|
|
||||||
|
.image-container {
|
||||||
|
height: 38.5vmin;
|
||||||
text-align: left;
|
text-align: left;
|
||||||
}
|
}
|
||||||
|
|
||||||
.box256 {
|
.page {
|
||||||
height: 256px;
|
height: 70vmin;
|
||||||
width: 256px;
|
width: 70vmin;
|
||||||
}
|
|
||||||
|
background-color: @background;
|
||||||
.centre {
|
border: 2px solid @accent;
|
||||||
margin: 0 auto;
|
border-radius: 5vmin;
|
||||||
}
|
box-shadow: @accent 1vmin 1vmin;
|
||||||
|
padding: 5vmin;
|
||||||
.croppie-container {
|
position: relative;
|
||||||
height: auto;
|
|
||||||
}
|
|
||||||
|
|
||||||
.flex-container {
|
|
||||||
background-color: @light;
|
|
||||||
display: flex;
|
|
||||||
flex-flow: row wrap;
|
|
||||||
}
|
|
||||||
|
|
||||||
// make this just for desktop view?
|
|
||||||
// put sections in a single column on mobile/etc?
|
|
||||||
.section {
|
|
||||||
.centre;
|
|
||||||
|
|
||||||
background-color: @light;
|
|
||||||
color: @dark;
|
|
||||||
width: 256px;
|
|
||||||
padding-bottom: 1em;
|
|
||||||
}
|
|
||||||
|
|
||||||
#brightness {
|
|
||||||
width: 256px;
|
|
||||||
}
|
|
||||||
|
|
||||||
#threshold {
|
|
||||||
width: 150px;
|
|
||||||
}
|
|
||||||
|
|
||||||
#brightness, #threshold {
|
|
||||||
+ label{
|
|
||||||
.centre;
|
|
||||||
}
|
|
||||||
|
|
||||||
// todo make this match the croppie slider or vice versa
|
|
||||||
}
|
|
||||||
|
|
||||||
#palettes {
|
|
||||||
.box256;
|
|
||||||
|
|
||||||
overflow-y: scroll;
|
|
||||||
}
|
|
||||||
|
|
||||||
#preview, #room-output {
|
|
||||||
.centre;
|
|
||||||
|
|
||||||
width: 256px;
|
|
||||||
}
|
|
||||||
|
|
||||||
#save {
|
|
||||||
margin-top: 0;
|
|
||||||
}
|
}
|
||||||
|
|
90
index.html
90
index.html
|
@ -1,90 +0,0 @@
|
||||||
<!DOCTYPE html><html><head><meta charset="utf-8"><title>image to bitsy</title><!-- lodash--><script src="includes/lodash.min.js"></script><!-- jquery--><script src="includes/jquery.min.js"></script><!-- croppie--><link rel="stylesheet" href="includes/croppie.css"><script src="includes/croppie.js"></script><!-- main stuff--><link rel="stylesheet" type="text/css" href="includes/style.css"><script src="includes/script.js"></script></head><body><header><h1>image-to-bitsy</h1><p>convert any image to a <a href="https://ledoux.itch.io/bitsy">bitsy</a> room</p><p><a href="https://github.com/synth-ruiner/bitsy-image-to-room">about</a>
|
|
||||||
|
|
|
||||||
please contact me if you have any issues:
|
|
||||||
<a href="https://twitter.com/synth_ruiner">twitter</a>,
|
|
||||||
<a href="mailto:max@tinybird.info">email</a>
|
|
||||||
</p></header><div class="flex-container"><div class="section" id="game-data"><h2>game data</h2><textarea id="bitsy-data" placeholder="Bitsy data or html">Write your game's title here
|
|
||||||
|
|
||||||
# BITSY VERSION 5.3
|
|
||||||
|
|
||||||
! ROOM_FORMAT 1
|
|
||||||
|
|
||||||
PAL 0
|
|
||||||
0,82,204
|
|
||||||
128,159,255
|
|
||||||
255,255,255
|
|
||||||
|
|
||||||
ROOM 0
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
||||||
0,a,a,a,a,a,a,a,a,a,a,a,a,a,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,0,0,0,0,0,0,0,0,0,0,0,0,a,0
|
|
||||||
0,a,a,a,a,a,a,a,a,a,a,a,a,a,a,0
