fix colour handling issue when importing game data
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@ -40,7 +40,6 @@ if (src.match(/^(file|https)?:\/\/|^\/\//)) {
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## bugs
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## bugs
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* certain colours cause palette to fail- I think rgb values below 16 result in a single 0-f value instead of being zero-padded
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* output seems to be offset by 1 tile? check whether iteration is from 0-15 or from 1-16
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* output seems to be offset by 1 tile? check whether iteration is from 0-15 or from 1-16
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## to do
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## to do
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17
script.js
17
script.js
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@ -46,8 +46,18 @@ $(document).ready(function() {
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}, 0);
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}, 0);
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}
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}
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function zeroPad(input, desiredLength) {
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while (input.length < desiredLength) {
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input = "0" + input;
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}
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return input;
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}
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function colourToHex(colour) {
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function colourToHex(colour) {
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return '#' + Number(colour.red).toString(16) + Number(colour.green).toString(16) + Number(colour.blue).toString(16);
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return '#' + zeroPad(Number(colour.red ).toString(16), 2)
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+ zeroPad(Number(colour.green).toString(16), 2)
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+ zeroPad(Number(colour.blue ).toString(16), 2);
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}
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}
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function hexToColour(hex) {
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function hexToColour(hex) {
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@ -246,6 +256,11 @@ $(document).ready(function() {
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imageData = document.getElementById("room-output").getContext('2d').getImageData(0, 0, 128, 128);
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imageData = document.getElementById("room-output").getContext('2d').getImageData(0, 0, 128, 128);
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rawData = imageData.data;
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rawData = imageData.data;
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/* this seems to go 0-15 initially and then 0-16? ??
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_.each(room, function(row, tileY) {
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console.log(tileY);
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});
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*/
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_.each(room, function(row, tileY) {
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_.each(room, function(row, tileY) {
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_.each(row, function(tileName, tileX) {
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_.each(row, function(tileName, tileX) {
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if (_.get(bitsyData, 'tiles.' + tileName + '.bitmap')) {
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if (_.get(bitsyData, 'tiles.' + tileName + '.bitmap')) {
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