745 lines
17 KiB
HTML
745 lines
17 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>endless mines</title>
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<style type="text/css">
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@font-face {
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font-family: Helsinki;
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font-weight: normal;
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src: url(helsinki.ttf);
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}
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html {
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background-color: #272822;
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margin: 0;
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height: 100vh;
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width: 100vw;
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overflow: hidden;
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font-family: Helsinki;
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-webkit-user-select: none;
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}
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body {
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height: 100vh;
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margin: 0 auto;
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width: 100vmin;
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}
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#game {
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background-color: #1b1c17;
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float: left;
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margin: 0 auto;
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height: 90vmin;
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}
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#stats {
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height: 10vmin;
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width: 100vmin;
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float: left;
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background: #768087;
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background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
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background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#768087), color-stop(100%,#53595e));
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background: -webkit-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -o-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -ms-linear-gradient(top, #768087 0%,#53595e 100%);
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background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#768087', endColorstr='#53595e',GradientType=0 );
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}
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#stats button {
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margin: 1vmin;
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float: right;
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font-family: Helsinki;
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font-size: 3vmin;
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border-radius: 2vmin;
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padding: 1.75vmin;
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box-shadow: 0.5vmin 0.5vmin 0 #000;
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border: 0.4vmin solid #454e52;
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position: relative;
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top: auto;
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left: auto;
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}
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#stats div {
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float: left;
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font-size: 5.4vmin;
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margin: 2vmin 4vmin;
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width: auto;
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}
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#gameOver, #setup {
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position: absolute;
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width: 100vmin;
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height: 90vmin;
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background-color: rgba(0,0,0,0.3);
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}
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#setup {
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height: 100vmin;
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}
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#setup h1 {
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}
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#setup h2 {
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margin-top: 0;
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}
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#setup h2,
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#setup label {
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margin: 4vmin 3.5vmin;
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font-size: 6vmin;
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color: #fe7ac6;
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text-shadow: 0.5vmin 0.5vmin 0 #a4f4b4; /* x y blur-radius colour */
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}
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#setup div.centre {
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position: absolute;
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left: 10vmin;
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}
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input[type="radio"] {
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display: none;
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}
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/* after checked input */
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input:checked + label {
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border: 1vmin dotted #a4f4b4;
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border-radius: 2vmin;
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padding: 1vmin 2vmin;
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}
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button {
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font-family: Helsinki;
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font-size: 6vmin;
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border-radius: 2vmin;
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padding: 2vmin;
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margin: 0 auto;
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box-shadow: 1vmin 1vmin 0 #000;
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border: none;
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position: absolute;
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left: 38vmin;
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top: 75vmin;
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background: #768087;
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background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
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background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#768087), color-stop(100%,#53595e));
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background: -webkit-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -o-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -ms-linear-gradient(top, #768087 0%,#53595e 100%);
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background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#768087', endColorstr='#53595e',GradientType=0 );
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}
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button.cancel {
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right: 20vmin;
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left: auto;
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}
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h1, h2 {
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text-align: center;
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}
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h1 {
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color: #a4f4b4;
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font-size: 12vmin;
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margin-top: 6vmin;
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margin-bottom: 6vmin;
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text-shadow: 1vmin 1vmin 0 #fe7ac6; /* x y blur-radius colour */
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}
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ul {
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float: left;
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clear: both;
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list-style-type: none;
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padding: 0;
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margin: 0;
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}
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li {
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color: white;
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font-size: 8vmin;
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padding: 1vmin;
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padding-top: 0.5vmin;
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padding-bottom: 1.5vmin;
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text-align: center;
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vertical-align: middle;
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float: left;
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height: 8vmin;
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width: 8vmin;
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background-color: #454e52;
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border-radius: 2vmin;
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cursor: default;
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}
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li.revealed {
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background-color: #1b1c17;
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}
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li:not(.revealed):hover {
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background-color: #a0a9af;
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}
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li.flagged {
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background-color: #b5fe52;
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}
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li.flagged:hover {
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background-color: #c6fe7a;
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}
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li.mine.revealed {
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background-color: #d23000;
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color: #000;
