endless-mines/index.html

634 lines
14 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<title>endless mines</title>
<style type="text/css">
@font-face {
font-family: Helsinki;
font-weight: normal;
src: url(helsinki.ttf);
}
html {
background-color: #272822;
margin: 0;
height: 100vh;
width: 100vw;
overflow: hidden;
font-family: Helsinki;
}
body {
height: 100vh;
margin: 0 auto;
width: 100vmin;
}
#game {
background-color: #1b1c17;
float: left;
margin: 0 auto;
height: 90vmin;
}
#stats {
height: 10vmin;
width: 100vmin;
float: left;
background: #768087;
background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#768087), color-stop(100%,#53595e));
background: -webkit-linear-gradient(top, #768087 0%,#53595e 100%);
background: -o-linear-gradient(top, #768087 0%,#53595e 100%);
background: -ms-linear-gradient(top, #768087 0%,#53595e 100%);
background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#768087', endColorstr='#53595e',GradientType=0 );
}
#stats div {
float: left;
font-size: 5.4vmin;
margin: 2vmin 4vmin;
width: auto;
}
#gameOver, #setup {
position: absolute;
width: 100vmin;
height: 90vmin;
background-color: rgba(0,0,0,0.3);
}
#setup {
height: 100vmin;
}
#setup h1 {
margin-top: 8vmin;
margin-bottom: 8vmin;
}
#setup h2 {
margin-top: 0;
}
#setup h2,
#setup label {
margin: 4vmin 3.5vmin;
font-size: 6vmin;
color: #fe7ac6;
text-shadow: 0.5vmin 0.5vmin 0 #a4f4b4; /* x y blur-radius colour */
}
#setup div.centre {
position: absolute;
left: 10vmin;
}
input[type="radio"] {
display: none;
}
/* after checked input */
input:checked + label {
border: 1vmin dotted #a4f4b4;
border-radius: 2vmin;
padding: 1vmin 2vmin;
}
button {
font-family: Helsinki;
font-size: 6vmin;
border-radius: 2vmin;
padding: 2vmin;
margin: 0 auto;
box-shadow: 1vmin 1vmin 0 #000;
border: none;
position: absolute;
left: 38vmin;
top: 59vmin;
background: #768087;
background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#768087), color-stop(100%,#53595e));
background: -webkit-linear-gradient(top, #768087 0%,#53595e 100%);
background: -o-linear-gradient(top, #768087 0%,#53595e 100%);
background: -ms-linear-gradient(top, #768087 0%,#53595e 100%);
background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#768087', endColorstr='#53595e',GradientType=0 );
}
h1, h2 {
text-align: center;
}
h1 {
color: #a4f4b4;
font-size: 12vmin;
margin: 16vmin 0;
text-shadow: 1vmin 1vmin 0 #fe7ac6; /* x y blur-radius colour */
}
ul {
float: left;
clear: both;
list-style-type: none;
padding: 0;
margin: 0;
}
li {
color: white;
font-size: 8vmin;
padding: 1vmin;
padding-top: 0.5vmin;
padding-bottom: 1.5vmin;
text-align: center;
vertical-align: middle;
float: left;
height: 8vmin;
width: 8vmin;
background-color: #454e52;
border-radius: 2vmin;
cursor: default;
}
li.revealed {
background-color: #1b1c17;
}
li:not(.revealed):hover {
background-color: #a0a9af;
}
li.flagged {
background-color: #b5fe52;
}
li.flagged:hover {
background-color: #c6fe7a;
}
li.mine.revealed {
background-color: #d23000;
}
li.mines1 {
color: #c6fe7a;
}
li.mines2 {
color: #7ac5fe;
}
li.mines3 {
color: #fe7ac6;
}
li.mines4 {
color: #b17afe;
}
li.mines5 {
color: #feb27a;
}
li.mines6 {
color: #7afeb2;
}
li.mines7 {
color: #d74600;
}
li.mines8 {
color: #8c4600;
}
</style>
<script src="jquery-2.1.3.min.js"></script>
<script>
var gameBoardWidth = 10;
var gameBoardHeight = 9;
var score = 0;
var bombs = 1;
var firstClick = true;
var currentlyIterating = false;
var mineChance = 0.2;
var inputEnabled = true;
var clickholdMs = 200;
var timeout; //hold timer
var mouseHeld = false;
$(document).ready(function() {
function drawGameBoard() {
$('#game').html("");
for (var i = 0; i < gameBoardHeight; i++) {
$('#game').append("<ul></ul>");
}
$('#game ul').each(function() {
for (var i = 0; i < gameBoardWidth; i++) {
if (Math.random() < mineChance) {
$(this).append('<li class="mine"></li>');
