basic functionality
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38d0476054
commit
7db4d7e659
51
src/main.rs
51
src/main.rs
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@ -1,8 +1,9 @@
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#![windows_subsystem = "windows"]
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#![windows_subsystem = "windows"]
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use bitsy_parser::game::Game;
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use gio::prelude::*;
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use gio::prelude::*;
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use gtk::prelude::*;
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use gtk::prelude::*;
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use gtk::{Orientation, Adjustment};
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use gtk::Orientation;
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use std::env::args;
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use std::env::args;
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const SPACING: i32 = 16;
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const SPACING: i32 = 16;
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@ -30,7 +31,7 @@ fn error_popup(message: &str) {
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});
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});
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}
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}
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fn add_text_box(container: >k::Box, label: &str) -> gtk::TextView {
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fn add_text_box(container: >k::Box, label: &str) -> gtk::TextBuffer {
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let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
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let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
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vertical.set_property_expand(true);
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vertical.set_property_expand(true);
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@ -42,12 +43,31 @@ fn add_text_box(container: >k::Box, label: &str) -> gtk::TextView {
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let scrolled_window = gtk::ScrolledWindow::new(h, v);
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let scrolled_window = gtk::ScrolledWindow::new(h, v);
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scrolled_window.set_property_expand(true);
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scrolled_window.set_property_expand(true);
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let text_view = gtk::TextView::new();
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let text_view = gtk::TextView::new();
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text_view.set_property_monospace(true);
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scrolled_window.add(&text_view);
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scrolled_window.add(&text_view);
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vertical.add(&scrolled_window);
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vertical.add(&scrolled_window);
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container.add(&vertical);
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container.add(&vertical);
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text_view
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text_view.get_buffer().unwrap()
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}
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fn parse_or_error(game_data: String, label: &str) -> Result<Game, ()> {
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let main = Game::from(game_data);
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if main.is_ok() {
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Ok(main.unwrap())
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} else {
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error_popup(&format!(
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"Couldn't parse {} game data: {:?}",
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label,
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main.unwrap_err()));
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Err(())
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}
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}
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fn buffer_to_string(buffer: >k::TextBuffer) -> String {
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let (start, end) = &buffer.get_bounds();
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buffer.get_text(start, end, false).unwrap().to_string()
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}
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}
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fn build_ui(application: >k::Application) {
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fn build_ui(application: >k::Application) {
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@ -60,13 +80,32 @@ fn build_ui(application: >k::Application) {
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let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
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let vertical = gtk::Box::new(Orientation::Vertical, SPACING);
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let input_main = add_text_box(&vertical, "main game data");
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let buffer_main = add_text_box(&vertical, "main game data");
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let input_additional = add_text_box(&vertical, "additional game data");
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let buffer_additional = add_text_box(&vertical, "additional game data");
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let button = gtk::Button::with_label("mix!");
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let button = gtk::Button::with_label("mix!");
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vertical.add(&button);
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vertical.add(&button);
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let output = add_text_box(&vertical, "output");
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let separator = gtk::Separator::new(Orientation::Vertical);
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vertical.add(&separator);
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let buffer_output = add_text_box(&vertical, "output");
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button.connect_clicked(move |_| {
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let main = buffer_to_string(&buffer_main);
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let additional = buffer_to_string(&buffer_additional);
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let main = parse_or_error(main, "main");
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let additional = parse_or_error(additional, "additional");
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if main.is_ok() && additional.is_ok() {
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let mut main = main.unwrap();
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let additional = additional.unwrap();
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main.merge(additional);
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buffer_output.set_text(&main.to_string());
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}
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});
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window.add(&vertical);
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window.add(&vertical);
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window.show_all();
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window.show_all();
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