1506 lines
59 KiB
HTML
1506 lines
59 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>endless mines</title>
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<style type="text/css">
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@font-face {
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font-family: Helsinki;
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src: url('helsinki.eot');
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src: url('helsinki.eot?#iefix') format('embedded-opentype'),
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url('helsinki.woff2') format('woff2'),
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url('helsinki.woff') format('woff'),
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url('helsinki.ttf') format('truetype'),
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url('helsinki.svg#helsinkiregular') format('svg');
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font-weight: normal;
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font-style: normal;
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}
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* {
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box-sizing: border-box;
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font-family: Helsinki;
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}
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html {
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background-color: #272822;
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margin: 0;
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height: 10em; /* fallback */
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height: 100vh;
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width: 10em; /* fallback */
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width: 100vw;
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overflow: hidden;
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-moz-user-select: none;
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-webkit-user-select: none;
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-ms-user-select: none;
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user-select: none;
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}
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body {
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height: 10em; /* fallback */
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height: 100vh;
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margin: 0 auto;
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width: 10em; /* fallback */
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width: 100vmin;
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}
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@keyframes scrollLeft {
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from {left: 0;}
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to {
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left: -720em; /* fallback */
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left: -7200vmin;
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}
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}
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@-webkit-keyframes scrollLeft {
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from {left: 0;}
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to {
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left: -720em; /* fallback */
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left: -7200vmin;
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}
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}
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@keyframes bounce {
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0% {top: 0; left: 0;}
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50% {
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top: 1.2em; /* fallback */
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top: 12vmin;
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left: 0.2em; /* fallback */
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left: 2vmin;
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}
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100% {top: 0; left: 0;}
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}
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@-webkit-keyframes bounce {
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0% {top: 0; left: 0;}
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50% {
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top: 1.2em; /* fallback */
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top: 12vmin;
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left: 0.2em;
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left: 2vmin;
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}
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100% {top: 0; left: 0;}
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}
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@keyframes rainbow {
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0% {color: #c6fe7a;}
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33% {color: #7ac5fe;}
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67% {color: #fe7ac6;}
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100% {color: #c6fe7a;} /* back to start */
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}
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@-webkit-keyframes rainbow {
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0% {color: #c6fe7a;}
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33% {color: #7ac5fe;}
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67% {color: #fe7ac6;}
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100% {color: #c6fe7a;} /* back to start */
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}
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#cracktro {
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color: #c6fe7a;
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font-size: 0.4em; /* fallback */
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font-size: 6vmin;
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height: 2em; /* fallback */
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height: 20vmin;
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margin: 0.4em 0; /* fallback */
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margin: 4vmin 0;
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overflow: hidden;
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white-space: nowrap;
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width: 720em;
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width: 7200vmin;
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position: relative;
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animation: scrollLeft 420s linear infinite;
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-webkit-animation: scrollLeft 420s linear infinite;
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}
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#cracktro span {
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margin-right: 0.1em; /* fallback */
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margin-right: 1vmin;
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position: relative;
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animation: bounce 4s infinite ease-in-out,rainbow 5s infinite;
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-webkit-animation: bounce 4s infinite ease-in-out,rainbow 5s infinite;
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text-shadow: 0.5vmin 0.5vmin black;
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}
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#cracktro span:nth-child(10n+1) {
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animation-delay: 0.4s;
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-webkit-animation-delay: 0.4s;
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}
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#cracktro span:nth-child(10n+2) {
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animation-delay: 0.8s;
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-webkit-animation-delay: 0.8s;
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}
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#cracktro span:nth-child(10n+3) {
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animation-delay: 1.2s;
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-webkit-animation-delay: 1.2s;
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}
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#cracktro span:nth-child(10n+4) {
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animation-delay: 1.6s;
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-webkit-animation-delay: 1.6s;
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}
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#cracktro span:nth-child(10n+5) {
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animation-delay: 2s;
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-webkit-animation-delay: 2s;
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}
