Merge pull request #2 from synth-ruiner/master
Support for touchscreens etc.
This commit is contained in:
commit
cb0d6595bf
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@ -6,10 +6,6 @@ Rows with exploded mines cannot be cleared. See how far you can get!
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Left-click to clear a tile. Right-click to flag a mine. Middle-click a number to clear any non-flagged adjacent tiles.
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## stuff to add
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move middle-click functionality to left-click instead
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add support for mobile devices/1-button mice (probably hold down to flag a mine)
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save game using html5 local storage so player can come back later
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make cleared columns slide left?
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54
index.html
54
index.html
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@ -217,6 +217,9 @@
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var currentlyIterating = false;
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var mineChance = 0.2;
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var inputEnabled = true;
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var clickholdMs = 200;
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var timeout; //hold timer
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var mouseHeld = false;
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$(document).ready(function() {
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function drawGameBoard() {
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@ -309,10 +312,10 @@
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});
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//refresh last row to reflect new rows beneath
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$('li.revealed').last().parent().children('li.revealed').mousedown();
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$('li.revealed').last().parent().children('li.revealed').mouseup();
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//click blank tiles
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$('li.revealed:not(.mine):empty').mousedown();
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$('li.revealed:not(.mine):empty').mouseup();
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//this is a bit of a hack :( oh well
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$('ul:gt(' + gameBoardHeight + ')').remove();
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@ -468,7 +471,9 @@
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$('#setup').hide();
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});
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$.fn.leftClick = function() {
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$.fn.leftClick = function(automated) {
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if (!automated) automated = false;
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//don't want first click to be a mine
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if (firstClick) {
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var x = $(this).getX();
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@ -495,13 +500,12 @@
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//game over, or lose a life, or whatever
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//...
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} else if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged').length) {
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} else if (!automated && parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
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//already clicked; use middle click reveal functionality
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//$(this).middleClick();
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//number of flags matches number of adjacent mines
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$(this).getAdjacentTiles().filter(':not(.flagged)').each(function() {
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//$(this).mousedown();
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$(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').each(function() {
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$(this).mouseup();
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});
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} else {
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$(this).addClass("revealed");
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@ -514,7 +518,7 @@
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//if no mines adjacent, cascade!
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if ($(this).countMinesAdjacent() == 0) {
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$(this).getAdjacentTiles().filter(':not(.revealed)').mousedown();
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$(this).getAdjacentTiles().filter(':not(.revealed)').mouseup();
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}
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}
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@ -522,12 +526,10 @@
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}
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$.fn.middleClick = function() {
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//move this functionality to left click
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//number of flags matches number of adjacent mines
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if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
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$(this).getAdjacentTiles().filter(':not(.flagged)').each(function() {
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$(this).mousedown();
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$(this).mouseup();
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});
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}
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}
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@ -539,17 +541,41 @@
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} else {
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$(this).toggleClass("flagged");
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}
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clearTimeout(timeout);
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}
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$(document).on("contextmenu", "li", function(event) {
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event.preventDefault();
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});
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$(document).on("mousedown", "li", function(event) {
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var x = $(this).getX();
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var y = $(this).getY();
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timeout = setTimeout(function() {
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$('ul:eq(' + y + ') li:eq(' + x + ')').rightClick();
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mouseHeld = true;
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}, clickholdMs);
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});
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$(document).on("mouseleave", "li", function(event) {
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clearTimeout(timeout);
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});
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$(document).on("mouseup", "li", function(event) {
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event.preventDefault();
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clearTimeout(timeout);
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if (!inputEnabled) return;
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if (mouseHeld) {
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mouseHeld = false;
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return;
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}
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switch (event.which) {
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case 3:
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$(this).rightClick();
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@ -558,9 +584,11 @@
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$(this).middleClick();
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break;
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case 1:
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default:
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$(this).leftClick();
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break;
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default:
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$(this).leftClick(true); //automated
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break;
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}
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removeClearedRows();
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