|
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
|
||||||
PAL 0
|
|
||||||
|
|
||||||
TIL a
|
|
||||||
11111111
|
|
||||||
10000001
|
|
||||||
10000001
|
|
||||||
10011001
|
|
||||||
10011001
|
|
||||||
10000001
|
|
||||||
10000001
|
|
||||||
11111111
|
|
||||||
|
|
||||||
SPR A
|
|
||||||
00011000
|
|
||||||
00011000
|
|
||||||
00011000
|
|
||||||
00111100
|
|
||||||
01111110
|
|
||||||
10111101
|
|
||||||
00100100
|
|
||||||
00100100
|
|
||||||
POS 0 4,4
|
|
||||||
|
|
||||||
SPR a
|
|
||||||
00000000
|
|
||||||
00000000
|
|
||||||
01010001
|
|
||||||
01110001
|
|
||||||
01110010
|
|
||||||
01111100
|
|
||||||
00111100
|
|
||||||
00100100
|
|
||||||
DLG SPR_0
|
|
||||||
POS 0 8,12
|
|
||||||
|
|
||||||
ITM 0
|
|
||||||
00000000
|
|
||||||
00000000
|
|
||||||
00000000
|
|
||||||
00111100
|
|
||||||
01100100
|
|
||||||
00100100
|
|
||||||
00011000
|
|
||||||
00000000
|
|
||||||
NAME tea
|
|
||||||
DLG ITM_0
|
|
||||||
|
|
||||||
DLG SPR_0
|
|
||||||
I'm a cat
|
|
||||||
|
|
||||||
DLG ITM_0
|
|
||||||
You found a nice warm cup of tea
|
|
||||||
|
|
||||||
VAR a
|
|
||||||
42
|
|
||||||
|
|
||||||
</textarea><p><input class="game-data" type="file"></p><p>paste or upload your game data (or html) here</p><p>(maybe make a backup first)</p></div><div class="section" id="image"><h2>image</h2><div id="croppie"></div><input id="imageUpload" type="file" accepts="image/*"></div><div class="section" id="palette"><h2>palette</h2><form id="palettes"><table><tbody></tbody></table></form></div><div class="section" id="crop"><h2>preview</h2><canvas id="preview" width="128" height="128"></canvas><input id="brightness" type="range" min="-255" max="255" value="0"><label for="brightness">brightness</label></div><div class="section" id="output"><h2>output</h2><canvas id="room-output" width="128" height="128"></canvas><label id="never">never</label><input id="threshold" type="range" min="0" max="64" value="64"><label id="always"> always</label><br><label for="threshold">create new tiles</label><br><input id="roomName" type="text" placeholder="room name"><button id="save">write to game data</button></div></div></body></html>
|
|
130
index.pug
130
index.pug
|
@ -1,96 +1,50 @@
|
||||||
doctype html
|
doctype html
|
||||||
html
|
html(lang="en-gb")
|
||||||
head
|
head
|
||||||
meta(charset="utf-8")
|
meta(charset="utf-8")
|
||||||
title image to bitsy
|
title pixsy
|
||||||
|
link(rel="stylesheet" href="includes/style.css")
|
||||||
// lodash
|
|
||||||
script(src="includes/lodash.min.js")
|
|
||||||
|
|
||||||
// jquery
|
|
||||||
script(src="includes/jquery.min.js")
|
|
||||||
|
|
||||||
// croppie
|
|
||||||
link(rel="stylesheet" href="includes/croppie.css")
|
|
||||||
script(src="includes/croppie.js")
|
|
||||||
|
|
||||||
// main stuff
|
|
||||||
link(rel="stylesheet" type="text/css" href="includes/style.css")
|
|
||||||
script(src="includes/script.js")
|
|
||||||
body
|
body
|
||||||
header
|
h1
|
||||||
h1 image-to-bitsy
|
| pixsy
|
||||||
p convert any image to a #[a(href="https://ledoux.itch.io/bitsy") bitsy] room
|
//img(alt="tilesy" src="includes/tilesy.png")
|
||||||
p.
