612 lines
14 KiB
HTML
612 lines
14 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>endless mines</title>
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<style type="text/css">
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@font-face {
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font-family: Helsinki;
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font-weight: normal;
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src: url(helsinki.ttf);
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}
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html {
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background-color: #272822;
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margin: 0;
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height: 100vh;
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width: 100vw;
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overflow: hidden;
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font-family: Helsinki;
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}
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body {
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height: 100vh;
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margin: 0 auto;
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width: 100vmin;
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}
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#game {
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background-color: #1b1c17;
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float: left;
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margin: 0 auto;
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height: 90vmin;
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}
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#stats {
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height: 10vmin;
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width: 100vmin;
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float: left;
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background: #768087;
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background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
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background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#768087), color-stop(100%,#53595e));
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background: -webkit-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -o-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -ms-linear-gradient(top, #768087 0%,#53595e 100%);
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background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#768087', endColorstr='#53595e',GradientType=0 );
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}
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#stats div {
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float: left;
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font-size: 5.4vmin;
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margin: 2vmin 4vmin;
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width: auto;
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}
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#gameOver, #setup {
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position: absolute;
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width: 100vmin;
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height: 90vmin;
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background-color: rgba(0,0,0,0.3);
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}
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#setup {
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height: 100vmin;
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}
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#setup h1 {
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margin-top: 8vmin;
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margin-bottom: 8vmin;
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}
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#setup h2 {
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margin-top: 0;
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}
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#setup h2,
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#setup label {
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margin: 4vmin 3.5vmin;
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font-size: 6vmin;
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color: #fe7ac6;
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text-shadow: 0.5vmin 0.5vmin 0 #a4f4b4; /* x y blur-radius colour */
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}
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#setup div.centre {
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position: absolute;
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left: 10vmin;
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}
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input[type="radio"] {
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display: none;
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}
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/* after checked input */
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input:checked + label {
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border: 1vmin dotted #a4f4b4;
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border-radius: 2vmin;
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padding: 1vmin 2vmin;
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}
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button {
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font-family: Helsinki;
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font-size: 6vmin;
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border-radius: 2vmin;
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padding: 2vmin;
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margin: 0 auto;
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box-shadow: 1vmin 1vmin 0 #000;
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border: none;
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position: absolute;
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left: 38vmin;
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top: 59vmin;
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background: #768087;
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background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
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background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#768087), color-stop(100%,#53595e));
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background: -webkit-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -o-linear-gradient(top, #768087 0%,#53595e 100%);
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background: -ms-linear-gradient(top, #768087 0%,#53595e 100%);
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background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#768087', endColorstr='#53595e',GradientType=0 );
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}
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h1, h2 {
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text-align: center;
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}
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h1 {
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color: #a4f4b4;
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font-size: 12vmin;
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margin: 16vmin 0;
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text-shadow: 1vmin 1vmin 0 #fe7ac6; /* x y blur-radius colour */
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}
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ul {
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float: left;
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clear: both;
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list-style-type: none;
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padding: 0;
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margin: 0;
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}
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li {
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color: white;
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font-size: 8vmin;
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padding: 1vmin;
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padding-top: 0.5vmin;
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padding-bottom: 1.5vmin;
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text-align: center;
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vertical-align: middle;
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float: left;
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height: 8vmin;
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width: 8vmin;
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background-color: #454e52;
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border-radius: 2vmin;
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cursor: default;
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}
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li.revealed {
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background-color: #1b1c17;
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}
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li:not(.revealed):hover {
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background-color: #a0a9af;
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}
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li.flagged {
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background-color: #b5fe52;
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}
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li.flagged:hover {
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background-color: #c6fe7a;
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}
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li.mine.revealed {
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background-color: #d23000;
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}
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li.mines1 {
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color: #c6fe7a;
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}
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li.mines2 {
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color: #7ac5fe;
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}
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li.mines3 {
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color: #fe7ac6;
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}
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li.mines4 {
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color: #b17afe;
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}
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li.mines5 {
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color: #feb27a;
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}
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li.mines6 {
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color: #7afeb2;
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}
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li.mines7 {
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color: #d74600;
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}
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li.mines8 {
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color: #8c4600;
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}
