From 55226c5baf18de7ebd9cf7c502517179a66b3235 Mon Sep 17 00:00:00 2001 From: synth-ruiner Date: Mon, 9 Mar 2015 22:51:03 +0000 Subject: [PATCH] Clear columns; improved adjacent tile selection --- index.html | 55 +++++++++++++++++++----------------------------------- 1 file changed, 19 insertions(+), 36 deletions(-) diff --git a/index.html b/index.html index dcff2fa..591c432 100644 --- a/index.html +++ b/index.html @@ -467,40 +467,26 @@ $.fn.getAdjacentTiles = function() { var adjacentTiles = $(''); + var x = $(this).getX(); + var y = $(this).getY(); - //row above - if ($(this).getY() > 0) { - if ($(this).getX() > 0) { - adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX() - 1).toArray()); - } + if (y > 0) { + var tileAbove = $(this).rowAbove().children().eq(x); - adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX()).toArray()); - - if ($(this).getX() < (gameBoardWidth - 1)) { - adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX() + 1).toArray()); - } + adjacentTiles = adjacentTiles.add(tileAbove.prev()); + adjacentTiles = adjacentTiles.add(tileAbove ); + adjacentTiles = adjacentTiles.add(tileAbove.next()); } - //this row - if ($(this).getX() > 0) { - adjacentTiles = adjacentTiles.add($(this).prev().toArray()); - } + adjacentTiles = adjacentTiles.add($(this).prev()); + adjacentTiles = adjacentTiles.add($(this).next()); - if ($(this).getX() < (gameBoardWidth - 1)) { - adjacentTiles = adjacentTiles.add($(this).next().toArray()); - } + if (y < (gameBoardHeight - 1)) { + var tileBelow = $(this).rowBelow().children().eq(x); - //row below - if ($(this).getY() < (gameBoardHeight - 1)) { - if ($(this).getX() > 0) { - adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX() - 1).toArray()); - } - - adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX()).toArray()); - - if ($(this).getX() < (gameBoardWidth - 1)) { - adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX() + 1).toArray()); - } + adjacentTiles = adjacentTiles.add(tileBelow.prev()); + adjacentTiles = adjacentTiles.add(tileBelow ); + adjacentTiles = adjacentTiles.add(tileBelow.next()); } return adjacentTiles; @@ -596,9 +582,7 @@ //already clicked; use middle click reveal functionality //number of flags matches number of adjacent mines - $(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').each(function() { - $(this).mouseup(); - }); + $(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').mouseup(); } else { $(this).addClass("revealed"); @@ -620,9 +604,7 @@ $.fn.middleClick = function() { //number of flags matches number of adjacent mines if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) { - $(this).getAdjacentTiles().filter(':not(.flagged)').each(function() { - $(this).mouseup(); - }); + $(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').mouseup(); } } @@ -680,7 +662,7 @@ } removeClearedRows(); - //removeClearedColumns(); + removeClearedColumns(); checkGameOver(); updateScore(); @@ -696,7 +678,7 @@