|
|
||||||
#[a(href="https://github.com/synth-ruiner/bitsy-image-to-room") about]
|
|
||||||
|
|
|
||||||
please contact me if you have any issues:
|
|
||||||
#[a(href="https://twitter.com/synth_ruiner") twitter],
|
|
||||||
#[a(href="mailto:max@tinybird.info") email]
|
|
||||||
|
|
||||||
.flex-container
|
|
||||||
#game-data.section
|
|
||||||
h2 game data
|
|
||||||
|
|
||||||
textarea#bitsy-data(placeholder="Bitsy data or html")
|
|
||||||
include includes/default.bitsy
|
|
||||||
|
|
||||||
p
|
p
|
||||||
input.game-data(type="file")
|
span.background convert images to Bitsy rooms
|
||||||
p paste or upload your game data (or html) here
|
.pages
|
||||||
p (maybe make a backup first)
|
.page#start
|
||||||
|
button.normal.pagination.next#new create a new bitsy game
|
||||||
#image.section
|
button.normal.pagination.next#load load an existing bitsy game
|
||||||
|
.page.game-data
|
||||||
|
h2 game data
|
||||||
|
input#game(type="file" autocomplete="off")
|
||||||
|
br
|
||||||
|
textarea#game-data(
|
||||||
|
placeholder="Paste your game data here or use the file chooser button above"
|
||||||
|
autocomplete="off"
|
||||||
|
)
|
||||||
|
button.pagination.prev previous
|
||||||
|
button.pagination.next#game-data-next(disabled=true) next
|
||||||
|
.page.image
|
||||||
h2 image
|
h2 image
|
||||||
|
.image-container
|
||||||
|
input#image(type="file" autocomplete="off")
|
||||||
|
img#preview
|
||||||
|
button.pagination.prev previous
|
||||||
|
button.pagination.next next
|
||||||
|
.page.extras
|
||||||
|
h2 tiles
|
||||||
|
label
|
||||||
|
| tile name (optional)
|
||||||
|
input#prefix(type="text" placeholder="e.g. 'forest'" autocomplete="off")
|
||||||
|
|
||||||
#croppie
|
button.pagination.prev#back-to-image previous
|
||||||
|
button.pagination.next#import next
|
||||||
input#imageUpload(type="file" accepts="image/*")
|
.page.download
|
||||||
|
h2 download
|
||||||
#palette.section
|
textarea#output(autocomplete="off")
|
||||||
h2 palette
|
|
||||||
|
|
||||||
form#palettes
|
|
||||||
table
|
|
||||||
tbody
|
|
||||||
|
|
||||||
#crop.section
|
|
||||||
h2 preview
|
|
||||||
|
|
||||||
canvas#preview(width=128, height=128)
|
|
||||||
|
|
||||||
input#brightness(type="range" min=-255 max=255 value=0)
|
|
||||||
|
|
||||||
label(for="brightness") brightness
|
|
||||||
|
|
||||||
//- to do
|
|
||||||
input#dithering(type="checkbox")
|
|
||||||
label(for="dithering") dithering
|
|
||||||
|
|
||||||
//- to do
|
|
||||||
input#smoothing(type="checkbox")
|
|
||||||
label(for="smoothing") smoothing
|
|
||||||
|
|
||||||
#output.section
|
|
||||||
h2 output
|
|
||||||
|
|
||||||
canvas#room-output(width=128, height=128)
|
|
||||||
|
|
||||||
label#never never
|
|
||||||
input#threshold(type="range" min=0 max=64 value=64)
|
|
||||||
label#always always
|
|
||||||
br
|
br
|
||||||
label(for="threshold") create new tiles
|
button#download download
|
||||||
br
|
button.pagination.prev#add add another image
|
||||||
|
