\ No newline at end of file
diff --git a/index.pug b/index.pug
index 34b2cdf..c2b3e24 100644
--- a/index.pug
+++ b/index.pug
@@ -15,81 +15,82 @@ html
link(rel="stylesheet" type="text/css" href="includes/style.css")
script(src="includes/script.js")
body
- h1 image-to-bitsy
- p
- | convert any image to a
- a(href="https://ledoux.itch.io/bitsy") bitsy
- | room
- p
- a(href="https://github.com/synth-ruiner/bitsy-image-to-room") about
- | | please contact me if you have any issues:
- a(href="https://twitter.com/synth_ruiner") twitter
- | ,
- a(href="mailto:max@tinybird.info") email
+ header
+ h1 image-to-bitsy
+ p convert any image to a #[a(href="https://ledoux.itch.io/bitsy") bitsy] room
+ p.
+ #[a(href="https://github.com/synth-ruiner/bitsy-image-to-room") about]
+ |
+ please contact me if you have any issues:
+ #[a(href="https://twitter.com/synth_ruiner") twitter],
+ #[a(href="mailto:max@tinybird.info") email]
- #game-data.section
- h2 game data
+ .flex-container
+ #game-data.section
+ h2 game data
- textarea#bitsy-data(placeholder="Bitsy data or html")
- include includes/default.bitsy
+ textarea#bitsy-data(placeholder="Bitsy data or html")
+ include includes/default.bitsy
- p paste your game data here
- p (maybe make a backup first)
+ p
+ input.game-data(type="file")
+ p paste or upload your game data (or html) here
+ p (maybe make a backup first)
- #image.section
- h2 image
+ #image.section
+ h2 image
- #croppie
+ #croppie
- input#imageUpload(type="file" accepts="image/*")
+ input#imageUpload(type="file" accepts="image/*")
- #palette.section
- h2 palette
+ #palette.section
+ h2 palette
- form#palettes
- table
- tbody
+ form#palettes
+ table
+ tbody
- #crop.section
- h2 preview
+ #crop.section
+ h2 preview
- canvas#preview(width=128, height=128)
+ canvas#preview(width=128, height=128)
- input#brightness(type="range" min=-255 max=255 value=0)
+ input#brightness(type="range" min=-255 max=255 value=0)
- label(for="brightness") brightness
-
- br
- br
-
- label#never never
- input#threshold(type="range" min=0 max=64 value=64)
- label#always always
- br
- label(for="threshold") create new tiles
- br
-
- //- to do
- input#dithering(type="checkbox")
- label(for="dithering") dithering
-
- //- to do
- input#smoothing(type="checkbox")
- label(for="smoothing") smoothing
-
- #output.section
- h2 output
-
- canvas#room-output(width=128, height=128)
-
- input#roomName(type="text", placeholder="room name")
-
- button#save write to game data
-
- //- to do
-
- //-label favour broad strokes | favour details
+ label(for="brightness") brightness
+ br
br
- //-button Download
\ No newline at end of file
+ label#never never
+ input#threshold(type="range" min=0 max=64 value=64)
+ label#always always
+ br
+ label(for="threshold") create new tiles
+ br
+
+ //- to do
+ input#dithering(type="checkbox")
+ label(for="dithering") dithering
+
+ //- to do
+ input#smoothing(type="checkbox")
+ label(for="smoothing") smoothing
+
+ #output.section
+ h2 output
+
+ canvas#room-output(width=128, height=128)
+
+ input#roomName(type="text", placeholder="room name")
+
+ button#save write to game data
+
+ //- to do
+
+ //-label favour broad strokes | favour details
+
+ br
+
+ //-button Download
\ No newline at end of file
diff --git a/readme.md b/readme.md
index 9233d91..fd128f6 100644
--- a/readme.md
+++ b/readme.md
@@ -50,8 +50,6 @@ if (src.match(/^(file|https)?:\/\/|^\/\//)) {
* select all on clicking game data entry field
* allow user to save output as image, or tweet it :)
* *user can currently right-click -> Save As but the 128x128 size is not great*
-* re-style the damn thing
- * inc. mobile styles
* animate animated tiles
* profile script performance and optimise where most needed
* make brightness slider trigger redraw every so often while being dragged, instead of waiting until drag stop