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#cracktro span:nth-child(10n+6) {
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animation-delay: 2.4s;
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-webkit-animation-delay: 2.4s;
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}
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#cracktro span:nth-child(10n+7) {
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animation-delay: 2.8s;
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-webkit-animation-delay: 2.8s;
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}
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#cracktro span:nth-child(10n+8) {
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animation-delay: 3.2s;
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-webkit-animation-delay: 3.2s;
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}
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#cracktro span:nth-child(10n+9) {
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animation-delay: 3.6s;
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-webkit-animation-delay: 3.6s;
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}
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#game {
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background-color: #1b1c17;
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float: left;
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margin: 0 auto;
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height: 100%;
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overflow: hidden;
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}
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#stats {
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height: 1em; /* fallback */
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height: 10vmin;
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width: 10em; /* fallback */
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width: 100vmin;
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float: left;
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background: #768087;
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background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
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background: -webkit-gradient(linear, left top, left bottom, color-stop(0%, #768087), color-stop(100%, #53595e));
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background: -webkit-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -o-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -ms-linear-gradient(top, #768087 0%,#53595e 100%);
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background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#768087', endColorstr='#53595e',GradientType=0 );
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}
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#stats button {
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margin: 0.1em; /* fallback */
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margin: 1vmin;
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float: right;
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font-size: 0.3em; /* fallback */
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font-size: 3vmin;
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border-radius: 0.2em; /* fallback */
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border-radius: 2vmin;
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padding: 0.175em; /* fallback */
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padding: 1.75vmin;
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box-shadow: 0.05em 0.05em 0 #000; /* fallback */
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box-shadow: 0.5vmin 0.5vmin 0 #000;
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border: 0.4vmin solid #454e52;
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position: relative;
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top: auto;
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left: auto;
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}
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#stats div {
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float: left;
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font-size: 0.54em; /* fallback */
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font-size: 5.4vmin;
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margin: 0.2em; /* fallback */
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margin: 2vmin;
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width: auto;
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}
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#gameOver, #setup, #tutorial {
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background-color: rgba(0, 0, 0, 0.6);
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width: 10em; /* fallback */
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width: 100vmin;
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height: 10em; /* fallback */
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height: 100vh;
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overflow: hidden;
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position: absolute;
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}
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#gameOver .score {
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margin-right: 1.2em;
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margin-right: 12vmin;
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}
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#setup h2 {
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margin-top: 0;
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}
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#setup h2,
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#setup label {
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margin: 0.4em 0.35em; /* fallback */
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margin: 4vmin 3.5vmin;
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font-size: 0.6em; /* fallback */
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font-size: 6vmin;
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color: #fe7ac6;
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text-shadow: 0.05em 0.05em 0 #a4f4b4; /* fallback */
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text-shadow: 0.5vmin 0.5vmin 0 #a4f4b4; /* x y blur-radius colour */
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}
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#tutorial .gameBoard {
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float: left;
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padding: 0.5em; /* fallback */
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padding: 5vmin;
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padding-top: 0;
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}
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#tutorial p {
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padding: 0 0.5em; /* fallback */
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padding: 0 5vmin;
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}
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.centre {
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clear: both;
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margin-top: 0.2em; /* fallback */
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margin-top: 2vmin;
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text-align: center;
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}
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.subtitle {
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text-align: center;
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}
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button {
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font-size: 0.6em; /* fallback */
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font-size: 6vmin;
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border-radius: 0.2em; /* fallback */
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border-radius: 2vmin;
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padding: 0.2em; /* fallback */
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padding: 2vmin;
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margin: 0 auto;
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box-shadow: 0.1em 0.1em 0 #000; /* fallback */
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box-shadow: 1vmin 1vmin 0 #000;
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border: none;
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background: #768087;
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background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
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background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#768087), color-stop(100%,#53595e));
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background: -webkit-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -o-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -ms-linear-gradient(top, #768087 0%,#53595e 100%);