button.pagination.start#reset start again
|
||||||
input#roomName(type="text", placeholder="room name")
|
script(type="module")
|
||||||
|
include script.js
|
||||||
button#save write to game data
|
|
||||||
|
|
||||||
//- to do
|
|
||||||
|
|
||||||
//-label favour broad strokes | favour details
|
|
||||||
|
|
||||||
br
|
|
||||||
|
|
||||||
//-button Download
|
|
||||||
|
|
14
package.json
14
package.json
|
@ -1,14 +0,0 @@
|
||||||
{
|
|
||||||
"name": "bitsy-image-to-room",
|
|
||||||
"description": "Tool to convert images to Bitsy rooms. Can work as an offline web application",
|
|
||||||
"version": "0.0.1",
|
|
||||||
"devDependencies": {
|
|
||||||
"pug": "latest",
|
|
||||||
"pug-cli": "latest",
|
|
||||||
"less": "latest"
|
|
||||||
},
|
|
||||||
"dependencies": {
|
|
||||||
"croppie": "^2.5.1",
|
|
||||||
"jquery": "^3.5.0"
|
|
||||||
}
|
|
||||||
}
|
|
87
readme.md
87
readme.md
|
@ -1,87 +0,0 @@
|
||||||
# image to bitsy
|
|
||||||
|
|
||||||
## about
|
|
||||||
|
|
||||||
a tool for Bitsy. upload any image and convert it into a room.
|
|
||||||
the room will be added to the game data automatically and you can paste it back into Bitsy.
|
|
||||||
|
|
||||||
## thanks
|
|
||||||
|
|
||||||
to **Adam Le Doux** for creating the wonderful and inspiring Bitsy
|
|
||||||
|
|
||||||
to **J.P. LeBreton** for creating Playscii which was a huge inspiration for this tool
|
|
||||||
|
|
||||||
to **Mark Wonnacott** for being relentlessly encouraging and making me want to work even an eighth as hard as them
|
|
||||||
|
|
||||||
to **Foliotek** for the **Croppie** image plugin
|
|
||||||
|
|
||||||
## contributing
|
|
||||||
|
|
||||||
Forks and pull requests welcome!
|
|
||||||
|
|
||||||
The stylesheet and html are auto-generated; if you want to alter them please edit the pug template or less stylesheet, then either run the included `build.sh` script or build from the command line as follows:
|
|
||||||
|
|
||||||
`pug index.pug index.html`
|
|
||||||
|
|
||||||
`lessc style.less style.css`
|
|
||||||
|
|
||||||
`pug` and `less` can be installed via `npm` as follows:
|
|
||||||
|
|
||||||
`npm install -g pug-cli`
|
|
||||||
|
|
||||||
`npm install -g less`
|
|
||||||
|
|
||||||
I had to hack the included Croppie plugin to allow the user to upload images from their own computer without falling foul of CORS restrictions. So the version bundled here is non-standard. It's a one-line change:
|
|
||||||
|
|
||||||
```
|
|
||||||
// croppie.js:182 (original)
|
|
||||||
if (src.match(/^(https)?:\/\/|^\/\//)) {
|
|
||||||
// croppie.js:182 (mine)
|
|
||||||
if (src.match(/^(file|https)?:\/\/|^\/\//)) {
|
|
||||||
```
|
|
||||||
|
|
||||||
## bugs
|
|
||||||
|
|
||||||
* does not work on ipad (can't scroll to the right?)
|
|
||||||
* possibly fixed; needs testing
|
|
||||||
* create tiles slider breaks onto 2 lines in some browsers?
|
|
||||||
* sometimes overwrites existing rooms?
|
|
||||||
|
|
||||||
## to do
|
|
||||||
|
|
||||||
* test new room ID handling!!!
