woo! application state!
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@ -10,5 +10,6 @@ edition = "2018"
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crate-type = ["cdylib"]
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[dependencies]
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"bitsy-parser" = "^0.71.1"
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"bitsy-parser" = "^0.72.0"
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"lazy_static" = "^1.4.0"
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"wasm-bindgen" = "^0.2.64"
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26
index.js
26
index.js
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@ -1,13 +1,27 @@
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import init, {merge} from './pkg/bitsy_merge.js';
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import init, {load_main, load_additional, merge} from './pkg/mixsy.js';
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async function run() {
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await init();
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document.getElementById('merge').addEventListener('click', () => {
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let a = document.getElementById('a').value;
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let b = document.getElementById('b').value;
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document.getElementById('c').value = merge(a, b);
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})
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const main = document.getElementById('a');
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const additional = document.getElementById('b');
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const output = document.getElementById('c');
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const merge_button = document.getElementById('merge');
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main.addEventListener('change', () => {
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console.debug(load_main(main.value));
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});
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additional.addEventListener('change', () => {
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console.debug(load_additional(additional.value));
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});
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function mix() {
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output.value = merge();
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}
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merge_button.addEventListener('click', mix);
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merge_button.addEventListener('touchend', mix);
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}
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run();
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48
src/lib.rs
48
src/lib.rs
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@ -1,22 +1,48 @@
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use wasm_bindgen::prelude::*;
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use bitsy_parser::game::Game;
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use lazy_static::lazy_static;
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use std::sync::Mutex;
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use wasm_bindgen::prelude::*;
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struct State {
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main: Option<Game>,
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additional: Option<Game>,
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}
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lazy_static! {
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static ref STATE: Mutex<State> = Mutex::new(State { main: None, additional: None});
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}
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// TODO DEDUPE
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#[wasm_bindgen]
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pub fn merge(a: String, b: String) -> String {
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let main = Game::from(a);
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let additional = Game::from(b);
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pub fn load_main(game_data: String) -> String {
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let game = Game::from(game_data);
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if main.is_err() {
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return "Couldn't parse main game.".to_string();
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if game.is_ok() {
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STATE.lock().unwrap().main = Some(game.unwrap());
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"OK!"
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} else {
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"Could not parse game data"
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}.to_string()
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}
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if additional.is_err() {
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return "Couldn't parse additional game.".to_string();
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#[wasm_bindgen]
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pub fn load_additional(game_data: String) -> String {
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let game = Game::from(game_data);
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if game.is_ok() {
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STATE.lock().unwrap().additional = Some(game.unwrap());
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"OK!"
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} else {
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"Could not parse game data"
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}.to_string()
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}
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let mut main = main.unwrap();
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let additional = additional.unwrap();
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#[wasm_bindgen]
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pub fn merge() -> String {
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let state = STATE.lock().unwrap();
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let mut main = state.main.clone().unwrap();
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let additional = state.additional.clone().unwrap();
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main.merge(additional);
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main.dedupe_tiles();
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main.to_string()
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