error/success handling (user feedback)
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@@ -41,6 +41,11 @@ pub fn load_additional(game_data: String) -> String {
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#[wasm_bindgen]
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pub fn merge() -> String {
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let state = STATE.lock().unwrap();
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if state.main.is_none() || state.additional.is_none() {
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return "".to_string();
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}
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let mut main = state.main.clone().unwrap();
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let additional = state.additional.clone().unwrap();
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main.merge(additional);
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