|
|
||||||
* don't reuse wall tiles
|
|
||||||
* add 'clear'/'upload' buttons for game data
|
|
||||||
* select all on clicking game data entry field
|
|
||||||
* allow user to save output as image, or tweet it :)
|
|
||||||
* *user can currently right-click -> Save As but the 128x128 size is not great*
|
|
||||||
* animate animated tiles
|
|
||||||
* profile script performance and optimise where most needed
|
|
||||||
* make brightness slider trigger redraw every so often while being dragged, instead of waiting until drag stop
|
|
||||||
* add up/down arrows to the brightness slider for incremental tweaks
|
|
||||||
* add 'all-white' tile by default in case the game data doesn't have it?
|
|
||||||
* handle arbitrary animation frames (editor only supports 2 frames, but game data has no upper limit)
|
|
||||||
* list how many new tiles are being created
|
|
||||||
* combine preview and output
|
|
||||||
* give warning on duplicate room names?
|
|
||||||
* loading spinner on rendering?
|
|
||||||
* make brightness slider exponential
|
|
||||||
* rotation options for image
|
|
||||||
|
|
||||||
## could do
|
|
||||||
|
|
||||||
* add some alternate default tiles - something more useful e.g. dithered tiles, gradients
|
|
||||||
* add dithering options
|
|
||||||
* add camera support so users can take a pic instead of uploading an image
|
|
||||||
* add a 'smoothing' stage to remove errant pixels
|
|
||||||
* allow user to add palettes to game data
|
|
||||||
* allow user to draw to canvas
|
|
||||||
* do a 'branching tree' approach to finding the closest tile? i.e. create a 1x1, 2x2, 4x4 version of each tile, so all the broadly darker tiles will sit under '0' and lighter tiles under '1', then tiles that are lighter at the top will sit under '1100', etc... I'm not sure how much more effective this will be or whatever it will give better/faster results but it's worth a try
|
|
||||||
* give heavier weighting to edge pixels when finding a matching tile? (thanks Mark)
|
|
||||||
* apply grid lines to preview
|
|
||||||
* optionally add inverted versions of existing tiles if they are a better match
|
|
||||||
* make new tiles out of fragments of existing tiles instead of directly copying from bitmap
|
|
||||||
* allow user to zoom out so the image is letterboxed/windowboxed/etc.
|
|
||||||
* add 'invert' function
|
|
||||||
* allow for image colour hack
|
|
||||||
* make a tool for batch importing images?
|
|
|
@ -0,0 +1,168 @@
|
||||||
|
import init, {load_default_game_data, add_tiles} from './pkg/pixsy.js';
|
||||||
|
|
||||||
|
// stolen from https://ourcodeworld.com/articles/read/189/how-to-create-a-file-and-generate-a-download-with-javascript-in-the-browser-without-a-server
|
||||||
|
function download(filename, text) {
|
||||||
|
let element = document.createElement('a');
|
||||||
|
|
||||||
|
element.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(text));
|
||||||
|
element.setAttribute('download', filename);
|
||||||
|
element.style.display = 'none';
|
||||||
|
document.body.appendChild(element);
|
||||||
|
element.click();
|
||||||
|
document.body.removeChild(element);
|
||||||
|
}
|
||||||
|
|
||||||
|
function el(id) {
|
||||||
|
return document.getElementById(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
function pagination(e) {
|
||||||
|
const parent = e.target.parentNode;
|
||||||
|
|
||||||
|
parent.style.display = "none";
|
||||||
|
|
||||||
|
if (e.target.classList.contains("next")) {
|
||||||
|
parent.nextSibling.style.display = "block";
|
||||||
|
} else if (e.target.classList.contains("prev")) {
|
||||||
|
parent.previousSibling.style.display = "block";
|
||||||
|
} else if (e.target.classList.contains("start")) {
|
||||||
|