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background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#768087', endColorstr='#53595e',GradientType=0 );
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}
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button.cancel {
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right: 2em;
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right: 20vmin;
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left: auto;
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}
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button.donate {
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background: #ffefa7;
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background: -moz-linear-gradient(top, #ffefa7 0%, #feae27 100%);
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background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#ffefa7), color-stop(100%,#feae27));
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background: -webkit-linear-gradient(top, #ffefa7 0%,#feae27 100%);
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background: -o-linear-gradient(top, #ffefa7 0%,#feae27 100%);
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background: -ms-linear-gradient(top, #ffefa7 0%,#feae27 100%);
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background: linear-gradient(to bottom, #ffefa7 0%,#feae27 100%);
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#ffefa7', endColorstr='#feae27',GradientType=0 );
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}
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button.twitter {
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background: #51aaea;
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background: -moz-linear-gradient(top, #51aaea 0%, #3375a6 100%);
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background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#51aaea), color-stop(100%,#3375a6));
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background: -webkit-linear-gradient(top, #51aaea 0%,#3375a6 100%);
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background: -o-linear-gradient(top, #51aaea 0%,#3375a6 100%);
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background: -ms-linear-gradient(top, #51aaea 0%,#3375a6 100%);
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background: linear-gradient(to bottom, #51aaea 0%,#3375a6 100%);
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#51aaea', endColorstr='#3375a6',GradientType=0 );
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}
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form {
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display: inline;
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}
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h1, h2 {
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text-align: center;
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}
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h1 {
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color: #a4f4b4;
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font-size: 1.2em; /* fallback */
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font-size: 12vmin;
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margin-top: 0.6em; /* fallback */
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margin-top: 6vmin;
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margin-bottom: 0.6em; /* fallback */
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margin-bottom: 6vmin;
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text-shadow: 0.1em 0..1em 0 #fe7ac6; /* fallback */
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text-shadow: 1vmin 1vmin 0 #fe7ac6; /* x y blur-radius colour */
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}
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h2 {
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color: #7ac5fe;
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font-size: 0.6em; /* fallback */
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font-size: 6vmin;
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}
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ul {
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float: left;
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clear: both;
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list-style-type: none;
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padding: 0;
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margin: 0;
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overflow: hidden;
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}
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li {
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color: white;
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font-size: 0.8em; /* fallback */
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font-size: 8vmin;
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padding: 0.1em; /* fallback */
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padding: 1vmin;
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padding-top: 0.05em; /* fallback */
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padding-top: 0.5vmin;
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padding-bottom: 0.15em; /* fallback */
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padding-bottom: 1.5vmin;
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text-align: center;
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vertical-align: middle;
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float: left;
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height: 1em; /* fallback */
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height: 10vmin;
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width: 1em; /* fallback */
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width: 10vmin;
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background-color: #454e52;
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border-radius: 0.2em; /* fallback */
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border-radius: 2vmin;
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cursor: default;
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}
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li.revealed {
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background-color: #1b1c17;
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}
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li:not(.revealed):hover {
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background-color: #a0a9af;
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}
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li.flagged {
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background-color: #b5fe52;
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background-image: url("images/flag.png");
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background-size: 100% 100%;
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}
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li.flagged:hover {
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background-color: #c6fe7a;
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}
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li.highlighted {
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border: 0.1em solid #fe7ac6; /* fallback */
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border: 1vmin solid #fe7ac6;
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padding: 0;
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}
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li.mine.revealed {
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background-color: #d23000;
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background-image: url("images/skull.png");
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background-size: 100% 100%;
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}
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li.mines1 {
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color: #c6fe7a;
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}
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li.mines2 {
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color: #7ac5fe;
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}
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li.mines3 {
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color: #fe7ac6;
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}
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li.mines4 {
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color: #b17afe;
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}
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li.mines5 {
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color: #feb27a;
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}
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li.mines6 {
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color: #7afeb2;
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}
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li.mines7 {
