re-style output bit
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@ -28,6 +28,13 @@ input[type="color"] {
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input[type="color"][disabled] {
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input[type="color"][disabled] {
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opacity: 0.5;
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opacity: 0.5;
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}
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}
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input[type="text"],
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button {
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width: 14em;
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margin: 1em;
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padding: 0.25em;
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font-size: 1em;
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}
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table {
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table {
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margin: 0 auto;
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margin: 0 auto;
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}
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}
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@ -78,3 +85,6 @@ input {
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margin: 0 auto;
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margin: 0 auto;
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width: 256px;
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width: 256px;
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}
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}
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#save {
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margin-top: 0;
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}
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@ -37,6 +37,13 @@ input[type="color"] {
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background: none;
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background: none;
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}
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}
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input[type="text"], button {
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width: 14em;
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margin: 1em;
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padding: 0.25em;
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font-size: 1em;
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}
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table {
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table {
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margin: 0 auto;
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margin: 0 auto;
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@ -97,4 +104,8 @@ textarea, input {
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.centre;
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.centre;
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width: 256px;
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width: 256px;
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}
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#save {
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margin-top: 0;
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}
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}
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@ -1,4 +1,4 @@
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<!DOCTYPE html><html><head><!-- lodash--><script src="includes/lodash.min.js"></script><!-- jquery--><script src="includes/jquery.min.js"></script><!-- croppie--><link rel="stylesheet" href="includes/croppie.css"><script src="includes/croppie.js"></script><link rel="stylesheet" type="text/css" href="includes/style.css"><script src="includes/script.js"></script></head><body><h1>image-to-bitsy</h1><p>convert any image to a bitsy room</p><div class="section" id="game-data"><h2>game data</h2><textarea id="bitsy-data" placeholder="Bitsy data or html">default game data
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<!DOCTYPE html><html><head><!-- lodash--><script src="includes/lodash.min.js"></script><!-- jquery--><script src="includes/jquery.min.js"></script><!-- croppie--><link rel="stylesheet" href="includes/croppie.css"><script src="includes/croppie.js"></script><!-- main stuff--><link rel="stylesheet" type="text/css" href="includes/style.css"><script src="includes/script.js"></script></head><body><h1>image-to-bitsy</h1><p>convert any image to a bitsy room</p><div class="section" id="game-data"><h2>game data</h2><textarea id="bitsy-data" placeholder="Bitsy data or html">default game data
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# BITSY VERSION 4.5
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# BITSY VERSION 4.5
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@ -5229,4 +5229,4 @@ DLG ITM_0
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You found a nice warm cup of tea
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You found a nice warm cup of tea
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VAR a
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VAR a
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42</textarea></div><div class="section" id="image"><h2>image</h2><input id="imageUpload" type="file" accepts="image/*"><div id="croppie"></div></div><div class="section" id="palette"><h2>palette</h2><form id="palettes"><table><tbody></tbody></table></form></div><div class="section" id="crop"><h2>preview</h2><canvas id="preview" width="128" height="128"></canvas><input id="brightness" type="range" min="-255" max="255" value="0"><label for="brightness">brightness</label></div><div class="section" id="output"><h2>output</h2><canvas id="room-output" width="128" height="128"></canvas></div></body></html>
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42</textarea></div><div class="section" id="image"><h2>image</h2><input id="imageUpload" type="file" accepts="image/*"><div id="croppie"></div></div><div class="section" id="palette"><h2>palette</h2><form id="palettes"><table><tbody></tbody></table></form></div><div class="section" id="crop"><h2>preview</h2><canvas id="preview" width="128" height="128"></canvas><input id="brightness" type="range" min="-255" max="255" value="0"><label for="brightness">brightness</label></div><div class="section" id="output"><h2>output</h2><canvas id="room-output" width="128" height="128"></canvas><input id="roomName" type="text" placeholder="room name"><button id="save">write to game data</button></div></body></html>
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14
index.pug
14
index.pug
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@ -60,6 +60,10 @@ html
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canvas#room-output(width=128, height=128)
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canvas#room-output(width=128, height=128)
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input#roomName(type="text", placeholder="room name")
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button#save write to game data
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//-
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//-
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input#threshold(type="range" min=0 max=64)
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input#threshold(type="range" min=0 max=64)
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br
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br
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@ -67,16 +71,6 @@ html
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span.left use existing tiles
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span.left use existing tiles
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span.right create new tiles
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span.right create new tiles
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br
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input#roomName(placeholder="room name")
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br
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button#save Save
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br
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//-label favour broad strokes | favour details
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//-label favour broad strokes | favour details
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br
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br
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