more to-do updates

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synth-ruiner 2017-12-23 16:15:07 +00:00
parent e5be3d4c3f
commit 8bb4a4bd48
1 changed files with 2 additions and 1 deletions

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@ -64,3 +64,4 @@ if (src.match(/^(file|https)?:\/\/|^\/\//)) {
* add a 'smoothing' stage to remove errant pixels
* allow user to add palettes to game data
* allow user to draw to canvas
* do a 'branching tree' approach to finding the closest tile? i.e. create a 1x1, 2x2, 4x4 version of each tile, so all the broadly darker tiles will sit under '0' and lighter tiles under '1', then tiles that are lighter at the top will sit under '1100', etc... I'm not sure how much more effective this will be or whatever it will give better/faster results but it's worth a try