432 lines
9.5 KiB
HTML
432 lines
9.5 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>endless mines</title>
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<style type="text/css">
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@font-face {
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font-family: Helsinki;
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font-weight: normal;
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src: url(helsinki.ttf);
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}
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html {
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background-color: #272822;
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margin: 0;
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height: 100vh;
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width: 100vw;
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overflow: hidden;
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font-family: Helsinki;
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}
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body {
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height: 100vh;
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margin: 0 auto;
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width: 100vmin;
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}
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#game {
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background-color: #1b1c17;
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float: left;
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margin: 0 auto;
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height: 90vmin;
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}
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#stats {
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height: 10vmin;
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width: 100vmin;
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float: left;
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border-radius: 2vmin;
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background: #768087;
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background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
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background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#768087), color-stop(100%,#53595e));
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background: -webkit-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -o-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -ms-linear-gradient(top, #768087 0%,#53595e 100%);
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background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#768087', endColorstr='#53595e',GradientType=0 );
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}
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#stats div {
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float: left;
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font-size: 5.4vmin;
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margin: 2vmin 4vmin;
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width: auto;
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}
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ul {
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float: left;
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clear: both;
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list-style-type: none;
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padding: 0;
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margin: 0;
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}
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li {
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color: white;
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font-size: 8vmin;
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padding: 1vmin;
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padding-top: 0.5vmin;
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padding-bottom: 1.5vmin;
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text-align: center;
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vertical-align: middle;
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float: left;
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height: 8vmin;
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width: 8vmin;
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background-color: #454e52;
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border-radius: 2vmin;
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cursor: default;
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}
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li.revealed {
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background-color: #1b1c17;
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}
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li:not(.revealed):hover {
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background-color: #a0a9af;
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}
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li.flagged {
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background-color: #b5fe52;
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}
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li.flagged:hover {
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background-color: #c6fe7a;
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}
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li.mine.revealed {
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background-color: #d23000;
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}
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li.mines1 {
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color: #c6fe7a;
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}
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li.mines2 {
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color: #7ac5fe;
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}
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li.mines3 {
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color: #fe7ac6;
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}
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li.mines4 {
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color: #b17afe;
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}
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li.mines5 {
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color: #feb27a;
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}
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li.mines6 {
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color: #7afeb2;
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}
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li.mines7 {
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color: #d74600;
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}
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li.mines8 {
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color: #8c4600;
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}
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</style>
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<script src="jquery-2.1.3.min.js"></script>
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<script>
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var gameBoardWidth = 10;
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var gameBoardHeight = 9;
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var score = 0;
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var firstClick = true;
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var currentlyIterating = false;
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var mineChance = 0.2;
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var inputEnabled = true;
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$(document).ready(function() {
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function drawGameBoard() {
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$('#game').html("");
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for (var i = 0; i < gameBoardHeight; i++) {
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$('#game').append("<ul></ul>");
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}
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$('#game ul').each(function() {
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for (var i = 0; i < gameBoardWidth; i++) {
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if (Math.random() < mineChance) {
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$(this).append('<li class="mine"></li>');
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} else {
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$(this).append("<li></li>");
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}
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}
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});
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}
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$.fn.checkRow = function() {
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//unclicked tiles
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if ($(this).children('li:not(.revealed):not(.flagged)').length > 0) {
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return false;
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}
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//incorrectly flagged tiles
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if ($(this).children('li.flagged:not(.mine)').length > 0) {
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return false;
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}
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//clicked mines
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if ($(this).children('li.revealed.mine').length > 0) {
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return false;
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}
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return true;
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}
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window.removeClearedRows = function() {
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var rowsToRemove = $('#game ul').filter(function() {
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return $(this).checkRow();
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});
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var numRowsToRemove = rowsToRemove.length;
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if (rowsToRemove.length == 0) return;
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rowsToRemove.each(function() {
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score += $(this).children('.mine').length;
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//add new row on bottom
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$('#game').append('<ul></ul>');
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for (var i = 0; i < gameBoardWidth; i++) {
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if (Math.random() < mineChance) {
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$('#game ul').last().append('<li class="mine"></li>');
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} else {
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$('#game ul').last().append('<li></li>');
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}
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}
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});
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inputEnabled = false;
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rowsToRemove.slideUp("slow", function() {
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$(this).remove();
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$('li.revealed:not(.mine)').each(function() {
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$(this).text(
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$(this).countMinesText()
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);
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//remove "mines1" etc
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var mine = $(this).hasClass("mine");
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$(this).removeAttr("class");
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if (mine) {
