diff --git a/README.md b/README.md index 17667ba..a29911b 100644 --- a/README.md +++ b/README.md @@ -17,8 +17,6 @@ Need to test on mobile devices etc. ## bugs the player can cheat under certain conditions; if there is only one tile left on a row, the player can flag it and if it is a mine, the row will clear. if not, the player can unflag it and click it. not sure how big a deal this is really. -the game adds too many rows and then deletes the extra rows, instead of just adding the correct number of rows in the first place. this is due to the row clearing method nesting and adding the new rows several times as a result +need a fallback for browsers that don't support CSS3 viewport sizing -the scoring system is wrong due to the above problem; if any tiles cascade during removal of rows, the score is added again for each step of the cascade leading to vastly inflated scores - -game is apparently broken in Safari (not sure which version) +colours used are not safe for red-green colourblindness diff --git a/index.html b/index.html index a280da4..125e72c 100644 --- a/index.html +++ b/index.html @@ -66,8 +66,8 @@ } #setup h1 { - margin-top: 8vmin; - margin-bottom: 8vmin; + margin-top: 6vmin; + margin-bottom: 6vmin; } #setup h2 { @@ -109,7 +109,7 @@ position: absolute; left: 38vmin; - top: 59vmin; + top: 75vmin; background: #768087; background: -moz-linear-gradient(top, #768087 0%, #53595e 100%); @@ -207,17 +207,25 @@ li.mines8 { color: #8c4600; } + + p { + color: #fff; + font-size: 4.3vmin; + padding: 0 10vmin; + } + + strong { + color: #fe7ac6; + }