From 5f88da8c2088411f6d5d821497d50b9d3545912c Mon Sep 17 00:00:00 2001 From: synth-ruiner Date: Mon, 2 Mar 2015 16:30:54 +0000 Subject: [PATCH 1/3] Update README.md --- README.md | 18 ++++++------------ 1 file changed, 6 insertions(+), 12 deletions(-) diff --git a/README.md b/README.md index c6949d5..48da56c 100644 --- a/README.md +++ b/README.md @@ -10,19 +10,13 @@ move middle-click functionality to left-click instead add support for mobile devices/1-button mice (probably hold down to flag a mine) -setup screen for difficulty/board size options - -scoring system (no. rows cleared/no. mines cleared, possibly timer) - -game over screen/restart button - -make flags permanent to prevent cheating? - save game using html5 local storage so player can come back later +make cleared columns slide left? + +possibly add way to remove clicked mines (powerup/clump clicked mines together to destroy/get clicked mine to top/left of screen, etc.) + ## bugs -Game adds too many rows and they appear off the bottom of the screen +the game adds too many rows and then deletes the extra rows, instead of just adding the correct number of rows in the first place. this is due to the row clearing method nesting and adding the new rows several times as a result -middle-clicking causes middle-click-scroll to happen; this is probably related to above issue - -this has been slightly fixed but in a hacky way +the scoring system is wrong due to the above problem; if any tiles cascade during removal of rows, the score is added again for each step of the cascade leading to vastly inflated scores From cf2279e771d27f25c06002373e9567fd58997fe2 Mon Sep 17 00:00:00 2001 From: synth-ruiner Date: Mon, 2 Mar 2015 16:36:58 +0000 Subject: [PATCH 2/3] Update README.md --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index 48da56c..a30594c 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,11 @@ make cleared columns slide left? possibly add way to remove clicked mines (powerup/clump clicked mines together to destroy/get clicked mine to top/left of screen, etc.) +Need to test on mobile devices etc. + ## bugs the game adds too many rows and then deletes the extra rows, instead of just adding the correct number of rows in the first place. this is due to the row clearing method nesting and adding the new rows several times as a result the scoring system is wrong due to the above problem; if any tiles cascade during removal of rows, the score is added again for each step of the cascade leading to vastly inflated scores + +game is apparently broken in Safari (not sure which version) From 5f459e8396cf05dfec5fab09c3845d329932c65a Mon Sep 17 00:00:00 2001 From: synth-ruiner Date: Thu, 5 Mar 2015 14:08:32 +0000 Subject: [PATCH 3/3] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index a30594c..3f7d639 100644 --- a/README.md +++ b/README.md @@ -19,6 +19,8 @@ possibly add way to remove clicked mines (powerup/clump clicked mines together t Need to test on mobile devices etc. ## bugs +the player can cheat under certain conditions; if there is only one tile left on a row, the player can flag it and if it is a mine, the row will clear. if not, the player can unflag it and click it. not sure how big a deal this is really. + the game adds too many rows and then deletes the extra rows, instead of just adding the correct number of rows in the first place. this is due to the row clearing method nesting and adding the new rows several times as a result the scoring system is wrong due to the above problem; if any tiles cascade during removal of rows, the score is added again for each step of the cascade leading to vastly inflated scores