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color: #d74600;
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}
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li.mines8 {
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color: #8c4600;
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}
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p {
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color: #fff;
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font-size: 0.43em; /* fallback */
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font-size: 4.3vmin;
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padding: 0 1em; /* fallback */
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padding: 0 10vmin;
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}
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strong {
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color: #fe7ac6;
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}
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table {
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color: #fe7ac6;
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font-size: 4vmin;
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margin: 0 auto;
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text-align: center;
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}
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th, td {
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width: 50%;
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}
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td {
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color: #fff;
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font-size: 8vmin;
|
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}
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</style>
|
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<script src="jquery-2.1.3.min.js"></script>
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<script>
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var gameBoardWidth = 10;
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var gameBoardHeight = 9;
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var score = 0;
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var firstClick = true;
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var difficulty = "normal";
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var mineChance = 0.2; //normal
|
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var clickholdMs = 200;
|
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var mouseHeld = false;
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var timeout; //hold timer
|
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var viewportSizingAvailable = ($('#game').height == $(window).height()); // only run once
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var tutorialPages = [];
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$(document).ready(function() {
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function drawGameBoard() {
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$('#game').html("");
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$('#tutorial .gameBoard').html("");
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gameBoardWidth = 10;
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|
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//determine aspect ratio so as to fit the screen
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gameBoardHeight = determineGameBoardHeight();
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|
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for (var i = 0; i < gameBoardHeight; i++) {
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$('#game').append(newRow());
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}
|
|
}
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|
|
|
function determineGameBoardHeight() {
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return Math.max(
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Math.floor((1 / getAspectRatio()) * 10) - 1,
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9 //minimum
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);
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}
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|
function newTile() {
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if (Math.random() < mineChance) {
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return '<li class="mine"></li>';
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} else {
|
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return '<li></li>';
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}
|
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}
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|
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function newRow() {
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var row = '<ul>';
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|
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for (var i = 0; i < gameBoardWidth; i++) {
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row += newTile();
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};
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|
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row += '</ul>';
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|
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return row;
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}
|
|
|
|
function saveGame() {
|
|
if (typeof(Storage) == "undefined") {
|
|
return;
|
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}
|
|
|
|
//variables
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localStorage.setItem("score", score);
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|
localStorage.setItem("mineChance", mineChance);
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|
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//game board
|
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localStorage.setItem("gameBoard", $('#game').html());
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}
|
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|
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function loadGame() {
|
|
//check if storage available and if saved game exists
|
|
if (typeof(Storage) == "undefined" || localStorage.getItem("gameBoard") == null) {
|
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drawGameBoard();
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return;
|
|
}
|
|
|
|
//variables
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|
score = parseInt(localStorage.getItem("score"));
|
|
mineChance = parseFloat(localStorage.getItem("mineChance"));
|
|
firstClick = false;
|
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|
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//game board
|
|
$('#game').html(localStorage.getItem("gameBoard"));
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|
|
gameBoardHeight = determineGameBoardHeight();
|
|
|
|
// add rows if there is empty space
|
|
while ($('ul').length < gameBoardHeight) {
|
|
$('#game').append(newRow());
|
|
}
|
|
|
|
//remove any rows the screen cannot display
|
|
$('#game ul:gt(' + (gameBoardHeight - 1) + ')').remove();
|
|
|
|
refreshMineCounts();
|
|
updateScore();
|
|
updateMinesLeft();
|
|
|
|
//click blank tiles
|
|
$('li.revealed:not(.mine):empty').mouseup();
|
|
|
|
$('#setup').hide();
|
|
}
|
|
|
|
$.fn.check = function() {
|
|
//unclicked tiles
|
|
if ($(this).filter('li:not(.revealed):not(.flagged)').length > 0) {
|
|
return false;
|
|
}
|
|
|
|
//incorrectly flagged tiles
|
|
if ($(this).filter('li.flagged:not(.mine)').length > 0) {
|
|
return false;
|
|
}
|
|
|
|
//clicked mines
|
|
if ($(this).filter('li.revealed.mine').length > 0) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
$.fn.checkRow = function() {
|
|
return $(this).children().check();
|
|
}
|
|
|
|
$.fn.checkColumn = function() {
|
|
return $(this).column().check();
|
|
}
|
|
|
|
window.removeClearedRows = function() {
|
|
var rowsToRemove = $('ul:not(.removing)').filter(function() {
|
|
return $(this).checkRow();
|
|
});
|
|
|
|
if (rowsToRemove.length > 0) {
|
|
suddenDeath();
|
|
}
|
|
|
|
rowsToRemove.each(function() {
|
|
score += $(this).children('.mine').length;
|
|
|
|
$(this).addClass("removing");
|
|
|
|
$(this).slideUp("slow", function() {
|
|
|
|
//add new row on bottom
|
|
$(this).closest("div").append(newRow());
|
|
|
|
$(this).remove();
|
|
|
|
refreshMineCounts();
|
|
|
|
//click blank tiles
|
|
$('li.revealed:not(.mine):empty').mouseup();
|
|
});
|
|
});
|
|
}
|
|
|
|
window.removeClearedColumns = function() {
|
|
var columnsToRemove = $('ul:not(.removing):eq(0) li:not(.removing)').filter(function() {
|
|
return $(this).checkColumn();
|
|
});
|
|
|
|
if (columnsToRemove.length > 0) {
|
|
suddenDeath();
|
|
}
|
|
|
|
columnsToRemove.each(function() {
|
|
score += $(this).column().filter('.mine').length;
|
|
|
|
$(this).column().addClass("removing");
|
|
|
|
//animation for top row + deletion of column
|
|
$(this).animate({width: 0, borderRadius: 0, padding: 0}, "slow", function() {
|
|
$(this).column().remove();
|
|
|
|
$('ul').each(function() {
|
|
$(this).append(newTile());
|
|
