Bugfixes & styling
Middle-click support for clearing squares when all adjacent flags are placed Cascading when a tile with no adjacent mines is clicked Different colours for different numbers of adjacent mines
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index.html
79
index.html
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@ -41,6 +41,8 @@
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font-size: 8vmin;
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font-family: Helsinki;
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padding: 1vmin;
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padding-top: 0.5vmin;
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padding-bottom: 1.5vmin;
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text-align: center;
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vertical-align: middle;
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float: left;
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@ -49,7 +51,6 @@
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background-color: #4e3c23;
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border-radius: 2vmin;
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cursor: default;
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line-height: 10vmin;
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}
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li.revealed {
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@ -72,22 +73,23 @@
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background-color: #d23000;
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}
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li.1mines {
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color: green;
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li.mines1 {
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color: #c6fe7a;
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}
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li.2mines {
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color: blue;
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li.mines2 {
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color: #7ac5fe;
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}
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li.3mines {
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color: red;
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li.mines3 {
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color: #fe7ac6;
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}
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</style>
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<script src="jquery-2.1.3.min.js"></script>
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<script>
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var gameBoard = [];
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var score = 0;
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var gameBoard = [];
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var score = 0;
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var firstClick = true;
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$( document ).ready(function() {
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function newTile() {
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@ -185,55 +187,46 @@
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}
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$.fn.getAdjacentTiles = function() {
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var adjacentTiles = [];
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var adjacentTiles = $('');
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//row above
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if ($(this).getY() > 0) {
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if ($(this).getX() > 0) {
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adjacentTiles.push($(this).rowAbove().children().eq($(this).getX() - 1).toArray());
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adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX() - 1).toArray());
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}
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adjacentTiles.push($(this).rowAbove().children().eq($(this).getX()).toArray());
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adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX()).toArray());
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if ($(this).getX() < (gameBoard[0].length - 1)) {
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adjacentTiles.push($(this).rowAbove().children().eq($(this).getX() + 1).toArray());
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adjacentTiles = adjacentTiles.add($(this).rowAbove().children().eq($(this).getX() + 1).toArray());
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}
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}
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//this row
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if ($(this).getX() > 0) {
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adjacentTiles.push($(this).prev().toArray());
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adjacentTiles = adjacentTiles.add($(this).prev().toArray());
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}
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if ($(this).getX() < (gameBoard[0].length - 1)) {
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adjacentTiles.push($(this).next().toArray());
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adjacentTiles = adjacentTiles.add($(this).next().toArray());
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}
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//row below
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if ($(this).getY() < (gameBoard.length - 1)) {
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if ($(this).getX() > 0) {
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adjacentTiles.push($(this).rowBelow().children().eq($(this).getX() - 1).toArray());
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adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX() - 1).toArray());
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}
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adjacentTiles.push($(this).rowBelow().children().eq($(this).getX()).toArray());
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adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX()).toArray());
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if ($(this).getX() < (gameBoard[0].length - 1)) {
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adjacentTiles.push($(this).rowBelow().children().eq($(this).getX() + 1).toArray());
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adjacentTiles = adjacentTiles.add($(this).rowBelow().children().eq($(this).getX() + 1).toArray());
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}
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}
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return adjacentTiles;
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}
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$.fn.clickAdjacentTiles = function() {
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$(this).getAdjacentTiles().each(function() {
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$(this).addClass("cascade");
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});
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$('li.cascade').click();
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$('li.cascade').removeClass("cascade");
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}
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$.fn.countMinesText = function() {
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return $(this).countMinesAdjacent().toString().replace("0", "");
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}
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@ -243,10 +236,15 @@
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return;
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}
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//don't want first click to be a mine
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if (firstClick && $(this).getGameboardPos().mine) {
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$(this).getGameboardPos().mine = false;
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}
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$(this).getGameboardPos().revealed = true;
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$(this).addClass("revealed");
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if ($(this).getGameboardPos().mine) {
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if ($(this).getGameboardPos().mine && !firstClick) {
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//game over, or lose a life, or whatever
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$(this).addClass("mine");
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} else {
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@ -254,30 +252,43 @@
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$(this).countMinesText()
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);
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$(this).addClass($(this).countMinesAdjacent() + "mines");
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$(this).addClass("mines" + $(this).countMinesAdjacent());
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}
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//if no mines adjacent, cascade!
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if ($(this).countMinesAdjacent() == 0) {
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$(this).clickAdjacentTiles();
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$(this).getAdjacentTiles().filter(':not(.revealed)').mousedown();
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}
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}
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$.fn.middleClick = function() {
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//number of flags matches number of adjacent mines
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if ($(this).text() == $(this).getAdjacentTiles().filter('.flagged').length) {
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$(this).getAdjacentTiles().filter(':not(.flagged)').each(function() {
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$(this).mousedown();
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});
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}
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}
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$.fn.rightClick = function() {
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$(this).addClass("flagged");
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if (!$(this).hasClass("revealed")) {
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$(this).toggleClass("flagged");
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}
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}
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$(document).on("contextmenu", "li", function(event) {
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$(this).rightClick();
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event.preventDefault();
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});
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$(document).on("mousedown", "li", function(event) {
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switch (event.which) {
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case 3: //right click
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case 3:
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$(this).rightClick();
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break;
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case 1: //left click
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case 2:
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$(this).middleClick();
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break;
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case 1:
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default:
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$(this).leftClick();
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break;
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