pixsy/index.pug

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doctype html
html
head
// lodash
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script(src="includes/lodash.min.js")
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// jquery
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script(src="includes/jquery.min.js")
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// croppie
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link(rel="stylesheet" href="includes/croppie.css")
script(src="includes/croppie.js")
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// main stuff
link(rel="stylesheet" type="text/css" href="includes/style.css")
script(src="includes/script.js")
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body
h1 image-to-bitsy
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p
| convert any image to a
a(href="https://ledoux.itch.io/bitsy") bitsy
| room
p
a(href="https://github.com/synth-ruiner/bitsy-image-to-room") about
| | please contact me if you have any issues:
a(href="https://twitter.com/synth_ruiner") twitter
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| ,
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a(href="mailto:max@tinybird.info") email
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#game-data.section
h2 game data
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//-p please back up your game before proceeding
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textarea#bitsy-data(placeholder="Bitsy data or html")
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include includes/default.bitsy
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#image.section
h2 image
#croppie
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input#imageUpload(type="file" accepts="image/*")
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#palette.section
h2 palette
form#palettes
table
tbody
#crop.section
h2 preview
canvas#preview(width=128, height=128)
input#brightness(type="range" min=-255 max=255 value=0)
label(for="brightness") brightness
//- to do
input#dithering(type="checkbox")
label(for="dithering") dithering
//- to do
input#smoothing(type="checkbox")
label(for="smoothing") smoothing
#output.section
h2 output
canvas#room-output(width=128, height=128)
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input#roomName(type="text", placeholder="room name")
button#save write to game data
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//- to do
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input#threshold(type="range" min=0 max=64)
br
label(for="threshold")
span.left use existing tiles
span.right create new tiles
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//-label favour broad strokes | favour details
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br
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//-button Download