wip wtf
This commit is contained in:
parent
47a9bf5c79
commit
0324f5f389
|
@ -13,6 +13,7 @@ crate-type = ["cdylib"]
|
||||||
[dependencies]
|
[dependencies]
|
||||||
base64 = "^0.12.3"
|
base64 = "^0.12.3"
|
||||||
bitsy-parser = "^0.72.5"
|
bitsy-parser = "^0.72.5"
|
||||||
|
dither = "^1.3.9"
|
||||||
image = "^0.23.7"
|
image = "^0.23.7"
|
||||||
json = "^0.12.4"
|
json = "^0.12.4"
|
||||||
lazy_static = "^1.4.0"
|
lazy_static = "^1.4.0"
|
||||||
|
|
|
@ -74,9 +74,12 @@ html(lang="en-gb")
|
||||||
input#colour-foreground(type="color" value="#ffffff")
|
input#colour-foreground(type="color" value="#ffffff")
|
||||||
|
|
||||||
label
|
label
|
||||||
input#dither(type="checkbox" checked=true)
|
|
||||||
| dither
|
| dither
|
||||||
br
|
select#dither
|
||||||
|
option None
|
||||||
|
option(value="Atkinson" selected=true) Atkinson
|
||||||
|
option(value="Bayer4x4") Bayer 4×4
|
||||||
|
option(value="FloydSteinberg") Floyd-Steinberg
|
||||||
|
|
||||||
button.pagination.prev#back-to-image previous
|
button.pagination.prev#back-to-image previous
|
||||||
button.pagination.next#room-next add room
|
button.pagination.next#room-next add room
|
||||||
|
|
67
src/lib.rs
67
src/lib.rs
|
@ -3,6 +3,7 @@
|
||||||
use bitsy_parser::game::Game;
|
use bitsy_parser::game::Game;
|
||||||
use bitsy_parser::image::Image;
|
use bitsy_parser::image::Image;
|
||||||
use bitsy_parser::tile::Tile;
|
use bitsy_parser::tile::Tile;
|
||||||
|
use dither::prelude::Dither;
|
||||||
use image::{GenericImageView, Pixel, DynamicImage};
|
use image::{GenericImageView, Pixel, DynamicImage};
|
||||||
use image::imageops::ColorMap;
|
use image::imageops::ColorMap;
|
||||||
use image::imageops::FilterType::CatmullRom;
|
use image::imageops::FilterType::CatmullRom;
|
||||||
|
@ -27,12 +28,18 @@ enum SelectedPalette {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
enum DitherAlgorithm {
|
||||||
|
Atkinson,
|
||||||
|
Bayer4x4,
|
||||||
|
FloydSteinberg,
|
||||||
|
}
|
||||||
|
|
||||||
struct State {
|
struct State {
|
||||||
game: Option<Game>,
|
game: Option<Game>,
|
||||||
image: Option<DynamicImage>,
|
image: Option<DynamicImage>,
|
||||||
room_name: Option<String>,
|
room_name: Option<String>,
|
||||||
palette: SelectedPalette,
|
palette: SelectedPalette,
|
||||||
dither: bool,
|
dither: Option<DitherAlgorithm>,
|
||||||
brightness: i32,
|
brightness: i32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -43,7 +50,7 @@ lazy_static! {
|
||||||
image: None,
|
image: None,
|
||||||
room_name: None,
|
room_name: None,
|
||||||
palette: SelectedPalette::None,
|
palette: SelectedPalette::None,
|
||||||
dither: true,
|
dither: Some(DitherAlgorithm::Atkinson),
|
||||||
brightness: 0,
|
brightness: 0,
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
@ -126,9 +133,15 @@ pub fn load_image(image_base64: String) -> String {
|
||||||
}
|
}
|
||||||
|
|
||||||
#[wasm_bindgen]
|
#[wasm_bindgen]
|
||||||
pub fn set_dither(dither: bool) {
|
pub fn set_dither(dither: &str) {
|
||||||
let mut state = STATE.lock().unwrap();
|
let mut state = STATE.lock().unwrap();
|
||||||
state.dither = dither;
|
|
||||||
|
state.dither = match dither {
|
||||||
|
"Atkinson" => Some(DitherAlgorithm::Atkinson),
|
||||||
|
"Bayer4x4" => Some(DitherAlgorithm::Bayer4x4),
|
||||||
|
