first attempt at creating room
This commit is contained in:
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63cb971aca
commit
512f386c25
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@ -1,6 +1,6 @@
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[package]
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[package]
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name = "pixsy"
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name = "pixsy"
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version = "0.72.5"
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version = "0.72.6"
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description = "convert images to Bitsy rooms"
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description = "convert images to Bitsy rooms"
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authors = ["Max Bradbury <max@tinybird.info>"]
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authors = ["Max Bradbury <max@tinybird.info>"]
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edition = "2018"
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edition = "2018"
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1
TODO.md
1
TODO.md
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@ -8,3 +8,4 @@
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* if "create new bitsy game", add new room as room 0
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* if "create new bitsy game", add new room as room 0
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* actually create room
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* actually create room
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* stats for added room (number of tiles)
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* stats for added room (number of tiles)
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* dedupe "palette from custom colours" functionality
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58
src/lib.rs
58
src/lib.rs
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@ -242,18 +242,40 @@ pub fn add_room() -> String {
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return "No game data loaded".to_string();
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return "No game data loaded".to_string();
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}
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}
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match &state.palette {
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SelectedPalette::None => { return "No palette selected".to_string(); },
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_ => {}
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};
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let mut game = state.game.clone().unwrap();
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let mut game = state.game.clone().unwrap();
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if state.image.is_none() {
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if state.image.is_none() {
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return "No image loaded".to_string();
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return "No image loaded".to_string();
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}
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}
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let palette_id = Some(match &state.palette {
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SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].id.clone(),
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SelectedPalette::Existing { id } => id.clone(),
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SelectedPalette::New { background, foreground } => {
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game.add_palette(bitsy_parser::Palette {
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id: "0".to_string(),
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name: None,
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colours: vec![
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background.clone(),
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foreground.clone(),
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bitsy_parser::Colour { red: 0, green: 0, blue: 0 }
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],
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})
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},
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});
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let width = state.image.as_ref().unwrap().width();
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let width = state.image.as_ref().unwrap().width();
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let height = state.image.as_ref().unwrap().height();
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let height = state.image.as_ref().unwrap().height();
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let columns = (width as f64 / SD as f64).floor() as u32;
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let columns = (width as f64 / SD as f64).floor() as u32;
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let rows = (height as f64 / SD as f64).floor() as u32;
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let rows = (height as f64 / SD as f64).floor() as u32;
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let mut tile_index = 1;
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let mut tile_ids = Vec::new();
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let mut new_tile_count: u32 = 0;
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for column in 0..columns {
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for column in 0..columns {
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for row in 0..rows {
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for row in 0..rows {
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@ -271,25 +293,45 @@ pub fn add_room() -> String {
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let tile = Tile {
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let tile = Tile {
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// "0" will get overwritten to a new, safe tile ID
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// "0" will get overwritten to a new, safe tile ID
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id: "0".to_string(),
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id: "0".to_string(),
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name: tile_name(&state.room_name, &tile_index),
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name: tile_name(&state.room_name, &new_tile_count),
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wall: None,
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wall: None,
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animation_frames: vec![Image { pixels }],
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animation_frames: vec![Image { pixels }],
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colour_id: None
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colour_id: None
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};
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};
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if !game.tiles.contains(&tile) {
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tile_ids.push(
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game.add_tile(tile.clone());
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if game.tiles.contains(&tile) {
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game.tiles.iter().find(|&t| t == &tile).unwrap().id.clone()
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tile_index += 1;
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} else {
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}
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new_tile_count += 1;
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game.add_tile(tile.clone())
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}
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);
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}
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}
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}
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}
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// todo if player selected "create new game", delete room 0 here
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game.add_room(bitsy_parser::Room {
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id: "0".to_string(),
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palette_id,
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name: None,
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tiles: tile_ids,
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items: vec![],
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exits: vec![],
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endings: vec![],
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walls: None
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});
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game.dedupe_tiles();
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game.dedupe_tiles();
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state.game = Some(game.to_owned());
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state.game = Some(game.to_owned());
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"OK".to_string()
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format!(
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"Added room \"{}\" with {} new tiles",
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&state.room_name.as_ref().unwrap_or(&"untitled".to_string()),
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new_tile_count
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)
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}
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}
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#[wasm_bindgen]
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#[wasm_bindgen]
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