Merge remote-tracking branch 'origin/master' into gh-pages
This commit is contained in:
commit
bbebf9a7ec
10
README.md
10
README.md
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@ -6,10 +6,6 @@ Rows with exploded mines cannot be cleared. See how far you can get!
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Left-click to clear a tile. Right-click to flag a mine. Middle-click a number to clear any non-flagged adjacent tiles.
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## stuff to add
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move middle-click functionality to left-click instead
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add support for mobile devices/1-button mice (probably hold down to flag a mine)
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save game using html5 local storage so player can come back later
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make cleared columns slide left?
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@ -21,8 +17,6 @@ Need to test on mobile devices etc.
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## bugs
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the player can cheat under certain conditions; if there is only one tile left on a row, the player can flag it and if it is a mine, the row will clear. if not, the player can unflag it and click it. not sure how big a deal this is really.
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the game adds too many rows and then deletes the extra rows, instead of just adding the correct number of rows in the first place. this is due to the row clearing method nesting and adding the new rows several times as a result
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need a fallback for browsers that don't support CSS3 viewport sizing
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the scoring system is wrong due to the above problem; if any tiles cascade during removal of rows, the score is added again for each step of the cascade leading to vastly inflated scores
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game is apparently broken in Safari (not sure which version)
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colours used are not safe for red-green colourblindness
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246
index.html
246
index.html
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@ -16,6 +16,7 @@
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width: 100vw;
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overflow: hidden;
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font-family: Helsinki;
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-webkit-user-select: none;
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}
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body {
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@ -65,8 +66,8 @@
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}
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#setup h1 {
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margin-top: 8vmin;
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margin-bottom: 8vmin;
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margin-top: 6vmin;
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margin-bottom: 6vmin;
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}
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#setup h2 {
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@ -108,7 +109,7 @@
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position: absolute;
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left: 38vmin;
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top: 59vmin;
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top: 75vmin;
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background: #768087;
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background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
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@ -206,17 +207,28 @@
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li.mines8 {
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color: #8c4600;
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}
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p {
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color: #fff;
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font-size: 4.3vmin;
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padding: 0 10vmin;
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}
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strong {
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color: #fe7ac6;
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}
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</style>
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<script src="jquery-2.1.3.min.js"></script>
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<script>
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var gameBoardWidth = 10;
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var gameBoardHeight = 9;
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var score = 0;
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var bombs = 1;
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var firstClick = true;
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var currentlyIterating = false;
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var mineChance = 0.2;
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var inputEnabled = true;
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var clickholdMs = 200;
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var timeout; //hold timer
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var mouseHeld = false;
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$(document).ready(function() {
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function drawGameBoard() {
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@ -228,15 +240,20 @@
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$('#game ul').each(function() {
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for (var i = 0; i < gameBoardWidth; i++) {
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if (Math.random() < mineChance) {
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$(this).append('<li class="mine"></li>');
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} else {
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$(this).append("<li></li>");
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}
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$(this).append(newTile());
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}
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});
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}
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function newTile() {
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if (Math.random() < mineChance) {
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return '<li class="mine"></li>';
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} else {
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return '<li></li>';
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}
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}
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$.fn.checkRow = function() {
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//unclicked tiles
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if ($(this).children('li:not(.revealed):not(.flagged)').length > 0) {
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@ -256,72 +273,105 @@
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return true;
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}
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$.fn.checkColumn = function() {
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//unclicked tiles
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if ($(this).column().filter(':not(.revealed):not(.flagged)').length > 0) {
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return false;
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}
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//incorrectly flagged tiles
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if ($(this).column().filter('.flagged:not(.mine)').length > 0) {
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return false;
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}
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//clicked mines
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if ($(this).column().filter('.revealed.mine').length > 0) {
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return false;
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}
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return true;
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}
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window.removeClearedRows = function() {
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var rowsToRemove = $('#game ul').filter(function() {
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var rowsToRemove = $('#game ul:not(.removing)').filter(function() {
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return $(this).checkRow();
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});
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var numRowsToRemove = rowsToRemove.length;
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if (rowsToRemove.length == 0) return;
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if (numRowsToRemove == 0) return;
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rowsToRemove.addClass("removing");
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rowsToRemove.each(function() {
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score += $(this).children('.mine').length;
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});
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rowsToRemove.slideUp("slow", function() {
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$(this).remove();
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//add new row on bottom
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$('#game').append('<ul></ul>');
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for (var i = 0; i < gameBoardWidth; i++) {
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if (Math.random() < mineChance) {
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$('#game ul').last().append('<li class="mine"></li>');
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} else {
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$('#game ul').last().append('<li></li>');
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}
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$('#game ul').last().append(newTile());
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}
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});
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inputEnabled = false;
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rowsToRemove.slideUp("slow", function() {
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$(this).remove();
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$('li.revealed:not(.mine)').each(function() {
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$(this).text(
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$(this).countMinesText()
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);
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//remove "mines1" etc
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var mine = $(this).hasClass("mine");
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$(this).removeAttr("class");
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if (mine) {
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$(this).addClass("mine");
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} else {
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$(this).addClass(
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"mines" + $(this).countMinesText()
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);
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}
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$(this).addClass("revealed");
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});
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//refresh last row to reflect new rows beneath
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$('li.revealed').last().parent().children('li.revealed').mousedown();
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refreshMineCounts();
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//click blank tiles
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$('li.revealed:not(.mine):empty').mousedown();
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$('li.revealed:not(.mine):empty').mouseup();
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});
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}
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//this is a bit of a hack :( oh well
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$('ul:gt(' + gameBoardHeight + ')').remove();
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window.removeClearedColumns = function() {
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var columnsToRemove = $('ul:not(.removing):eq(0) li:not(.removing)').filter(function() {
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return $(this).checkColumn();
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});
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//this is a bit of a hack :( oh well
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$('ul:gt(' + gameBoardHeight + ')').remove();
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inputEnabled = true;
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if (columnsToRemove.length == 0) return;
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columnsToRemove.addClass("removing");
