fix colour handling issue when importing game data

This commit is contained in:
synth-ruiner 2017-12-23 16:34:16 +00:00
parent 8bb4a4bd48
commit 4d432d9343
2 changed files with 16 additions and 2 deletions

View File

@ -40,7 +40,6 @@ if (src.match(/^(file|https)?:\/\/|^\/\//)) {
## bugs
* certain colours cause palette to fail- I think rgb values below 16 result in a single 0-f value instead of being zero-padded
* output seems to be offset by 1 tile? check whether iteration is from 0-15 or from 1-16
## to do

View File

@ -46,8 +46,18 @@ $(document).ready(function() {
}, 0);
}
function zeroPad(input, desiredLength) {
while (input.length < desiredLength) {
input = "0" + input;
}
return input;
}
function colourToHex(colour) {
return '#' + Number(colour.red).toString(16) + Number(colour.green).toString(16) + Number(colour.blue).toString(16);
return '#' + zeroPad(Number(colour.red ).toString(16), 2)
+ zeroPad(Number(colour.green).toString(16), 2)
+ zeroPad(Number(colour.blue ).toString(16), 2);
}
function hexToColour(hex) {
@ -246,6 +256,11 @@ $(document).ready(function() {
imageData = document.getElementById("room-output").getContext('2d').getImageData(0, 0, 128, 128);
rawData = imageData.data;
/* this seems to go 0-15 initially and then 0-16? ??
_.each(room, function(row, tileY) {
console.log(tileY);
});
*/
_.each(room, function(row, tileY) {
_.each(row, function(tileName, tileX) {
if (_.get(bitsyData, 'tiles.' + tileName + '.bitmap')) {