document.getElementById("start").style.display = "block";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function readFile(input, callback, type = "text") {
|
||||||
|
if (input.files && input.files[0]) {
|
||||||
|
let reader = new FileReader();
|
||||||
|
reader.onload = callback;
|
||||||
|
|
||||||
|
if (type === "text") {
|
||||||
|
reader.readAsText(input.files[0]);
|
||||||
|
} else {
|
||||||
|
reader.readAsDataURL(input.files[0]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function run() {
|
||||||
|
await init();
|
||||||
|
|
||||||
|
const buttonAddImage = el("add");
|
||||||
|
const buttonBackToImage = el("back-to-image");
|
||||||
|
const buttonDownload = el("download");
|
||||||
|
const buttonGameDataProceed = el("game-data-next");
|
||||||
|
const buttonImportGame = el("import");
|
||||||
|
const buttonLoadGame = el("load");
|
||||||
|
const buttonNewGame = el("new");
|
||||||
|
const buttonReset = el("reset");
|
||||||
|
const checkboxInvertTiles = el("invert");
|
||||||
|
const checkboxFlipTiles = el("flip");
|
||||||
|
const checkboxMirrorTiles = el("mirror");
|
||||||
|
const checkboxRotateTiles = el("rotate");
|
||||||
|
const inputPrefix = el("prefix");
|
||||||
|
const imagePreview = el("preview");
|
||||||
|
const textareaGameDataInput = el("game-data");
|
||||||
|
const textareaGameDataOutput = el("output");
|
||||||
|
|
||||||
|
// hide all pages except start page
|
||||||
|
for (let page of document.getElementsByClassName('page')) {
|
||||||
|
page.style.display = "none";
|
||||||
|
}
|
||||||
|
el("start").style.display = "block";
|
||||||
|
|
||||||
|
for (let pageButton of document.getElementsByClassName("pagination")) {
|
||||||
|
pageButton.addEventListener('click', pagination);
|
||||||
|
pageButton.addEventListener('touchend', pagination);
|
||||||
|
}
|
||||||
|
|
||||||
|
function new_game() {
|
||||||
|
textareaGameDataInput.value = load_default_game_data();
|
||||||
|
checkGameData();
|
||||||
|
// we don't need to look at the default game data, so skip ahead to the image page
|
||||||
|
buttonGameDataProceed.click();
|
||||||
|
}
|
||||||
|
|
||||||
|
function clear_game() {
|
||||||
|
textareaGameDataInput.value = "";
|
||||||
|
checkGameData();
|
||||||
|
}
|
||||||
|
|
||||||
|
buttonNewGame.addEventListener("click", new_game);
|
||||||
|
buttonNewGame.addEventListener("touchend", new_game);
|
||||||
|
buttonLoadGame.addEventListener("click", clear_game);
|
||||||
|
buttonLoadGame.addEventListener("touchend", clear_game);
|
||||||
|
|
||||||
|
// handle game data and image
|
||||||
|
|
||||||
|
el("game").addEventListener("change", function() {
|
||||||
|
readFile(this, function (e) {
|
||||||
|
textareaGameDataInput.value = e.target.result;
|
||||||
|
checkGameData();
|
||||||
|
}, "text");
|
||||||
|
});
|
||||||
|
|
||||||
|
function checkGameData() {
|
||||||
|
if (textareaGameDataInput.value.length > 0) {
|
||||||
|
buttonGameDataProceed.removeAttribute("disabled");
|
||||||
|
} else {
|
||||||
|
buttonGameDataProceed.setAttribute("disabled", "disabled");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
textareaGameDataInput.addEventListener("change", checkGameData);
|
||||||
|
textareaGameDataInput.addEventListener("keyup", checkGameData);
|
||||||
|
checkGameData();
|
||||||
|
|
||||||
|
imagePreview.style.display = "none";
|
||||||
|
|
||||||
|
el('image').addEventListener('change', function () {
|
||||||
|
readFile(this, function (e) {
|
||||||
|
imagePreview.src = e.target.result;
|
||||||
|
imagePreview.style.display = "initial"
|
||||||
|
}, "image");
|
||||||
|
});
|
||||||
|
|
||||||
|
function addTiles() {
|
||||||
|
let image = imagePreview.getAttribute("src");
|
||||||
|
let gameData = textareaGameDataInput.value;
|
||||||
|
let prefix = inputPrefix.value;
|
||||||
|
|
||||||
|