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columnsToRemove.each(function() {
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score += $(this).column().filter('.mine').length;
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});
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columnsToRemove.each(function() {
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$(this).column().animate({width: 0, borderRadius: 0, padding: 0}, "slow", function() {
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$(this).parent().append(newTile());
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$(this).remove();
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refreshMineCounts();
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//click blank tiles
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$('li.revealed:not(.mine):empty').mouseup();
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});
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});
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}
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function refreshMineCounts() {
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$('li.revealed:not(.mine)').each(function() {
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$(this).text(
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$(this).countMinesText()
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);
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//remove "mines1" etc
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var mine = $(this).hasClass("mine");
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$(this).removeAttr("class");
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if (mine) {
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$(this).addClass("mine");
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} else {
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$(this).addClass(
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"mines" + $(this).countMinesText()
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);
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}
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$(this).addClass("revealed");
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});
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}
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function updateScore() {
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@ -360,6 +410,18 @@
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return $(this).parent('ul').next();
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}
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$.fn.column = function() {
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var x = $(this).getX();
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var column = $('');
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$('ul').each(function() {
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column = column.add($(this).children().eq(x));
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});
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return column;
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}
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$.fn.getX = function() {
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return $(this).index();
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}
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@ -368,10 +430,6 @@
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return $(this).parent('ul').index();
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}
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$.fn.getGameboardPos = function() {
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return gameBoard[$(this).getY()][$(this).getX()];
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}
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$.fn.isMine = function() {
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return $(this).hasClass("mine");
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}
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@ -468,7 +526,9 @@
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$('#setup').hide();
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});
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$.fn.leftClick = function() {
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$.fn.leftClick = function(automated) {
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if (!automated) automated = false;
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//don't want first click to be a mine
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if (firstClick) {
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var x = $(this).getX();
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@ -495,13 +555,12 @@
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//game over, or lose a life, or whatever
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//...
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} else if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged').length) {
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} else if (!automated && parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
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//already clicked; use middle click reveal functionality
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//$(this).middleClick();
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//number of flags matches number of adjacent mines
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$(this).getAdjacentTiles().filter(':not(.flagged)').each(function() {
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//$(this).mousedown();
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$(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').each(function() {
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$(this).mouseup();
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});
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} else {
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$(this).addClass("revealed");
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@ -514,7 +573,7 @@
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//if no mines adjacent, cascade!
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if ($(this).countMinesAdjacent() == 0) {
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$(this).getAdjacentTiles().filter(':not(.revealed)').mousedown();
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$(this).getAdjacentTiles().filter(':not(.revealed)').mouseup();
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}
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}
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@ -522,33 +581,51 @@
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}
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$.fn.middleClick = function() {
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//move this functionality to left click
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//number of flags matches number of adjacent mines
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if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
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$(this).getAdjacentTiles().filter(':not(.flagged)').each(function() {
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$(this).mousedown();
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$(this).mouseup();
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});
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}
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}
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$.fn.rightClick = function() {
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if ($(this).hasClass("revealed")) {
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//deploy a bomb!
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//...
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} else {
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if (!$(this).hasClass("revealed")) {
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$(this).toggleClass("flagged");
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}
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clearTimeout(timeout);
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}
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$(document).on("contextmenu", "li", function(event) {
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event.preventDefault();
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});
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$(document).on("mousedown", "li", function(event) {
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$(document).on("mousedown touchstart", "li", function(event) {
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var x = $(this).getX();
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var y = $(this).getY();
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timeout = setTimeout(function() {
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$('ul:eq(' + y + ') li:eq(' + x + ')').rightClick();
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mouseHeld = true;
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}, clickholdMs);
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});
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$(document).on("mouseleave", "li", function(event) {
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clearTimeout(timeout);
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});
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$(document).on("mouseup touchend", "li", function(event) {
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event.preventDefault();
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if (!inputEnabled) return;
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clearTimeout(timeout);
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if (mouseHeld) {
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mouseHeld = false;
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return;
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}
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switch (event.which) {
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case 3:
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@ -558,12 +635,15 @@
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$(this).middleClick();
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break;
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case 1:
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default:
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$(this).leftClick();
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break;
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default:
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$(this).leftClick(true); //automated
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break;
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}
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removeClearedRows();
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//removeClearedColumns();
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checkGameOver();
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updateScore();
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@ -576,12 +656,20 @@
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$('#gameOver').hide();
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});
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</script>
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<script>
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(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
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(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date(); a=s.createElement(o),
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m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
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})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
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ga('create', 'UA-60523398-1', 'auto');
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ga('send', 'pageview');
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</script>
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</head>
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<body>
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<div id="game"></div>
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<div id="stats">
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<div id="score">Score: 0</div>
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<div id="bombs" style="display: none;">Bombs: 0</div>
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<div id="mines">Mines left: 0</div>
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</div>
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<div id="gameOver">
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|
@ -591,6 +679,12 @@
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<div id="setup">
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<h1>endless mines</h1>
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<p>
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<strong>left click</strong> or <strong>tap</strong> to clear a tile. <br>
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<strong>right click</strong> or <strong>hold</strong> to flag a mine. <br>
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rows with <strong>exploded mines</strong> cannot be cleared.
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</p>
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<h2>Difficulty</h2>
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||||
|
||||
<div class="centre">
|
||||
|
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Loading…
Reference in New Issue