});
|
|
|
|
refreshMineCounts();
|
|
|
|
//click blank tiles
|
|
$('li.revealed:not(.mine, .removing):empty').mouseup();
|
|
});
|
|
|
|
//then just animation for others
|
|
$(this).column().animate({width: 0, borderRadius: 0, padding: 0}, "slow");
|
|
});
|
|
}
|
|
|
|
function refreshMineCounts() {
|
|
$('ul:not(.removing) li.revealed:not(.mine, .removing)').each(function() {
|
|
var mineCount = $(this).countMinesText();
|
|
|
|
$(this).text(mineCount);
|
|
|
|
//remove "mines1" etc
|
|
$(this).attr(
|
|
'class',
|
|
$(this).attr('class').replace(
|
|
/mines[0-9]/, "mines" + mineCount
|
|
)
|
|
);
|
|
|
|
$(this).removeClass("mines mines0");
|
|
});
|
|
}
|
|
|
|
function updateScore() {
|
|
$('#score').text("Score: " + score);
|
|
}
|
|
|
|
function isGameOver() {
|
|
return $('ul').has('.mine.revealed').length == gameBoardHeight
|
|
&& $('ul').first().children().filter(function() {
|
|
return $(this).column().filter('.mine.revealed').length > 0;
|
|
}).length == gameBoardWidth;
|
|
}
|
|
|
|
function checkGameOver() {
|
|
if (isGameOver()) {
|
|
$('#gameOver').show();
|
|
|
|
var currentHiScore = 0;
|
|
|
|
if ($.isNumeric(localStorage.getItem("hiscore"))) {
|
|
currentHiScore = parseInt(localStorage.getItem("hiscore"));
|
|
}
|
|
|
|
if (score > currentHiScore) {
|
|
currentHiScore = score;
|
|
}
|
|
|
|
$('#gameOver .score').text(score);
|
|
$('#gameOver .hiscore').text(currentHiScore);
|
|
|
|
//clear saved game
|
|
localStorage.clear();
|
|
localStorage.setItem("hiscore", currentHiScore);
|
|
}
|
|
}
|
|
|
|
function checkTutorial() {
|
|
if ($('#tutorial').is(':hidden')) {
|
|
return;
|
|
}
|
|
|
|
var currentPage = $('#tutorial div:visible');
|
|
|
|
if (
|
|
currentPage.find('.toFlag' ).length == currentPage.find('.toFlag.flagged' ).length
|
|
&& currentPage.find('.toClick').length == currentPage.find('.toClick.revealed' ).length
|
|
&& (currentPage.find('.flagAny' ).length == 0 || currentPage.find('.flagAny.flagged' ).length > 0)
|
|
&& (currentPage.find('.clickAny').length == 0 || currentPage.find('.clickAny.revealed').length > 0)
|
|
) {
|
|
currentPage.nextPage();
|
|
}
|
|
}
|
|
|
|
$.fn.nextPage = function() {
|
|
$('.gameBoard').html("");
|
|
$(this).hide();
|
|
|
|
if ($(this).is(':last-child')) {
|
|
//end of tutorial!
|
|
$('#tutorial').hide();
|
|
$('#setup, #game, #stats').show();
|
|
$('#setup button.cancel').hide();
|
|
|
|
gameBoardWidth = 10;
|
|
gameBoardHeight = determineGameBoardHeight();
|
|
} else {
|
|
$(this).next().show();
|
|
$(this).next().children().show();
|
|
|
|
var nextPage = parseInt($(this).attr('id').replace("page", ""));
|
|
|
|
$(this).next().children('.gameBoard').html(tutorialPages[nextPage]);
|
|
|
|
if ($(this).next().children('.gameBoard').hasClass("clearRowsColumns")) {
|
|
removeClearedRows();
|
|
removeClearedColumns();
|
|
}
|
|
}
|
|
}
|
|
|
|
function updateMinesLeft() {
|
|
//unflagged mines - revealed mines - flagged not-mines
|
|
$('#mines').text(
|
|
"Mines left: "
|
|
+ ($('.mine:not(.flagged)').length
|
|
- $('.mine.revealed').length
|
|
- $('li:not(.mine).flagged').length)
|
|
);
|
|
}
|
|
|
|
function getAspectRatio() {
|
|
return $(window).width() / $(window).height();
|
|
}
|
|
|
|
function resizeToWindow() {
|
|
if (!viewportSizingAvailable) {
|
|
$('html').css('font-size', Math.min($(window).width(), $(window).height()) / 10);
|
|
}
|
|
}
|
|
|
|
function isPortrait() {
|
|
return getAspectRatio() > 1;
|
|
}
|
|
|
|
$.fn.updateMineCount = function() {
|
|
$(this).text(
|
|
$(this).countMinesText
|
|
);
|
|
}
|
|
|
|
$.fn.rowScore = function() {
|
|
return $(this).children('.mine').length;
|
|
}
|
|
|
|
$.fn.rowAbove = function() {
|
|
return $(this).parent('ul').prev();
|
|
}
|
|
|
|
$.fn.rowBelow = function() {
|
|
return $(this).parent('ul').next();
|
|
}
|
|
|
|
$.fn.column = function() {
|
|
var x = $(this).getX();
|
|
|
|
var column = $('');
|
|
|
|
$('ul').each(function() {
|
|
column = column.add($(this).children().eq(x));
|
|
});
|
|
|
|
return column;
|
|
}
|
|
|
|
window.oneColumnLeft = function() {
|
|
return $('ul').first().children().filter(function() {
|
|
return $(this).column().filter('.mine:not(.revealed, .flagged)').length == 0;
|
|
}).length >= (gameBoardWidth - 1)
|
|
}
|
|
|
|
window.oneRowLeft = function() {
|
|
return $('ul').filter(function() {
|
|
return $(this).children('.mine:not(.revealed, .flagged)').length == 0;
|
|
}).length >= (gameBoardHeight - 1);
|
|
}
|
|
|
|
window.isSuddenDeath = function() {
|
|
return oneRowLeft() && oneColumnLeft();
|
|
}
|
|
|
|
window.suddenDeath = function() {
|
|
if (isSuddenDeath()) {
|
|
mineChance += 0.03;
|
|
|
|
//don't want the chance to get to 100% because that's completely predictable
|
|
if (mineChance > 0.8) {
|
|
mineChance = 0.8;
|
|
}
|
|
}
|
|
}
|
|
|
|
$.fn.getX = function() {
|
|
return $(this).index();
|
|
}
|
|
|
|
$.fn.getY = function() {
|
|
return $(this).parent('ul').index();
|
|
}
|
|
|
|
$.fn.isMine = function() {
|
|
return $(this).hasClass("mine");
|
|
}
|
|
|
|
$.fn.countMinesAdjacent = function() {
|
|
return $(this).getAdjacentTiles().filter('.mine').length;
|
|
}
|
|
|
|
$.fn.getAdjacentTiles = function() {
|
|
var adjacentTiles = $('');
|
|
var x = $(this).getX();
|
|
var y = $(this).getY();
|
|
|
|
if (y > 0) {
|
|
var tileAbove = $(this).rowAbove().children().eq(x);
|
|
|
|
adjacentTiles = adjacentTiles.add(tileAbove.prev());
|
|
adjacentTiles = adjacentTiles.add(tileAbove );
|
|
adjacentTiles = adjacentTiles.add(tileAbove.next());
|
|
}
|
|
|
|
adjacentTiles = adjacentTiles.add($(this).prev());
|
|
adjacentTiles = adjacentTiles.add($(this).next());
|
|
|
|
if (y < (gameBoardHeight - 1)) {
|
|
var tileBelow = $(this).rowBelow().children().eq(x);
|
|
|
|
adjacentTiles = adjacentTiles.add(tileBelow.prev());
|
|
adjacentTiles = adjacentTiles.add(tileBelow );
|
|
adjacentTiles = adjacentTiles.add(tileBelow.next());
|
|
}
|
|
|
|
return adjacentTiles;
|
|
}
|
|
|
|
$.fn.countMinesText = function() {
|
|
return $(this).countMinesAdjacent().toString().replace("0", "");
|
|
}
|
|
|
|
function detachTutorials() {
|
|
//can't have several game boards in play at the same time
|
|
//because it messes with mine counts, row counts, etc.
|
|
tutorialPages = [];
|
|
|
|
$('#tutorial .gameBoard').each(function() {
|
|
tutorialPages.push($(this).html());
|
|
|
|
$(this).html("");
|
|
});
|
|
}
|
|
|
|
$.fn.cracktro = function() {
|
|
//trim long whitespaces to 1 space, remove line breaks, split to individual chars
|
|
var text = $(this).html().replace(/ +/g, " ").replace(/(\r\n|\n|\r)/gm, "").replace("&", "&").split("");
|
|
var cracktro = "";
|
|
|
|
for (var i = 0; i < text.length; i++) {
|
|
cracktro += "<span>" + text[i].replace(" ", " ") + "</span>";
|
|
}
|
|
|
|
$(this).html(cracktro);
|
|
}
|
|
|
|
$('#gameOver button').on("click", function() {
|
|
drawGameBoard();
|
|
|
|
$('#gameOver').hide();
|
|
$('button.cancel').hide();
|
|
$('button.start').removeAttr('style');
|
|
$('#setup').show();
|
|
});
|
|
|
|
$('button.reset').on("click", function() {
|
|
//prompt user with setup screen
|
|
$('#setup').show();
|
|
$('button.cancel').show();
|
|
$('button.start').css('left', '20vmin');
|
|
});
|
|
|
|
$('button.cancel').on("click", function() {
|
|
//prompt user with setup screen
|
|
$('#setup').hide();
|
|
$('button.cancel').hide();
|
|
$('button.start').removeAttr('style');
|
|
});
|
|
|
|
$('button.start').on("click", function() {
|
|
drawGameBoard();
|
|
|
|
//reset stats
|
|
firstClick = true;
|
|
|
|
//set difficulty
|
|
if ($(this).hasClass("easy")) {
|
|
mineChance = 0.13;
|
|
} else if ($(this).hasClass("normal")) {
|
|
mineChance = 0.2;
|
|
} else if ($(this).hasClass("hard")) {
|
|
mineChance = 0.285;
|
|
}
|
|
|
|
score = 0;
|
|
|
|
updateScore();
|
|
updateMinesLeft();
|
|
|
|
$('#setup').hide();
|
|
});
|
|
|
|
$('button.tutorial').on("click", function() {
|
|
$('#tutorial').show();
|
|
$('#tutorial').siblings().hide();
|
|
|
|
$('#page1').show();
|
|
$('#page1 *').show();
|
|
$('#page1').siblings('div').hide();
|
|
|
|
$('#page1 .gameBoard').html(tutorialPages[0]);
|
|
|
|
$('#game').html("");
|
|
|
|
gameBoardWidth = 5;
|
|
gameBoardHeight = 5;
|
|
});
|
|
|
|
$.fn.leftClick = function(automated) {
|
|
if (!automated) automated = false;
|
|
|
|
//don't want first click to be a mine
|
|
if (firstClick) {
|
|
var x = $(this).getX();
|
|
x = (x >= 1) ? x : 1;
|
|
x = (x <= gameBoardWidth - 2) ? x : gameBoardWidth - 2;
|
|
|
|
var y = $(this).getY();
|
|
y = (y >= 1) ? y : 1;
|
|
y = (y <= gameBoardHeight - 2) ? y : gameBoardHeight - 2;
|
|
|
|
$('ul').eq(y - 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
|
|
$('ul').eq(y ).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
|
|
$('ul').eq(y + 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
|
|
|
|
firstClick = false;
|
|
}
|
|
|
|
if ($(this).hasClass("flagged")) {
|
|
return;
|
|
}
|
|
|
|
if ($(this).isMine()) {
|
|
$(this).addClass("revealed");
|
|
} else if (!automated && parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
|
|
//already clicked; use middle click reveal functionality
|
|
|
|
//number of flags matches number of adjacent mines
|
|
$(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').mouseup();
|
|
} else {
|
|
$(this).addClass("revealed");
|
|
|
|
$(this).updateMineCount();
|
|
|
|
$(this).addClass("mines" + $(this).countMinesAdjacent());
|
|
|
|
//if no mines adjacent, cascade!