textareaGameDataOutput.value = add_tiles(
|
||||||
|
gameData,
|
||||||
|
image,
|
||||||
|
prefix,
|
||||||
|
checkboxInvertTiles.checked,
|
||||||
|
checkboxFlipTiles.checked,
|
||||||
|
checkboxMirrorTiles.checked,
|
||||||
|
checkboxRotateTiles.checked
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
buttonImportGame.addEventListener("click", addTiles);
|
||||||
|
buttonImportGame.addEventListener("touchend", addTiles);
|
||||||
|
|
||||||
|
function handleDownload() {
|
||||||
|
download("output.bitsy", textareaGameDataOutput.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
buttonDownload.addEventListener("click", handleDownload);
|
||||||
|
buttonDownload.addEventListener("touchend", handleDownload);
|
||||||
|
|
||||||
|
function addImage() {
|
||||||
|
textareaGameDataInput.value = textareaGameDataOutput.value;
|
||||||
|
textareaGameDataOutput.value = "";
|
||||||
|
buttonBackToImage.click();
|
||||||
|
}
|
||||||
|
|
||||||
|
buttonAddImage.addEventListener("click", addImage);
|
||||||
|
buttonAddImage.addEventListener("touchend", addImage);
|
||||||
|
|
||||||
|
function reset() {
|
||||||
|
clear_game();
|
||||||
|
imagePreview.removeAttribute("src");
|
||||||
|
}
|
||||||
|
|
||||||
|
buttonReset.addEventListener("click", reset);
|
||||||
|
buttonReset.addEventListener("touchend", reset);
|
||||||
|
}
|
||||||
|
|
||||||
|
run();
|
|
@ -0,0 +1,174 @@
|
||||||
|
use bitsy_parser::game::Game;
|
||||||
|
use bitsy_parser::image::Image;
|
||||||
|
use bitsy_parser::tile::Tile;
|
||||||
|
use image::{GenericImageView, Pixel};
|
||||||
|
use wasm_bindgen::prelude::*;
|
||||||
|
|
||||||
|
const SD: u32 = 8;
|
||||||
|
|
||||||
|
#[wasm_bindgen]
|
||||||
|
pub fn load_default_game_data() -> String {
|
||||||
|
bitsy_parser::mock::game_default().to_string()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn tile_name(prefix: &str, index: &u32) -> Option<String> {
|
||||||
|
if prefix.len() > 0 {
|
||||||
|
Some(format!("{} {}", prefix, index))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// image is a base64-encoded string
|
||||||
|
/// prefix will be ignored if empty
|
||||||
|
#[wasm_bindgen]
|
||||||
|
pub fn add_tiles(
|
||||||
|
game_data: String,
|
||||||
|
image: String,
|
||||||
|
prefix: String,
|
||||||
|
invert: bool,
|
||||||
|
flip: bool,
|
||||||
|
mirror: bool,
|
||||||
|
rotate: bool
|
||||||
|
) -> String {
|
||||||
|
let game = Game::from(game_data);
|
||||||
|
if game.is_err() {
|
||||||
|
return format!("Couldn't parse game data");
|
||||||
|
}
|
||||||
|
let mut game = game.unwrap();
|
||||||
|
|
||||||
|
let image: Vec<&str> = image.split("base64,").collect();
|
||||||
|
let image = image[1];
|
||||||
|
|
||||||
|
let image = base64::decode(image);
|
||||||
|
if image.is_err() {
|
||||||
|
return format!("Couldn't decode image");
|
||||||
|
}
|
||||||
|
let image = image.unwrap();
|
||||||
|
let image = image::load_from_memory(image.as_ref());
|
||||||
|
if image.is_err() {
|
||||||
|
return format!("Couldn't load image");
|
||||||
|
}
|
||||||
|
let image = image.unwrap();
|
||||||
|
|
||||||
|
let width = image.width();
|
||||||
|
let height = image.height();
|
||||||
|
let columns = (width as f64 / SD as f64).floor() as u32;
|
||||||
|
let rows = (height as f64 / SD as f64).floor() as u32;
|
||||||
|
|
||||||
|
let mut tile_index = 1;
|
||||||
|
|
||||||
|
for column in 0..columns {
|
||||||
|
for row in 0..rows {
|
||||||
|
let mut pixels = Vec::with_capacity(64);
|
||||||
|
|
||||||
|
for y in (row * SD)..((row + 1) * SD) {
|
||||||
|
for x in (column * SD)..((column + 1) * SD) {
|
||||||
|
let pixel = image.get_pixel(x, y).to_rgb();
|
||||||
|
let total = pixel[0] as u32 + pixel[1] as u32 + pixel[2] as u32;
|
||||||
|
// is each channel brighter than 128/255 on average?