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}
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li.mines1 {
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color: #c6fe7a;
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}
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li.mines2 {
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color: #7ac5fe;
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}
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li.mines3 {
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color: #fe7ac6;
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}
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li.mines4 {
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color: #b17afe;
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}
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li.mines5 {
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color: #feb27a;
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}
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li.mines6 {
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color: #7afeb2;
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}
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li.mines7 {
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color: #d74600;
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}
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li.mines8 {
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color: #8c4600;
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}
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p {
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color: #fff;
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font-size: 4.3vmin;
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padding: 0 10vmin;
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}
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strong {
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color: #fe7ac6;
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}
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</style>
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<script src="jquery-2.1.3.min.js"></script>
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<script>
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var gameBoardWidth = 10;
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var gameBoardHeight = 9;
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var score = 0;
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var firstClick = true;
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var currentlyIterating = false;
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var mineChance = 0.2;
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var clickholdMs = 200;
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var timeout; //hold timer
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var mouseHeld = false;
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$(document).ready(function() {
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function drawGameBoard() {
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$('#game').html("");
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for (var i = 0; i < gameBoardHeight; i++) {
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$('#game').append("<ul></ul>");
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}
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$('#game ul').each(function() {
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for (var i = 0; i < gameBoardWidth; i++) {
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$(this).append(newTile());
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}
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});
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}
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function newTile() {
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if (Math.random() < mineChance) {
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return '<li class="mine"></li>';
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} else {
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return '<li></li>';
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}
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}
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$.fn.checkRow = function() {
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//unclicked tiles
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if ($(this).children('li:not(.revealed):not(.flagged)').length > 0) {
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return false;
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}
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//incorrectly flagged tiles
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if ($(this).children('li.flagged:not(.mine)').length > 0) {
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return false;
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}
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//clicked mines
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if ($(this).children('li.revealed.mine').length > 0) {
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return false;
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}
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return true;
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}
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$.fn.checkColumn = function() {
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//unclicked tiles
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if ($(this).column().filter(':not(.revealed):not(.flagged)').length > 0) {
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return false;
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}
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//incorrectly flagged tiles
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if ($(this).column().filter('.flagged:not(.mine)').length > 0) {
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return false;
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}
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//clicked mines
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if ($(this).column().filter('.revealed.mine').length > 0) {
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return false;
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}
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return true;
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}
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window.removeClearedRows = function() {
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var rowsToRemove = $('#game ul:not(.removing)').filter(function() {
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return $(this).checkRow();
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});
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var numRowsToRemove = rowsToRemove.length;
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if (numRowsToRemove == 0) return;
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rowsToRemove.addClass("removing");
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rowsToRemove.each(function() {
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score += $(this).children('.mine').length;
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});
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rowsToRemove.slideUp("slow", function() {
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$(this).remove();
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//add new row on bottom
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$('#game').append('<ul></ul>');
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for (var i = 0; i < gameBoardWidth; i++) {
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$('#game ul').last().append(newTile());
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}
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refreshMineCounts();
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//click blank tiles
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$('li.revealed:not(.mine):empty').mouseup();
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});
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}
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window.removeClearedColumns = function() {
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var columnsToRemove = $('ul:not(.removing):eq(0) li:not(.removing)').filter(function() {
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return $(this).checkColumn();
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});
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if (columnsToRemove.length == 0) return;
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columnsToRemove.addClass("removing");
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columnsToRemove.each(function() {
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score += $(this).column().filter('.mine').length;
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});
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columnsToRemove.each(function() {
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$(this).column().animate({width: 0, borderRadius: 0, padding: 0}, "slow", function() {
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$(this).parent().append(newTile());
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$(this).remove();
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refreshMineCounts();
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//click blank tiles
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$('li.revealed:not(.mine):empty').mouseup();
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});
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});
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}
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function refreshMineCounts() {
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$('li.revealed:not(.mine)').each(function() {
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$(this).text(
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$(this).countMinesText()
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);
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//remove "mines1" etc
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var mine = $(this).hasClass("mine");
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$(this).removeAttr("class");
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if (mine) {
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$(this).addClass("mine");
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} else {
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$(this).addClass(
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"mines" + $(this).countMinesText()
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);
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}
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$(this).addClass("revealed");
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});
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}
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function updateScore() {
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$('#score').text("Score: " + score);
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}
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function isGameOver() {