} else {
$(this).append("<li></li>");
}
}
});
}
$.fn.checkRow = function() {
//unclicked tiles
if ($(this).children('li:not(.revealed):not(.flagged)').length > 0) {
return false;
}
//incorrectly flagged tiles
if ($(this).children('li.flagged:not(.mine)').length > 0) {
return false;
}
//clicked mines
if ($(this).children('li.revealed.mine').length > 0) {
return false;
}
return true;
}
window.removeClearedRows = function() {
var rowsToRemove = $('#game ul:not(.removing)').filter(function() {
return $(this).checkRow();
});
var numRowsToRemove = rowsToRemove.length;
if (rowsToRemove.length == 0) return;
rowsToRemove.addClass("removing");
rowsToRemove.each(function() {
score += $(this).children('.mine').length;
//add new row on bottom
$('#game').append('<ul></ul>');
for (var i = 0; i < gameBoardWidth; i++) {
if (Math.random() < mineChance) {
$('#game ul').last().append('<li class="mine"></li>');
} else {
$('#game ul').last().append('<li></li>');
}
}
});
inputEnabled = false;
rowsToRemove.slideUp("slow", function() {
$(this).remove();
$('li.revealed:not(.mine)').each(function() {
$(this).text(
$(this).countMinesText()
);
//remove "mines1" etc
var mine = $(this).hasClass("mine");
$(this).removeAttr("class");
if (mine) {
$(this).addClass("mine");
} else {
$(this).addClass(
"mines" + $(this).countMinesText()
);
}
$(this).addClass("revealed");
});
//refresh last row to reflect new rows beneath
$('li.revealed').last().parent().children('li.revealed').mouseup();
//click blank tiles
$('li.revealed:not(.mine):empty').mouseup();
//this is a bit of a hack :( oh well
$('ul:gt(' + gameBoardHeight + ')').remove();
});
//this is a bit of a hack :( oh well
$('ul:gt(' + gameBoardHeight + ')').remove();
inputEnabled = true;
}
function updateScore() {
$('#score').text("Score: " + score);
}
function isGameOver() {
return ($('ul').has('.mine.revealed').length == gameBoardHeight);
}
function checkGameOver() {
if (isGameOver()) {
$('#gameOver').show();
}
}
function updateMinesLeft() {
//unflagged mines - revealed mines - flagged not-mines
$('#mines').text(
"Mines left: "
+ ($('.mine:not(.flagged)').length
- $('.mine.revealed').length
- $('li:not(.mine).flagged').length)
);
}
$.fn.rowScore = function() {
return $(this).children('.mine').length;
}
$.fn.rowAbove = function() {
return $(this).parent('ul').prev();
}
$.fn.rowBelow = function() {
return $(this).parent('ul').next();
}
$.fn.getX = function() {
return $(this).index();
}
$.fn.getY = function() {
return $(this).parent('ul').index();
}
$.fn.isMine = function() {
return $(this).hasClass("mine");
}
$.fn.countMinesAdjacent = function() {
var count = 0;
$.each($(this).getAdjacentTiles(), function() {
if ($(this).isMine()) {
count++;
}
});
return count;
}
$.fn.getAdjacentTiles = function() {
var adjacentTiles = $('');
//row above
if ($(this).getY() > 0) {
if ($(this).getX() > 0) {
adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX() - 1).toArray());
}
adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX()).toArray());
if ($(this).getX() < (gameBoardWidth - 1)) {
adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX() + 1).toArray());
}
}
//this row
if ($(this).getX() > 0) {
adjacentTiles = adjacentTiles.add($(this).prev().toArray());
}
if ($(this).getX() < (gameBoardWidth - 1)) {
adjacentTiles = adjacentTiles.add($(this).next().toArray());
}
//row below
if ($(this).getY() < (gameBoardHeight - 1)) {
if ($(this).getX() > 0) {
adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX() - 1).toArray());
}
adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX()).toArray());
if ($(this).getX() < (gameBoardWidth - 1)) {
adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX() + 1).toArray());
}
}
return adjacentTiles;
}
$.fn.countMinesText = function() {
return $(this).countMinesAdjacent().toString().replace("0", "");
}