|
|
if ($(this).countMinesAdjacent() == 0) {
|
|
$(this).getAdjacentTiles().filter(':not(.revealed)').mouseup();
|
|
}
|
|
}
|
|
|
|
firstClick = false;
|
|
}
|
|
|
|
$.fn.middleClick = function() {
|
|
//number of flags matches number of adjacent mines
|
|
if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
|
|
$(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').mouseup();
|
|
}
|
|
}
|
|
|
|
$.fn.rightClick = function() {
|
|
if (!$(this).hasClass("revealed")) {
|
|
$(this).toggleClass("flagged");
|
|
}
|
|
|
|
clearTimeout(timeout);
|
|
}
|
|
|
|
$(document).on("contextmenu", "body", function(event) {
|
|
event.preventDefault();
|
|
});
|
|
|
|
|
|
$(document).on("mousedown touchstart", "li", function(event) {
|
|
var x = $(this).getX();
|
|
var y = $(this).getY();
|
|
|
|
timeout = setTimeout(function() {
|
|
$('ul:eq(' + y + ') li:eq(' + x + ')').rightClick();
|
|
|
|
mouseHeld = true;
|
|
}, clickholdMs);
|
|
});
|
|
|
|
$(document).on("mouseleave", "li", function(event) {
|
|
clearTimeout(timeout);
|
|
});
|
|
|
|
$(document).on("mouseup touchend", "li", function(event) {
|
|
event.preventDefault();
|
|
|
|
clearTimeout(timeout);
|
|
|
|
if (mouseHeld) {
|
|
mouseHeld = false;
|
|
|
|
//rightClick has already been called in a callback, so nothing to do here
|
|
} else {
|
|
switch (event.which) {
|
|
case 3:
|
|
$(this).rightClick();
|
|
break;
|
|
case 2:
|
|
$(this).middleClick();
|
|
break;
|
|
case 1:
|
|
$(this).leftClick();
|
|
break;
|
|
default:
|
|
$(this).leftClick(true); //automated
|
|
break;
|
|
}
|
|
}
|
|
|
|
checkTutorial();
|
|
|
|
if ($('#tutorial').is(':hidden')) {
|
|
removeClearedRows();
|
|
removeClearedColumns();
|
|
|
|
saveGame();
|
|
checkGameOver();
|
|
|
|
updateScore();
|
|
updateMinesLeft();
|
|
}
|
|
});
|
|
|
|
$(window).resize(function() {
|
|
resizeToWindow();
|
|
});
|
|
|
|
resizeToWindow();
|
|
|
|
detachTutorials();
|
|
|
|
//instantiate the game
|
|
loadGame(); //loadGame will draw the game board if no saved game is found
|
|
|
|
$('#gameOver').hide();
|
|
$('#tutorial').hide();
|
|
$('button.cancel').hide();
|
|
|
|
$('#cracktro').cracktro();
|
|
});
|
|
</script>
|
|
<script>
|
|
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
|
|
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
|
|
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
|
|
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
|
|
|
|
ga('create', 'UA-60523398-1', 'auto');
|
|
ga('send', 'pageview');
|
|
</script>
|
|
</head>
|
|
<body>
|
|
<div id="stats">
|
|
<div id="score">Score: 0</div>
|
|
<div id="mines">Mines left: 0</div>
|
|
<button class="reset">reset</button>
|
|
</div>
|
|
<div id="game"></div>
|
|
<div id="gameOver">
|
|
<h1>game over</h1>
|
|
|
|
<table>
|
|
<thead>
|
|
<tr>
|
|
<th>score</th><th>personal best</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td class="score"></td><td class="hiscore"></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<div id="cracktro">
|
|
......................................................................
|
|
a game by max bradbury
|
|
......................................................................
|
|
inspired by minesweeper, tetris and 2048
|
|
......................................................................
|
|
gratz 'n' greetz go out to mum and dad, guy, titas, dan, nick, enrico,
|
|
ahona, robin, arielle, isy, thom, tom, olu, lovely dave, jen, ed,
|
|
david, andy, rachel, isaac, rory, 'partay' pat, al, ant, zoe, john,
|
|
charlie, wilkie, george
|
|
......................................................................
|
|
HELLO's fly out to some cool game devs: porpentine, merritt kopas,
|
|
zoe quinn, aniwey, orteil
|
|
......................................................................
|
|
i listened to a lot of keygenjukebox while coding this
|
|
......................................................................
|
|
more games coming soon... keep your eyes peeled... peace!
|
|
......................................................................
|
|
......................................................................
|
|
......................................................................
|
|
this story is dedicated to all those cyberpunks who fight against
|
|
injustice and corruption every day of their lives
|
|
......................................................................
|
|
</div>
|
|
|
|
<div class="centre">
|
|
<form name="_xclick" action="https://www.paypal.com/uk/cgi-bin/webscr" method="post" target="_blank">
|
|
<input type="hidden" name="cmd" value="_xclick">
|
|
<input type="hidden" name="business" value="mutantsluggenghiskhan@yahoo.co.uk">
|
|
<input type="hidden" name="item_name" value="Donation to Ruin Games">
|
|
<input type="hidden" name="currency_code" value="GBP">
|
|
<button class="donate">donate</button>
|
|
</form>
|
|
<form action="https://twitter.com/synth_ruiner" target="_blank">
|
|
<button class="twitter">say hi</button>
|
|
</form>
|
|
</div>
|
|
|
|
<div class="centre">
|
|
<button>play again</button>
|
|
</div>
|
|
</div>
|
|
<div id="setup">
|
|
<h1>endless mines</h1>
|
|
|
|
<p class="subtitle">ruin games, 2015</p>
|
|
|
|
<p>
|
|
<strong>left click</strong> or <strong>tap</strong> to clear a tile. <br>
|
|
<strong>right click</strong> or <strong>hold</strong> to flag a mine. <br>
|
|
rows and columns with <strong>exploded mines</strong> cannot be cleared.