"FloydSteinberg" => Some(DitherAlgorithm::FloydSteinberg),
|
||||||
|
_ => None,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[wasm_bindgen]
|
#[wasm_bindgen]
|
||||||
|
@ -204,25 +217,55 @@ fn render_preview(state: &State) -> DynamicImage {
|
||||||
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
|
let mut buffer = state.image.as_ref().unwrap().clone().into_rgba();
|
||||||
|
|
||||||
let palette = match &state.palette {
|
let palette = match &state.palette {
|
||||||
SelectedPalette::None => bitsy_parser::mock::game_default().palettes[0].clone(),
|
SelectedPalette::None => {
|
||||||
SelectedPalette::Existing { id } => state.game.as_ref().unwrap().get_palette(id).unwrap().clone(),
|
bitsy_parser::mock::game_default().palettes[0].clone()
|
||||||
SelectedPalette::New { background, foreground } => palette_from(background, foreground),
|
},
|
||||||
|
SelectedPalette::Existing { id } => {
|
||||||
|
state.game.as_ref().unwrap().get_palette(id).unwrap().clone()
|
||||||
|
},
|
||||||
|
SelectedPalette::New { background, foreground } => {
|
||||||
|
palette_from(background, foreground)
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
let colour_map = crate::ColourMap::from(&palette);
|
let colour_map = crate::ColourMap::from(&palette);
|
||||||
|
|
||||||
// adjust brightness
|
// adjust brightness
|
||||||
let mut buffer = image::imageops::brighten(&mut buffer, state.brightness);
|
let mut buffer = image::imageops::brighten(
|
||||||
|
&mut buffer,
|
||||||
|
state.brightness
|
||||||
|
);
|
||||||
|
|
||||||
if state.dither {
|
if state.dither.is_some() {
|
||||||
image::imageops::dither(&mut buffer, &colour_map);
|
// image::imageops::dither(&mut buffer, &colour_map);
|
||||||
|
|
||||||
|
// so, what needs doing?
|
||||||
|
// convert the buffer to the format required by the dither crate
|
||||||
|
|
||||||
|
let dither_img = dither::prelude::Img::new(buffer.iter(), 128).unwrap();
|
||||||
|
|
||||||
|
// run the dither according to user preference
|
||||||
|
|
||||||
|
// todo what is the quantise function supposed to be like?
|
||||||
|
// dither::ditherer::ATKINSON.dither(dither_img, colour_map);
|
||||||
|
|
||||||
|
// convert the dither format back to an ImageBuffer
|
||||||
|
// buffer = image::ImageBuffer::new(128, 128); //from_vec(128, 128, pixels).unwrap();
|
||||||
|
//
|
||||||
|
// for pixel in dither_img.iter() {
|
||||||
|
// // todo enumerate?
|
||||||
|
// buffer.put_pixel(0,0, image::Rgba::from([0,0,0,0]));
|
||||||
|
// }
|
||||||
} else {
|
} else {
|
||||||
// just do colour indexing
|
// just do colour indexing
|
||||||
let indices = image::imageops::colorops::index_colors(&mut buffer, &colour_map);
|
let colour_indices = image::imageops::colorops::index_colors(
|
||||||
|
&mut buffer,
|
||||||
|
&colour_map
|
||||||
|
);
|
||||||
|
|
||||||
// todo get rid of magic numbers! what about Bitsy HD?
|
// todo get rid of magic numbers! what about Bitsy HD?
|
||||||
buffer = image::ImageBuffer::from_fn(128, 128, |x, y| -> image::Rgba<u8> {
|
buffer = image::ImageBuffer::from_fn(128, 128, |x, y| -> image::Rgba<u8> {
|
||||||
let p = indices.get_pixel(x, y);
|
let p = colour_indices.get_pixel(x, y);
|
||||||
|
|
||||||
colour_map
|
colour_map
|
||||||
.lookup(p.0[0] as usize)
|
.lookup(p.0[0] as usize)
|
||||||
|
|
Loading…
Reference in New Issue