$('input[type="radio"]').on("change", function() {
switch ($(this).val()) {
case "easy":
mineChance = 0.13;
break;
case "normal":
mineChance = 0.2;
break;
case "hard":
mineChance = 0.285;
break;
}
});
$('#gameOver button').on("click", function() {
//reset game board
drawGameBoard();
$('#gameOver').hide();
$('#setup').show();
});
$('#setup button').on("click", function() {
//reset stats
firstClick = true;
score = 0;
mines = 0;
updateScore();
updateMinesLeft();
$('#setup').hide();
});
$.fn.leftClick = function(automated) {
if (!automated) automated = false;
//don't want first click to be a mine
if (firstClick) {
var x = $(this).getX();
x = (x >= 1) ? x : 1;
x = (x <= gameBoardWidth - 2) ? x : gameBoardWidth - 2;
var y = $(this).getY();
y = (y >= 1) ? y : 1;
y = (y <= gameBoardHeight - 2) ? y : gameBoardHeight - 2;
$('ul').eq(y - 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
$('ul').eq(y ).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
$('ul').eq(y + 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
firstClick = false;
}
if ($(this).hasClass("flagged")) {
return;
}
if ($(this).isMine()) {
$(this).addClass("revealed");
//game over, or lose a life, or whatever
//...
} else if (!automated && parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
//already clicked; use middle click reveal functionality
//number of flags matches number of adjacent mines
$(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').each(function() {
$(this).mouseup();
});
} else {
$(this).addClass("revealed");
$(this).text(
$(this).countMinesText()
);
$(this).addClass("mines" + $(this).countMinesAdjacent());
//if no mines adjacent, cascade!
if ($(this).countMinesAdjacent() == 0) {
$(this).getAdjacentTiles().filter(':not(.revealed)').mouseup();
}
}
firstClick = false;
}
$.fn.middleClick = function() {
//number of flags matches number of adjacent mines
if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
$(this).getAdjacentTiles().filter(':not(.flagged)').each(function() {
$(this).mouseup();
});
}
}
$.fn.rightClick = function() {
if ($(this).hasClass("revealed")) {
//deploy a bomb!
//...
} else {
$(this).toggleClass("flagged");
}
clearTimeout(timeout);
}
$(document).on("contextmenu", "li", function(event) {
event.preventDefault();
});
$(document).on("mousedown touchstart", "li", function(event) {
var x = $(this).getX();
var y = $(this).getY();
timeout = setTimeout(function() {
$('ul:eq(' + y + ') li:eq(' + x + ')').rightClick();
mouseHeld = true;
}, clickholdMs);
});
$(document).on("mouseleave", "li", function(event) {
clearTimeout(timeout);
});
$(document).on("mouseup touchend", "li", function(event) {
event.preventDefault();
clearTimeout(timeout);
if (!inputEnabled) return;
if (mouseHeld) {
mouseHeld = false;
return;
}
switch (event.which) {
case 3:
$(this).rightClick();
break;
case 2:
$(this).middleClick();
break;
case 1:
$(this).leftClick();
break;
default:
$(this).leftClick(true); //automated
break;
}
removeClearedRows();
checkGameOver();
updateScore();
updateMinesLeft();
});
//instantiate the game
drawGameBoard();
$('#gameOver').hide();
});
</script>
</head>
<body>
<div id="game"></div>
<div id="stats">
<div id="score">Score: 0</div>
<div id="bombs" style="display: none;">Bombs: 0</div>
<div id="mines">Mines left: 0</div>
</div>
<div id="gameOver">
<h1>game over</h1>
<button>reset</button>
</div>
<div id="setup">
<h1>endless mines</h1>
<h2>Difficulty</h2>
<div class="centre">
<input type="radio" name="difficulty" id="difficultyEasy" value="easy">
<label for="difficultyEasy">Easy</label>
<input type="radio" name="difficulty" id="difficultyNormal" value="normal" checked>
<label for="difficultyNormal">Normal</label>
<input type="radio" name="difficulty" id="difficultyHard" value="hard">
<label for="difficultyHard">Hard</label>
</div>
<button>start</button>
</div>
</body>
</html>