|
|
</p>
|
|
|
|
<h2>Start game</h2>
|
|
|
|
<div class="centre">
|
|
<button class="start easy">easy</button>
|
|
<button class="start normal">normal</button>
|
|
<button class="start hard">hard</button>
|
|
</div>
|
|
|
|
<div class="centre">
|
|
<button class="tutorial">tutorial</button>
|
|
<button class="cancel">cancel</button>
|
|
</div>
|
|
</div>
|
|
<div id="tutorial">
|
|
<h2>tutorial</h2>
|
|
|
|
<div id="page1">
|
|
<div class="gameBoard">
|
|
<ul>
|
|
<li class="mine"></li><li></li><li></li><li></li><li></li>
|
|
</ul>
|
|
<ul>
|
|
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine toFlag"></li><li></li>
|
|
</ul>
|
|
<ul>
|
|
<li></li><li class="revealed mines1">1</li><li class="revealed mines2 highlighted">2</li><li class="revealed mines2">2</li><li></li>
|
|
</ul>
|
|
<ul>
|
|
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine toFlag"></li><li></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="mine"></li><li></li><li></li><li></li><li></li>
|
|
</ul>
|
|
</div>
|
|
|
|
<p>take a look at the <strong>highlighted tile</strong>.</p>
|
|
<p>the <strong>2</strong> means there are <strong>2 mines</strong> next to it.</p>
|
|
<p>there are only <strong>2 tiles</strong> next to it, so we know they are both mines.</p>
|
|
<p><strong>right-click</strong> or <strong>press and hold</strong> to flag these mines.</p>
|
|
</div>
|
|
|
|
<div id="page2">
|
|
<div class="gameBoard">
|
|
<ul>
|
|
<li class="mine"></li><li></li><li></li><li></li><li></li>
|
|
</ul>
|
|
<ul>
|
|
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="toClick"></li>
|
|
</ul>
|
|
<ul>
|
|
<li></li><li class="revealed mines1">1</li><li class="revealed mines2">2</li><li class="revealed mines2 highlighted">2</li><li class="toClick"></li>
|
|
</ul>
|
|
<ul>
|
|
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="toClick"></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="mine"></li><li></li><li></li><li></li><li></li>
|
|
</ul>
|
|
</div>
|
|
|
|
<p>take a look at the next <strong>highlighted tile</strong>.</p>
|
|
<p>this also has <strong>2 mines</strong> next to it- but we already know which ones are mines.</p>
|
|
<p><strong>click</strong> or <strong>tap</strong> the other adjacent tiles to clear them.</p>
|
|
</div>
|
|
|
|
<div id="page3">
|
|
<div class="gameBoard">
|
|
<ul>
|
|
<li class="mine"></li><li class="toClick"></li><li class="toClick"></li><li class="toClick"></li><li class="toClick"></li>
|
|
</ul>
|
|
<ul>
|
|
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="revealed mines1">1</li>
|
|
</ul>
|
|
<ul>
|
|
<li></li><li class="revealed mines1">1</li><li class="revealed mines2">2</li><li class="revealed mines2">2</li><li class="revealed mines2">2</li>
|
|
</ul>
|
|
<ul>
|
|
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="revealed mines1">1</li>
|
|
</ul>
|
|
<ul>
|
|
<li class="mine"></li><li class="toClick"></li><li class="toClick"></li><li class="toClick"></li><li class="toClick"></li>
|
|
</ul>
|
|
</div>
|
|
|
|
<p>there are some more tiles that are definitely not mines. clear these too.</p>
|
|
<p>if you <strong>click or tap</strong> a <strong>number</strong>, any unflagged adjacent tiles will be clicked.</p>
|
|
<p>this can save you a lot of time!</p>
|
|
</div>
|
|
|
|
<div id="page4">
|
|
<div class="gameBoard">
|
|
<ul>
|
|
<li class="mine"></li><li class="revealed mines1 highlighted">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li>
|
|
</ul>
|
|
<ul>
|
|
<li></li><li class="revealed mines1 highlighted">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="revealed mines1">1</li>
|
|
</ul>
|
|
<ul>
|
|
<li class="toClick"></li><li class="revealed mines1">1</li><li class="revealed mines2">2</li><li class="revealed mines2">2</li><li class="revealed mines2">2</li>
|
|
</ul>
|
|
<ul>
|
|
<li></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="revealed mines1">1</li>
|
|
</ul>
|
|
<ul>
|
|
<li class="mine"></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<p>look at these 2 <strong>highlighted</strong> tiles.</p>
|
|
<p>the <strong>first</strong> has 1 mine next to it.</p>
|
|
<p>the <strong>second</strong> also has 1 mine next to it.</p>
|
|
<p>however, the <strong>second</strong> spans the same tiles as the <strong>first</strong>, plus one extra.</p>
|
|
<p>the extra tile the <strong>second</strong> tile spans cannot be a mine. clear it!</p>
|
|
</div>
|
|
|
|
<div id="page5">
|
|
<div class="gameBoard">
|
|
<ul>
|
|
<li class="mine toFlag"></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li>
|
|
</ul>
|
|
<ul>
|
|
<li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="revealed mines1">1</li>
|
|
</ul>
|
|
<ul>
|
|
<li class="revealed"></li><li class="revealed mines1">1</li><li class="revealed mines2">2</li><li class="revealed mines2">2</li><li class="revealed mines2">2</li>
|
|
</ul>
|
|
<ul>
|
|
<li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="mine flagged"></li><li class="revealed mines1">1</li>
|
|
</ul>
|
|
<ul>
|
|
<li class="mine toFlag"></li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li><li class="revealed mines1">1</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<p>when you clear a tile with <strong>no adjacent mines</strong>, the surrounding tiles will all clear as well.</p>
|
|
<p>flag the <strong>remaining mines</strong>.</p>
|
|
</div>
|
|
|
|
<div id="page6">
|
|
<div class="gameBoard">
|
|
<ul>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed mines2">2</li>
|
|
