move 'new tiles' slider to output section

This commit is contained in:
synth-ruiner 2018-03-03 12:49:15 +00:00
parent 0c8e2d2163
commit 7ccae82a33
2 changed files with 8 additions and 11 deletions

View File

@ -5234,4 +5234,4 @@ DLG ITM_0
You found a nice warm cup of tea You found a nice warm cup of tea
VAR a VAR a
42</textarea><p><input class="game-data" type="file"></p><p>paste or upload your game data (or html) here</p><p>(maybe make a backup first)</p></div><div class="section" id="image"><h2>image</h2><div id="croppie"></div><input id="imageUpload" type="file" accepts="image/*"></div><div class="section" id="palette"><h2>palette</h2><form id="palettes"><table><tbody></tbody></table></form></div><div class="section" id="crop"><h2>preview</h2><canvas id="preview" width="128" height="128"></canvas><input id="brightness" type="range" min="-255" max="255" value="0"><label for="brightness">brightness</label><br><br><label id="never">never</label><input id="threshold" type="range" min="0" max="64" value="64"><label id="always"> always</label><br><label for="threshold">create new tiles</label><br></div><div class="section" id="output"><h2>output</h2><canvas id="room-output" width="128" height="128"></canvas><input id="roomName" type="text" placeholder="room name"><button id="save">write to game data</button></div></div></body></html> 42</textarea><p><input class="game-data" type="file"></p><p>paste or upload your game data (or html) here</p><p>(maybe make a backup first)</p></div><div class="section" id="image"><h2>image</h2><div id="croppie"></div><input id="imageUpload" type="file" accepts="image/*"></div><div class="section" id="palette"><h2>palette</h2><form id="palettes"><table><tbody></tbody></table></form></div><div class="section" id="crop"><h2>preview</h2><canvas id="preview" width="128" height="128"></canvas><input id="brightness" type="range" min="-255" max="255" value="0"><label for="brightness">brightness</label></div><div class="section" id="output"><h2>output</h2><canvas id="room-output" width="128" height="128"></canvas><label id="never">never</label><input id="threshold" type="range" min="0" max="64" value="64"><label id="always"> always</label><br><label for="threshold">create new tiles</label><br><input id="roomName" type="text" placeholder="room name"><button id="save">write to game data</button></div></div></body></html>

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@ -60,16 +60,6 @@ html
label(for="brightness") brightness label(for="brightness") brightness
br
br
label#never never
input#threshold(type="range" min=0 max=64 value=64)
label#always always
br
label(for="threshold") create new tiles
br
//- to do //- to do
input#dithering(type="checkbox") input#dithering(type="checkbox")
label(for="dithering") dithering label(for="dithering") dithering
@ -83,6 +73,13 @@ html
canvas#room-output(width=128, height=128) canvas#room-output(width=128, height=128)
label#never never
input#threshold(type="range" min=0 max=64 value=64)
label#always always
br
label(for="threshold") create new tiles
br
input#roomName(type="text", placeholder="room name") input#roomName(type="text", placeholder="room name")
button#save write to game data button#save write to game data