use eframe::epi::Frame; use eframe::egui::CtxRef; use peachy::{Colour, Config, Game, Palette}; struct EditorState { game: Option, // selected_palette: Option<&Palette>, } impl epi::App for EditorState { fn update(&mut self, ctx: &CtxRef, frame: &mut Frame<'_>) { egui::TopPanel::top("top_panel").show(ctx, |ui| { egui::menu::bar(ui, |ui| { egui::menu::menu(ui, "File", |ui| { if ui.button("Quit").clicked() { frame.quit(); } }); }); }); egui::SidePanel::left("side_panel", 200.0).show(ctx, |ui| { ui.heading("Side Panel"); ui.horizontal(|ui| { ui.label("Blah blah…"); }); // if let Some(game) = &mut self.game { // // todo colour picker // // todo tool picker // // todo collapsing panels for different things? buttons to launch browse windows? // } }); egui::CentralPanel::default().show(ctx, |ui| { // todo if game is none, add a "load project" window? if let Some(game) = &mut self.game { // for palette in &mut game.palettes { // } // todo store selected palette in application state // todo show palette window if selected let palette = game.find_palette("example palette".into()); if let Some(palette) = palette { egui::Window::new(&palette.name) .default_width(200.0) .collapsible(false) .show(ctx, |ui| { ui.label("palette name"); ui.text_edit_singleline(&mut palette.name); }); } } }); } fn name(&self) -> &str { "peachy" } } fn main() { // testing… let state = EditorState { game: Some(Game { config: Config { name: Some("example".into()), width: 16, height: 9, tick: 400, starting_room: None, version: (0, 1) }, entities: vec![], images: vec![], palettes: vec![ Palette { name: "example palette".into(), colours: vec![ Colour { red: 79, green: 30, blue: 69 }, Colour { red: 150, green: 48, blue: 87 }, Colour { red: 215, green: 68, blue: 89 }, Colour { red: 235, green: 112, blue: 96 }, Colour { red: 255, green: 179, blue: 131 }, Colour { red: 255, green: 255, blue: 255 }, Colour { red: 127, green: 227, blue: 187 }, Colour { red: 92, green: 187, blue: 196 }, Colour { red: 69, green: 126, blue: 163 }, Colour { red: 56, green: 66, blue: 118 }, Colour { red: 50, green: 36, blue: 81 } ]}, ], scenes: vec![], tiles: vec![], music: vec![] }) }; let native_options = eframe::NativeOptions::default(); eframe::run_native(Box::new(state), native_options); }