|
||||||
|
pixels.push(if total >= 384 {1} else {0});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let tile = Tile {
|
||||||
|
/// "0" will get overwritten to a new, safe tile ID
|
||||||
|
id: "0".to_string(),
|
||||||
|
name: tile_name(&prefix, &tile_index),
|
||||||
|
wall: None,
|
||||||
|
animation_frames: vec![Image { pixels }],
|
||||||
|
colour_id: None
|
||||||
|
};
|
||||||
|
|
||||||
|
if !game.tiles.contains(&tile) {
|
||||||
|
game.add_tile(tile.clone());
|
||||||
|
|
||||||
|
tile_index += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if invert {
|
||||||
|
let mut inverted = tile.clone();
|
||||||
|
inverted.invert();
|
||||||
|
|
||||||
|
if inverted.name.is_some() {
|
||||||
|
inverted.name = Some(format!("{} inverted", inverted.name.unwrap()));
|
||||||
|
}
|
||||||
|
|
||||||
|
if !game.tiles.contains(&inverted) {
|
||||||
|
game.add_tile(inverted);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if flip {
|
||||||
|
let mut flipped = tile.clone();
|
||||||
|
flipped.flip();
|
||||||
|
|
||||||
|
if flipped.name.is_some() {
|
||||||
|
flipped.name = Some(format!("{} flipped", flipped.name.unwrap()));
|
||||||
|
}
|
||||||
|
|
||||||
|
if !game.tiles.contains(&flipped) {
|
||||||
|
game.add_tile(flipped);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if mirror {
|
||||||
|
let mut mirrored = tile.clone();
|
||||||
|
mirrored.mirror();
|
||||||
|
|
||||||
|
if mirrored.name.is_some() {
|
||||||
|
mirrored.name = Some(format!("{} mirrored", mirrored.name.unwrap()));
|
||||||
|
}
|
||||||
|
|
||||||
|
if !game.tiles.contains(&mirrored) {
|
||||||
|
game.add_tile(mirrored);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if rotate {
|
||||||
|
for i in 1..4 {
|
||||||
|
let mut rotated = tile.clone();
|
||||||
|
|
||||||
|
for _ in 0..i {
|
||||||
|
rotated.rotate();
|
||||||
|
}
|
||||||
|
|
||||||
|
if rotated.name.is_some() {
|
||||||
|
rotated.name = Some(format!("{} {}°", rotated.name.unwrap(), i * 90));
|
||||||
|
}
|
||||||
|
|
||||||
|
if !game.tiles.contains(&rotated) {
|
||||||
|
game.add_tile(rotated);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
game.dedupe_tiles();
|
||||||
|
game.to_string()
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod test {
|
||||||
|
use crate::add_tiles;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn example() {
|
||||||
|
let game_data = bitsy_parser::mock::game_default().to_string();
|
||||||
|
let image = include_str!("test-resources/test.png.base64").to_string();
|
||||||
|
|
||||||
|
let output = add_tiles(
|
||||||
|
game_data,
|
||||||
|
image,
|
||||||
|
"".to_string(),
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false,
|
||||||
|
false
|
||||||
|
);
|
||||||
|
|
||||||
|
let expected = include_str!("test-resources/expected.bitsy");
|
||||||
|
assert_eq!(output, expected);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue