Splash screen and difficulty options

This commit is contained in:
synth-ruiner 2015-03-01 19:33:05 +00:00
parent 830503cfe5
commit 0c2faebd03
1 changed files with 134 additions and 2 deletions

View File

@ -36,8 +36,6 @@
width: 100vmin;
float: left;
border-radius: 2vmin;
background: #768087;
background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#768087), color-stop(100%,#53595e));
@ -55,6 +53,72 @@
width: auto;
}
#gameOver, #setup {
position: absolute;
width: 100vmin;
height: 90vmin;
background-color: rgba(0,0,0,0.3);
}
#setup {
height: 100vmin;
}
#setup h1 {
margin-top: 8vmin;
margin-bottom: 8vmin;
}
#setup h2 {
margin-top: 0;
}
#setup h2,
#setup label {
font-size: 6vmin;
color: #fe7ac6;
text-shadow: 0.5vmin 0.5vmin 0 #a4f4b4; /* x y blur-radius colour */
}
#setup div.centre {
position: absolute;
left: 10vmin;
}
button {
font-family: Helsinki;
font-size: 6vmin;
border-radius: 2vmin;
padding: 2vmin;
margin: 0 auto;
box-shadow: 1vmin 1vmin 0 #000;
border: none;
position: absolute;
left: 38vmin;
top: 59vmin;
background: #768087;
background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#768087), color-stop(100%,#53595e));
background: -webkit-linear-gradient(top, #768087 0%,#53595e 100%);
background: -o-linear-gradient(top, #768087 0%,#53595e 100%);
background: -ms-linear-gradient(top, #768087 0%,#53595e 100%);
background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#768087', endColorstr='#53595e',GradientType=0 );
}
h1, h2 {
text-align: center;
}
h1 {
color: #a4f4b4;
font-size: 12vmin;
margin: 16vmin 0;
text-shadow: 1vmin 1vmin 0 #fe7ac6; /* x y blur-radius colour */
}
ul {
float: left;
clear: both;
@ -252,6 +316,16 @@
$('#score').text("Score: " + score);
}
function isGameOver() {
return ($('ul').has('.mine.revealed').length == gameBoardHeight);
}
function checkGameOver() {
if (isGameOver()) {
$('#gameOver').show();
}
}
function updateMinesLeft() {
//unflagged mines - revealed mines - flagged not-mines
$('#mines').text(
@ -347,6 +421,39 @@
return $(this).countMinesAdjacent().toString().replace("0", "");
}
$('input[type="radio"]').on("change", function() {
switch ($(this).val()) {
case "easy":
mineChance = 0.1;
break;
case "normal":
mineChance = 0.2;
break;
case "hard":
mineChance = 0.285;
break;
}
});
$('#gameOver button').on("click", function() {
//reset game board
drawGameBoard();
$('#gameOver').hide();
$('#setup').show();
});
$('#setup button').on("click", function() {
//reset stats
score = 0;
mines = 0;
updateScore();
updateMinesLeft();
$('#setup').hide();
});
$.fn.leftClick = function() {
//don't want first click to be a mine
if (firstClick && $(this).isMine()) {
@ -431,11 +538,16 @@
}
removeClearedRows();
checkGameOver();
updateScore();
updateMinesLeft();
});
//instantiate the game
drawGameBoard();
$('#gameOver').hide();
});
</script>
</head>
@ -446,5 +558,25 @@
<div id="bombs" style="display: none;">Bombs: 0</div>
<div id="mines">Mines left: 0</div>
</div>
<div id="gameOver">
<h1>game over</h1>
<button>reset</button>
</div>
<div id="setup">
<h1>endless mines</h1>
<h2>Difficulty</h2>
<div class="centre">
<input type="radio" name="difficulty" id="difficultyEasy" value="easy">
<label for="difficultyEasy">Easy</label>
<input type="radio" name="difficulty" id="difficultyNormal" value="normal" checked>
<label for="difficultyNormal">Normal</label>
<input type="radio" name="difficulty" id="difficultyHard" value="hard">
<label for="difficultyHard">Hard</label>
</div>
<button>start</button>
</div>
</body>
</html>