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$(this).addClass("mine");
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} else {
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$(this).addClass(
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"mines" + $(this).countMinesText()
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);
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}
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$(this).addClass("revealed");
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});
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//refresh last row to reflect new rows beneath
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$('li.revealed').last().parent().children('li.revealed').mousedown();
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//click blank tiles
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$('li.revealed:not(.mine):empty').mousedown();
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//this is a bit of a hack :( oh well
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$('ul:gt(' + gameBoardHeight + ')').remove();
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});
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//this is a bit of a hack :( oh well
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$('ul:gt(' + gameBoardHeight + ')').remove();
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inputEnabled = true;
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}
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$.fn.rowScore = function() {
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return $(this).children('.mine').length;
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}
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$.fn.rowAbove = function() {
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return $(this).parent('ul').prev();
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}
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$.fn.rowBelow = function() {
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return $(this).parent('ul').next();
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}
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$.fn.getX = function() {
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return $(this).index();
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}
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$.fn.getY = function() {
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return $(this).parent('ul').index();
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}
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$.fn.getGameboardPos = function() {
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return gameBoard[$(this).getY()][$(this).getX()];
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}
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$.fn.isMine = function() {
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return $(this).hasClass("mine");
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}
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$.fn.countMinesAdjacent = function() {
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var count = 0;
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$.each($(this).getAdjacentTiles(), function() {
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if ($(this).isMine()) {
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count++;
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}
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});
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return count;
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}
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$.fn.getAdjacentTiles = function() {
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var adjacentTiles = $('');
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//row above
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if ($(this).getY() > 0) {
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if ($(this).getX() > 0) {
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adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX() - 1).toArray());
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}
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adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX()).toArray());
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if ($(this).getX() < (gameBoardWidth - 1)) {
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adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX() + 1).toArray());
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}
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}
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//this row
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if ($(this).getX() > 0) {
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adjacentTiles = adjacentTiles.add($(this).prev().toArray());
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}
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if ($(this).getX() < (gameBoardWidth - 1)) {
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adjacentTiles = adjacentTiles.add($(this).next().toArray());
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}
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//row below
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if ($(this).getY() < (gameBoardHeight - 1)) {
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if ($(this).getX() > 0) {
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adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX() - 1).toArray());
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}
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adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX()).toArray());
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if ($(this).getX() < (gameBoardWidth - 1)) {
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adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX() + 1).toArray());
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}
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}
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return adjacentTiles;
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}
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$.fn.countMinesText = function() {
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return $(this).countMinesAdjacent().toString().replace("0", "");
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}
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$.fn.leftClick = function() {
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//don't want first click to be a mine
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if (firstClick && $(this).isMine()) {
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$(this).removeClass("mine");
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}
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if ($(this).hasClass("flagged")) {
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return;
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}
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if ($(this).isMine()) {
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$(this).addClass("revealed");
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//game over, or lose a life, or whatever
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//...
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} else if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged').length) {
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//already clicked; use middle click reveal functionality
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//$(this).middleClick();
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//number of flags matches number of adjacent mines
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$(this).getAdjacentTiles().filter(':not(.flagged)').each(function() {
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//$(this).mousedown();
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});
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} else {
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$(this).addClass("revealed");
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$(this).text(
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$(this).countMinesText()
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);
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$(this).addClass("mines" + $(this).countMinesAdjacent());
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//if no mines adjacent, cascade!
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if ($(this).countMinesAdjacent() == 0) {
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$(this).getAdjacentTiles().filter(':not(.revealed)').mousedown();
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}
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}
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firstClick = false;
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}
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$.fn.middleClick = function() {
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//move this functionality to left click
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//number of flags matches number of adjacent mines
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if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
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$(this).getAdjacentTiles().filter(':not(.flagged)').each(function() {
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$(this).mousedown();
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});
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}
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}
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$.fn.rightClick = function() {
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if ($(this).hasClass("revealed")) {
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//deploy a bomb!
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//...
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} else {
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$(this).toggleClass("flagged");
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}
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}
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$(document).on("contextmenu", "li", function(event) {
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event.preventDefault();
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});
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$(document).on("mousedown", "li", function(event) {
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event.preventDefault();
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if (!inputEnabled) return;
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switch (event.which) {
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case 3:
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$(this).rightClick();
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break;
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case 2:
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$(this).middleClick();
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break;
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case 1:
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default:
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$(this).leftClick();
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break;
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}
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removeClearedRows();
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});
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drawGameBoard();
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});
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</script>
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</head>
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<body>
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<div id="game"></div>
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<div id="stats">
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<div id="score">Score: 0</div>
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<div id="bombs">Bombs: 0</div>
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</div>
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</body>
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</html> |