2020-10-30 17:50:03 +00:00
|
|
|
use bitsy_parser::game::Game;
|
|
|
|
use bitsy_parser::image::Image;
|
|
|
|
use bitsy_parser::tile::Tile;
|
2020-11-04 15:38:43 +00:00
|
|
|
use image::{GenericImageView, Pixel, DynamicImage};
|
|
|
|
use lazy_static::lazy_static;
|
|
|
|
use std::sync::Mutex;
|
2020-10-30 17:50:03 +00:00
|
|
|
use wasm_bindgen::prelude::*;
|
|
|
|
|
|
|
|
const SD: u32 = 8;
|
|
|
|
|
2020-11-04 15:38:43 +00:00
|
|
|
struct State {
|
2020-11-04 16:11:44 +00:00
|
|
|
game: Option<Game>,
|
|
|
|
image: Option<DynamicImage>,
|
|
|
|
room_name: Option<String>,
|
|
|
|
palette: Option<String>,
|
2020-11-04 15:38:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
lazy_static! {
|
|
|
|
static ref STATE: Mutex<State> = Mutex::new(
|
|
|
|
State {
|
2020-11-04 16:11:44 +00:00
|
|
|
game: None,
|
|
|
|
image: None,
|
|
|
|
room_name: None,
|
|
|
|
palette: None,
|
2020-11-04 15:38:43 +00:00
|
|
|
}
|
|
|
|
);
|
2020-10-30 17:50:03 +00:00
|
|
|
}
|
|
|
|
|
2020-11-04 16:11:44 +00:00
|
|
|
fn tile_name(prefix: &Option<String>, index: &u32) -> Option<String> {
|
|
|
|
if let Some(prefix) = prefix {
|
2020-10-30 17:50:03 +00:00
|
|
|
Some(format!("{} {}", prefix, index))
|
|
|
|
} else {
|
|
|
|
None
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#[wasm_bindgen]
|
2020-11-04 15:38:43 +00:00
|
|
|
pub fn load_default_game() {
|
|
|
|
let mut state = STATE.lock().unwrap();
|
|
|
|
state.game = Some(bitsy_parser::mock::game_default());
|
|
|
|
}
|
|
|
|
|
|
|
|
#[wasm_bindgen]
|
|
|
|
pub fn load_game(game_data: String) -> String {
|
|
|
|
let result = Game::from(game_data);
|
|
|
|
let mut state = STATE.lock().unwrap();
|
|
|
|
|
|
|
|
match result {
|
|
|
|
Ok(game) => {
|
|
|
|
state.game = Some(game);
|
|
|
|
"".to_string()
|
|
|
|
},
|
|
|
|
_ => {
|
|
|
|
state.game = None;
|
|
|
|
format!("{}", result.err().unwrap())
|
|
|
|
}
|
2020-10-30 17:50:03 +00:00
|
|
|
}
|
2020-11-04 15:38:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#[wasm_bindgen]
|
|
|
|
pub fn load_image(image_base64: String) -> String {
|
|
|
|
let mut state = STATE.lock().expect("Couldn't lock application state");
|
|
|
|
|
|
|
|
let image_base64: Vec<&str> = image_base64.split("base64,").collect();
|
|
|
|
let image_base64 = image_base64[1];
|
|
|
|
|
|
|
|
match base64::decode(image_base64) {
|
|
|
|
Ok(image) => {
|
|
|
|
match image::load_from_memory(image.as_ref()) {
|
|
|
|
Ok(image) => {
|
|
|
|
state.image = Some(image);
|
|
|
|
"OK"
|
|
|
|
},
|
|
|
|
_ => {
|
|
|
|
state.image = None;
|
|
|
|
"Couldn't load image"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
_ => {
|
|
|
|
state.image = None;
|
|
|
|
"Couldn't decode image"
|
|
|
|
}
|
|
|
|
}.to_string()
|
|
|
|
}
|
2020-10-30 17:50:03 +00:00
|
|
|
|
2020-11-04 15:38:43 +00:00
|
|
|
#[wasm_bindgen]
|
2020-11-04 16:11:44 +00:00
|
|
|
pub fn set_room_name(room_name: String) {
|
2020-11-04 15:38:43 +00:00
|
|
|
let mut state = STATE.lock().unwrap();
|
2020-10-30 17:50:03 +00:00
|
|
|
|
2020-11-04 16:11:44 +00:00
|
|
|
match room_name.is_empty() {
|
|
|
|
true => { state.room_name = None },
|
|
|