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return ($('ul').has('.mine.revealed').length == gameBoardHeight);
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}
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function checkGameOver() {
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if (isGameOver()) {
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$('#gameOver').show();
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}
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}
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function updateMinesLeft() {
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//unflagged mines - revealed mines - flagged not-mines
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$('#mines').text(
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"Mines left: "
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+ ($('.mine:not(.flagged)').length
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- $('.mine.revealed').length
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- $('li:not(.mine).flagged').length)
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);
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}
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$.fn.rowScore = function() {
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return $(this).children('.mine').length;
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}
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$.fn.rowAbove = function() {
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return $(this).parent('ul').prev();
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}
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$.fn.rowBelow = function() {
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return $(this).parent('ul').next();
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}
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$.fn.column = function() {
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var x = $(this).getX();
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var column = $('');
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$('ul').each(function() {
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column = column.add($(this).children().eq(x));
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});
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return column;
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}
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$.fn.getX = function() {
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return $(this).index();
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}
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$.fn.getY = function() {
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return $(this).parent('ul').index();
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}
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$.fn.isMine = function() {
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return $(this).hasClass("mine");
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}
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$.fn.countMinesAdjacent = function() {
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var count = 0;
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$.each($(this).getAdjacentTiles(), function() {
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if ($(this).isMine()) {
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count++;
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}
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});
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return count;
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}
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$.fn.getAdjacentTiles = function() {
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var adjacentTiles = $('');
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//row above
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if ($(this).getY() > 0) {
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if ($(this).getX() > 0) {
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adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX() - 1).toArray());
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}
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adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX()).toArray());
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if ($(this).getX() < (gameBoardWidth - 1)) {
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adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX() + 1).toArray());
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}
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}
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//this row
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if ($(this).getX() > 0) {
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adjacentTiles = adjacentTiles.add($(this).prev().toArray());
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}
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if ($(this).getX() < (gameBoardWidth - 1)) {
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adjacentTiles = adjacentTiles.add($(this).next().toArray());
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}
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//row below
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if ($(this).getY() < (gameBoardHeight - 1)) {
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if ($(this).getX() > 0) {
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adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX() - 1).toArray());
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}
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adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX()).toArray());
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if ($(this).getX() < (gameBoardWidth - 1)) {
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adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX() + 1).toArray());
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}
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}
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return adjacentTiles;
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}
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$.fn.countMinesText = function() {
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return $(this).countMinesAdjacent().toString().replace("0", "");
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}
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$('input[type="radio"]').on("change", function() {
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switch ($(this).val()) {
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case "easy":
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mineChance = 0.13;
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break;
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case "normal":
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mineChance = 0.2;
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break;
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case "hard":
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mineChance = 0.285;
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break;
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}
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});
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$('#gameOver button').on("click", function() {
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drawGameBoard();
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$('#gameOver').hide();
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$('button.cancel').hide();
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$('button.start').removeAttr('style');
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$('#setup').show();
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});
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$('button.reset').on("click", function() {
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//prompt user with setup screen
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$('#setup').show();
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$('button.cancel').show();
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$('button.start').css('left', '20vmin');
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});
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$('button.cancel').on("click", function() {
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//prompt user with setup screen
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$('#setup').hide();
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$('button.cancel').hide();
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$('button.start').removeAttr('style');
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});
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$('button.start').on("click", function() {
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drawGameBoard();
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//reset stats
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firstClick = true;
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score = 0;
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mines = 0;
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updateScore();
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updateMinesLeft();
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$('#setup').hide();
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});
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$.fn.leftClick = function(automated) {
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if (!automated) automated = false;
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//don't want first click to be a mine
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if (firstClick) {
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var x = $(this).getX();
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x = (x >= 1) ? x : 1;
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x = (x <= gameBoardWidth - 2) ? x : gameBoardWidth - 2;
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var y = $(this).getY();
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y = (y >= 1) ? y : 1;
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y = (y <= gameBoardHeight - 2) ? y : gameBoardHeight - 2;
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$('ul').eq(y - 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
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$('ul').eq(y ).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
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$('ul').eq(y + 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
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firstClick = false;
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}
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if ($(this).hasClass("flagged")) {
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return;
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}
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if ($(this).isMine()) {
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$(this).addClass("revealed");
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$(this).html("☠"); //skull & crossbones
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//game over, or lose a life, or whatever
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//...