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</style>
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<script src="jquery-2.1.3.min.js"></script>
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<script>
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var gameBoardWidth = 10;
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var gameBoardHeight = 9;
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var score = 0;
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var bombs = 1;
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var firstClick = true;
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var currentlyIterating = false;
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var mineChance = 0.2;
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var inputEnabled = true;
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$(document).ready(function() {
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function drawGameBoard() {
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$('#game').html("");
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for (var i = 0; i < gameBoardHeight; i++) {
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$('#game').append("<ul></ul>");
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}
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$('#game ul').each(function() {
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for (var i = 0; i < gameBoardWidth; i++) {
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if (Math.random() < mineChance) {
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$(this).append('<li class="mine"></li>');
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} else {
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$(this).append("<li></li>");
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}
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}
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});
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}
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$.fn.checkRow = function() {
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//unclicked tiles
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if ($(this).children('li:not(.revealed):not(.flagged)').length > 0) {
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return false;
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}
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//incorrectly flagged tiles
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if ($(this).children('li.flagged:not(.mine)').length > 0) {
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return false;
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}
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//clicked mines
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if ($(this).children('li.revealed.mine').length > 0) {
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return false;
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}
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return true;
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}
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window.removeClearedRows = function() {
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var rowsToRemove = $('#game ul').filter(function() {
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return $(this).checkRow();
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});
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var numRowsToRemove = rowsToRemove.length;
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if (rowsToRemove.length == 0) return;
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rowsToRemove.each(function() {
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score += $(this).children('.mine').length;
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//add new row on bottom
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$('#game').append('<ul></ul>');
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for (var i = 0; i < gameBoardWidth; i++) {
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if (Math.random() < mineChance) {
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$('#game ul').last().append('<li class="mine"></li>');
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} else {
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$('#game ul').last().append('<li></li>');
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}
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}
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});
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inputEnabled = false;
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rowsToRemove.slideUp("slow", function() {
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$(this).remove();
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$('li.revealed:not(.mine)').each(function() {
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$(this).text(
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$(this).countMinesText()
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);
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//remove "mines1" etc
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var mine = $(this).hasClass("mine");
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$(this).removeAttr("class");
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if (mine) {
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$(this).addClass("mine");
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} else {
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$(this).addClass(
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"mines" + $(this).countMinesText()
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);
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}
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$(this).addClass("revealed");
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});
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//refresh last row to reflect new rows beneath
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$('li.revealed').last().parent().children('li.revealed').mousedown();
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//click blank tiles
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$('li.revealed:not(.mine):empty').mousedown();
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//this is a bit of a hack :( oh well
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$('ul:gt(' + gameBoardHeight + ')').remove();
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});
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//this is a bit of a hack :( oh well
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$('ul:gt(' + gameBoardHeight + ')').remove();
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inputEnabled = true;
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}
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function updateScore() {
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$('#score').text("Score: " + score);
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}
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function isGameOver() {
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return ($('ul').has('.mine.revealed').length == gameBoardHeight);
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}
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function checkGameOver() {
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if (isGameOver()) {
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$('#gameOver').show();
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}
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}
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function updateMinesLeft() {
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//unflagged mines - revealed mines - flagged not-mines
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$('#mines').text(
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"Mines left: "
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+ ($('.mine:not(.flagged)').length
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- $('.mine.revealed').length
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- $('li:not(.mine).flagged').length)
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);
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}
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$.fn.rowScore = function() {
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return $(this).children('.mine').length;
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}
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$.fn.rowAbove = function() {
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return $(this).parent('ul').prev();
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}
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$.fn.rowBelow = function() {
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return $(this).parent('ul').next();
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}
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$.fn.getX = function() {
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return $(this).index();
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}
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$.fn.getY = function() {
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return $(this).parent('ul').index();
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}
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$.fn.getGameboardPos = function() {
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return gameBoard[$(this).getY()][$(this).getX()];
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}
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$.fn.isMine = function() {
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return $(this).hasClass("mine");
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}
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$.fn.countMinesAdjacent = function() {
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var count = 0;
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$.each($(this).getAdjacentTiles(), function() {
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if ($(this).isMine()) {
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count++;
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}
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});
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return count;
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}
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$.fn.getAdjacentTiles = function() {
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var adjacentTiles = $('');
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//row above
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if ($(this).getY() > 0) {
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if ($(this).getX() > 0) {
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adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX() - 1).toArray());
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}
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adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX()).toArray());
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if ($(this).getX() < (gameBoardWidth - 1)) {
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adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX() + 1).toArray());
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}
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}
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//this row
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if ($(this).getX() > 0) {
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adjacentTiles = adjacentTiles.add($(this).prev().toArray());