|
false => { state.room_name = Some(room_name) },
|
|
|
|
}
|
2020-11-04 15:38:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#[wasm_bindgen]
|
2020-11-04 16:11:44 +00:00
|
|
|
pub fn add_room() -> String {
|
2020-11-04 15:38:43 +00:00
|
|
|
let mut state = STATE.lock().expect("Couldn't lock application state");
|
|
|
|
|
|
|
|
if state.game.is_none() {
|
|
|
|
return "No game data loaded".to_string();
|
2020-10-30 17:50:03 +00:00
|
|
|
}
|
2020-11-04 15:38:43 +00:00
|
|
|
|
|
|
|
let mut game = state.game.clone().unwrap();
|
|
|
|
|
|
|
|
if state.image.is_none() {
|
|
|
|
return "No image loaded".to_string();
|
2020-10-30 17:50:03 +00:00
|
|
|
}
|
|
|
|
|
2020-11-04 15:38:43 +00:00
|
|
|
let width = state.image.as_ref().unwrap().width();
|
|
|
|
let height = state.image.as_ref().unwrap().height();
|
2020-10-30 17:50:03 +00:00
|
|
|
let columns = (width as f64 / SD as f64).floor() as u32;
|
|
|
|
let rows = (height as f64 / SD as f64).floor() as u32;
|
|
|
|
|
|
|
|
let mut tile_index = 1;
|
|
|
|
|
|
|
|
for column in 0..columns {
|
|
|
|
for row in 0..rows {
|
|
|
|
let mut pixels = Vec::with_capacity(64);
|
|
|
|
|
|
|
|
for y in (row * SD)..((row + 1) * SD) {
|
|
|
|
for x in (column * SD)..((column + 1) * SD) {
|
2020-11-04 15:38:43 +00:00
|
|
|
let pixel = state.image.as_ref().unwrap().get_pixel(x, y).to_rgb();
|
2020-10-30 17:50:03 +00:00
|
|
|
let total = pixel[0] as u32 + pixel[1] as u32 + pixel[2] as u32;
|
|
|
|
// is each channel brighter than 128/255 on average?
|
|
|
|
pixels.push(if total >= 384 {1} else {0});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
let tile = Tile {
|
2020-11-04 15:38:43 +00:00
|
|
|
// "0" will get overwritten to a new, safe tile ID
|
2020-10-30 17:50:03 +00:00
|
|
|
id: "0".to_string(),
|
2020-11-04 16:11:44 +00:00
|
|
|
name: tile_name(&state.room_name, &tile_index),
|
2020-10-30 17:50:03 +00:00
|
|
|
wall: None,
|
|
|
|
animation_frames: vec![Image { pixels }],
|
|
|
|
colour_id: None
|
|
|
|
};
|
|
|
|
|
|
|
|
if !game.tiles.contains(&tile) {
|
|
|
|
game.add_tile(tile.clone());
|
|
|
|
|
|
|
|
tile_index += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
game.dedupe_tiles();
|
2020-11-04 15:38:43 +00:00
|
|
|
|
|
|
|
state.game = Some(game.to_owned());
|
|
|
|
|
|
|
|
"OK".to_string()
|
|
|
|
}
|
|
|
|
|
|
|
|
#[wasm_bindgen]
|
|
|
|
pub fn output() -> String {
|
|
|
|
let state = STATE.lock().unwrap();
|
|
|
|
|
|
|
|
match &state.game {
|
|
|
|
Some(game) => game.to_string(),
|
|
|
|
None => "No game loaded".to_string(),
|
|
|
|
}
|
2020-10-30 17:50:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
#[cfg(test)]
|
|
|
|
mod test {
|
2020-11-04 15:38:43 +00:00
|
|
|
use crate::{add_tiles, load_image, load_default_game, output};
|
2020-10-30 17:50:03 +00:00
|
|
|
|
|
|
|
#[test]
|
|
|
|
fn example() {
|
2020-11-04 15:38:43 +00:00
|
|
|
load_default_game();
|
|
|
|
load_image(include_str!("test-resources/test.png.base64").to_string());
|
|
|
|
add_tiles();
|
|
|
|
|
|
|
|
assert_eq!(output(), include_str!("test-resources/expected.bitsy"));
|
2020-10-30 17:50:03 +00:00
|
|
|
}
|
|
|
|
}
|