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} else if (!automated && parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
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//already clicked; use middle click reveal functionality
|
|
|
|
//number of flags matches number of adjacent mines
|
|
$(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').each(function() {
|
|
$(this).mouseup();
|
|
});
|
|
} else {
|
|
$(this).addClass("revealed");
|
|
|
|
$(this).text(
|
|
$(this).countMinesText()
|
|
);
|
|
|
|
$(this).addClass("mines" + $(this).countMinesAdjacent());
|
|
|
|
//if no mines adjacent, cascade!
|
|
if ($(this).countMinesAdjacent() == 0) {
|
|
$(this).getAdjacentTiles().filter(':not(.revealed)').mouseup();
|
|
}
|
|
}
|
|
|
|
firstClick = false;
|
|
}
|
|
|
|
$.fn.middleClick = function() {
|
|
//number of flags matches number of adjacent mines
|
|
if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
|
|
$(this).getAdjacentTiles().filter(':not(.flagged)').each(function() {
|
|
$(this).mouseup();
|
|
});
|
|
}
|
|
}
|
|
|
|
$.fn.rightClick = function() {
|
|
if (!$(this).hasClass("revealed")) {
|
|
$(this).toggleClass("flagged");
|
|
}
|
|
|
|
clearTimeout(timeout);
|
|
}
|
|
|
|
$(document).on("contextmenu", "li", function(event) {
|
|
event.preventDefault();
|
|
});
|
|
|
|
|
|
$(document).on("mousedown touchstart", "li", function(event) {
|
|
var x = $(this).getX();
|
|
var y = $(this).getY();
|
|
|
|
timeout = setTimeout(function() {
|
|
$('ul:eq(' + y + ') li:eq(' + x + ')').rightClick();
|
|
|
|
mouseHeld = true;
|
|
}, clickholdMs);
|
|
});
|
|
|
|
$(document).on("mouseleave", "li", function(event) {
|
|
clearTimeout(timeout);
|
|
});
|
|
|
|
$(document).on("mouseup touchend", "li", function(event) {
|
|
event.preventDefault();
|
|
|
|
clearTimeout(timeout);
|
|
|
|
if (mouseHeld) {
|
|
mouseHeld = false;
|
|
return;
|
|
}
|
|
|
|
switch (event.which) {
|
|
case 3:
|
|
$(this).rightClick();
|
|
break;
|
|
case 2:
|
|
$(this).middleClick();
|
|
break;
|
|
case 1:
|
|
$(this).leftClick();
|
|
break;
|
|
default:
|
|
$(this).leftClick(true); //automated
|
|
break;
|
|
}
|
|
|
|
removeClearedRows();
|
|
//removeClearedColumns();
|
|
checkGameOver();
|
|
|
|
updateScore();
|
|
updateMinesLeft();
|
|
});
|
|
|
|
//instantiate the game
|
|
drawGameBoard();
|
|
|
|
$('#gameOver').hide();
|
|
$('button.cancel').hide();
|
|
});
|
|
</script>
|
|
<script>
|
|
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
|
|
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date(); a=s.createElement(o),
|
|
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
|
|
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
|
|
|
|
ga('create', 'UA-60523398-1', 'auto');
|
|
ga('send', 'pageview');
|
|
</script>
|
|
</head>
|
|
<body>
|
|
<div id="game"></div>
|
|
<div id="stats">
|
|
<div id="score">Score: 0</div>
|
|
<div id="mines">Mines left: 0</div>
|
|
<button class="reset">reset</button>
|
|
</div>
|
|
<div id="gameOver">
|
|
<h1>game over</h1>
|
|
<p>a game by max bradbury</p>
|
|
<p>inspirations include minesweeper, tetris and 2048</p>
|
|
<p>tell your friends</p>
|
|
<button>reset</button>
|
|
</div>
|
|
<div id="setup">
|
|
<h1>endless mines</h1>
|
|
|
|
<p>
|
|
<strong>left click</strong> or <strong>tap</strong> to clear a tile. <br>
|
|
<strong>right click</strong> or <strong>hold</strong> to flag a mine. <br>
|
|
rows with <strong>exploded mines</strong> cannot be cleared.
|
|
</p>
|
|
|
|
<h2>Difficulty</h2>
|
|
|
|
<div class="centre">
|
|
<input type="radio" name="difficulty" id="difficultyEasy" value="easy">
|
|
<label for="difficultyEasy">Easy</label>
|
|
<input type="radio" name="difficulty" id="difficultyNormal" value="normal" checked>
|
|
<label for="difficultyNormal">Normal</label>
|
|
<input type="radio" name="difficulty" id="difficultyHard" value="hard">
|
|
<label for="difficultyHard">Hard</label>
|
|
</div>
|
|
|
|
<button class="start">start</button>
|
|
<button class="cancel">cancel</button>
|
|
</div>
|
|
</body>
|
|
</html> |