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}
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if ($(this).getX() < (gameBoardWidth - 1)) {
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adjacentTiles = adjacentTiles.add($(this).next().toArray());
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}
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//row below
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if ($(this).getY() < (gameBoardHeight - 1)) {
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if ($(this).getX() > 0) {
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adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX() - 1).toArray());
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}
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adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX()).toArray());
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if ($(this).getX() < (gameBoardWidth - 1)) {
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adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX() + 1).toArray());
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}
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}
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return adjacentTiles;
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}
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$.fn.countMinesText = function() {
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return $(this).countMinesAdjacent().toString().replace("0", "");
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}
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$('input[type="radio"]').on("change", function() {
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switch ($(this).val()) {
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case "easy":
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mineChance = 0.13;
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break;
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case "normal":
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mineChance = 0.2;
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break;
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case "hard":
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mineChance = 0.285;
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break;
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}
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});
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$('#gameOver button').on("click", function() {
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//reset game board
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drawGameBoard();
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$('#gameOver').hide();
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$('#setup').show();
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});
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$('#setup button').on("click", function() {
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//reset stats
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firstClick = true;
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score = 0;
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mines = 0;
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updateScore();
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updateMinesLeft();
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$('#setup').hide();
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});
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$.fn.leftClick = function(automated) {
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if (!automated) automated = false;
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//don't want first click to be a mine
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if (firstClick) {
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var x = $(this).getX();
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x = (x >= 1) ? x : 1;
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x = (x <= gameBoardWidth - 2) ? x : gameBoardWidth - 2;
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var y = $(this).getY();
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y = (y >= 1) ? y : 1;
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y = (y <= gameBoardHeight - 2) ? y : gameBoardHeight - 2;
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$('ul').eq(y - 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
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$('ul').eq(y ).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
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$('ul').eq(y + 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
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firstClick = false;
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}
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if ($(this).hasClass("flagged")) {
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return;
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}
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if ($(this).isMine()) {
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$(this).addClass("revealed");
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//game over, or lose a life, or whatever
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//...
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} else if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged').length) {
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//already clicked; use middle click reveal functionality
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//$(this).middleClick();
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//number of flags matches number of adjacent mines
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if (!automated && parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
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$(this).getAdjacentTiles().filter(':not(.flagged)').each(function() {
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$(this).mousedown();
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});
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}
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} else {
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$(this).addClass("revealed");
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$(this).text(
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$(this).countMinesText()
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);
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$(this).addClass("mines" + $(this).countMinesAdjacent());
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//if no mines adjacent, cascade!
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if ($(this).countMinesAdjacent() == 0) {
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$(this).getAdjacentTiles().filter(':not(.revealed)').mousedown();
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}
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}
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firstClick = false;
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}
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$.fn.middleClick = function() {
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//number of flags matches number of adjacent mines
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if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
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$(this).getAdjacentTiles().filter(':not(.flagged)').each(function() {
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$(this).mousedown();
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});
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}
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}
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$.fn.rightClick = function() {
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if ($(this).hasClass("revealed")) {
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//deploy a bomb!
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//...
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} else {
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$(this).toggleClass("flagged");
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}
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}
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$(document).on("contextmenu", "li", function(event) {
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event.preventDefault();
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});
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$(document).on("mousedown", "li", function(event) {
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event.preventDefault();
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if (!inputEnabled) return;
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switch (event.which) {
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case 3:
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$(this).rightClick();
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break;
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case 2:
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$(this).middleClick();
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break;
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case 1:
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$(this).leftClick();
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break;
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default:
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$(this).leftClick(true); //automated
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break;
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}
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removeClearedRows();
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checkGameOver();
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updateScore();
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updateMinesLeft();
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});
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//instantiate the game
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drawGameBoard();
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$('#gameOver').hide();
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});
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</script>
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</head>
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<body>
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<div id="game"></div>
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<div id="stats">
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<div id="score">Score: 0</div>
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<div id="bombs" style="display: none;">Bombs: 0</div>
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<div id="mines">Mines left: 0</div>
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</div>
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|
<div id="gameOver">
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|
<h1>game over</h1>
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|
<button>reset</button>
|
|
</div>
|
|
<div id="setup">
|
|
<h1>endless mines</h1>
|
|
|
|
<h2>Difficulty</h2>
|
|
|
|
<div class="centre">
|
|
<input type="radio" name="difficulty" id="difficultyEasy" value="easy">
|
|
<label for="difficultyEasy">Easy</label>
|
|
<input type="radio" name="difficulty" id="difficultyNormal" value="normal" checked>
|
|
<label for="difficultyNormal">Normal</label>
|
|
<input type="radio" name="difficulty" id="difficultyHard" value="hard">
|
|
<label for="difficultyHard">Hard</label>
|
|
</div>
|
|
|
|
<button>start</button>
|
|
</div>
|
|
</body>
|
|
</html> |