<li class="mine"></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed mines3">3</li>
|
|
<li class="mine"></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed mines3">3</li>
|
|
<li class="mine toFlag highlighted"></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="revealed mines2">2</li>
|
|
<li class="revealed mines3">3</li>
|
|
<li class="revealed mines3">3</li>
|
|
<li class="revealed mines4">4</li>
|
|
<li class="mine"></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="mine"></li>
|
|
<li class="mine"></li>
|
|
<li class="mine"></li>
|
|
<li class="mine"></li>
|
|
<li class="revealed mines2">2</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<p>in this tutorial so far, the game board has been static.</p>
|
|
<p>but in <strong>endless mines</strong>, <strong>rows</strong> and <strong>columns</strong> slide away when cleared!</p>
|
|
<p>flag the <strong>highlighted</strong> tile to continue.</p>
|
|
</div>
|
|
|
|
<div id="page7">
|
|
<div class="gameBoard clearRowsColumns">
|
|
<ul>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed mines2">2</li>
|
|
<li class="mine"></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed mines3">3</li>
|
|
<li class="mine"></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed mines3">3</li>
|
|
<li class="mine flagged"></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="revealed mines2">2</li>
|
|
<li class="revealed mines3">3</li>
|
|
<li class="revealed mines3">3</li>
|
|
<li class="revealed mines4">4</li>
|
|
<li class="mine"></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="mine"></li>
|
|
<li class="mine"></li>
|
|
<li class="mine"></li>
|
|
<li class="mine"></li>
|
|
<li class="revealed mines2">2</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<p>in this tutorial so far, the game board has been static.</p>
|
|
<p>but in <strong>endless mines</strong>, <strong>rows</strong> and <strong>columns</strong> slide away when cleared!</p>
|
|
<p>flag the <strong>highlighted</strong> tile to continue.</p>
|
|
</div>
|
|
|
|
<div id="page8">
|
|
<div class="gameBoard">
|
|
<ul>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed mines2">2</li>
|
|
<li class="mine toFlag"></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed"></li>
|
|
<li class="revealed mines3">3</li>
|
|
<li class="mine toFlag"></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="revealed mines2">2</li>
|
|
<li class="revealed mines3">3</li>
|
|
<li class="revealed mines3">3</li>
|
|
<li class="revealed mines4">4</li>
|
|
<li class="mine toFlag"></li>
|
|
</ul>
|
|
<ul>
|
|
<li class="mine toFlag"></li>
|
|
<li class="mine toFlag"></li>
|
|
<li class="mine toFlag"></li>
|
|
<li class="mine toFlag"></li>
|
|
<li class="revealed mines2">2</li>
|
|
</ul>
|
|
<ul>
|
|
<li></li><li></li><li></li><li></li><li></li>
|
|
</ul>
|
|
</div>
|
|
|
|
<p>a <strong>new row</strong> has appeared at the bottom.</p>
|
|
<p>notice how you can't clear any columns now!</p>
|
|
<br>
|
|
<p><strong>flag</strong> the <strong>remaining mines</strong> to continue.</p>
|
|
</div>
|
|
|
|
<div id="page9">
|
|
<div class="gameBoard clearRowsColumns">
|
|
<ul><li></li><li></li><li></li><li></li><li></li></ul>
|
|
<ul><li class="mine"></li><li></li><li class="mine"></li><li class="mine"></li><li class="mine"></li></ul>
|
|
<ul><li class="revealed mines2">2</li><li class="revealed mines4">4</li><li class="revealed mines4">4</li><li class="highlighted revealed mines7">7</li><li class="mine toFlag"></li></ul>
|
|
<ul><li class="mine"></li><li></li><li class="mine"></li><li class="mine"></li><li class="mine"></li></ul>
|
|
<ul><li></li><li></li><li></li><li></li><li></li></ul>
|
|
</div>
|
|
|
|
<p>look at the <strong>highlighted</strong> tile.</p>
|
|
<p>it has 7 adjacent mines and 7 adjacent tiles.</p>
|
|
<p>flag the 7 <strong>adjacent mines</strong>.</p>
|
|
</div>
|
|
|
|
<div id="page10">
|
|
<div class="gameBoard clearRowsColumns">
|
|
<ul><li></li><li></li><li></li><li></li><li></li></ul>
|
|
<ul><li class="mine"></li><li></li><li class="mine"></li><li class="mine"></li><li class="mine"></li></ul>
|
|
<ul><li class="revealed mines2">2</li><li class="revealed mines4">4</li><li class="revealed mines4">4</li><li class="revealed mines7">7</li><li class="mine highlighted flagged"></li></ul>
|
|
<ul><li class="mine"></li><li></li><li class="mine"></li><li class="mine"></li><li class="mine"></li></ul>
|
|
<ul><li></li><li></li><li></li><li></li><li></li></ul>
|
|
</div>
|
|
|
|
<p>oh no! we've lost all our hints!</p>
|
|
<p>sometimes it's best to wait before clearing a row.</p>
|
|
<br>
|
|
<p>the best we can do is guess now.</p>
|
|
<p>click <strong>any tile</strong> to continue.</p>
|
|
</div>
|
|
|
|
<div id="page11">
|
|
<div class="gameBoard clearRowsColumns">
|
|
<ul><li></li><li></li><li></li><li></li><li></li></ul>
|
|
<ul><li></li><li class="revealed mines1">1</li><li></li><li class="revealed mines1">1</li><li></li></ul>
|
|
<ul><li></li><li></li><li></li><li></li><li></li></ul>
|
|
<ul><li></li><li class="revealed mines3">3</li><li class="revealed mines3">3</li><li class="revealed mines3">3</li><li></li></ul>
|
|
<ul><li></li><li></li><li class="revealed mines3">3</li><li></li><li></li></ul>
|
|
</div>
|
|
|
|
<p>sorry! I feel bad leading you into a trap like that!</p>
|
|
<p>but I think mistakes are a good way to learn.</p>
|
|
<p>this is the end of the <strong>tutorial</strong> for now. I hope it has helped in some way.</p>
|
|
<p>have fun!</p>
|
|
</div>
|
|
</div>
|
|
</body>
|
|
</html> |