endless-mines/index.html

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2015-02-28 15:40:37 +00:00
<!DOCTYPE html>
<html>
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<head>
<title>endless mines</title>
<style type="text/css">
@font-face {
font-family: Helsinki;
src: url('helsinki.eot');
src: url('helsinki.eot?#iefix') format('embedded-opentype'),
url('helsinki.woff2') format('woff2'),
url('helsinki.woff') format('woff'),
url('helsinki.ttf') format('truetype'),
url('helsinki.svg#helsinkiregular') format('svg');
font-weight: normal;
font-style: normal;
}
* {
box-sizing: border-box;
font-family: Helsinki;
}
html {
background-color: #272822;
margin: 0;
height: 10em; /* fallback */
height: 100vh;
width: 10em; /* fallback */
width: 100vw;
overflow: hidden;
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
}
body {
height: 10em; /* fallback */
height: 100vh;
margin: 0 auto;
width: 10em; /* fallback */
width: 100vmin;
}
#cracktro {
display: none;
}
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#game {
background-color: #1b1c17;
float: left;
margin: 0 auto;
height: 100%;
overflow: hidden;
}
#stats {
height: 1em; /* fallback */
height: 10vmin;
width: 10em; /* fallback */
width: 100vmin;
float: left;
background: #768087;
background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%, #768087), color-stop(100%, #53595e));
background: -webkit-linear-gradient(top, #768087 0%,#53595e 100%);
background: -o-linear-gradient(top, #768087 0%,#53595e 100%);
background: -ms-linear-gradient(top, #768087 0%,#53595e 100%);
background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#768087', endColorstr='#53595e',GradientType=0 );
}
#stats button {
margin: 0.1em; /* fallback */
margin: 1vmin;
float: right;
font-size: 0.3em; /* fallback */
font-size: 3vmin;
border-radius: 0.2em; /* fallback */
border-radius: 2vmin;
padding: 0.175em; /* fallback */
padding: 1.75vmin;
box-shadow: 0.05em 0.05em 0 #000; /* fallback */
box-shadow: 0.5vmin 0.5vmin 0 #000;
border: 0.4vmin solid #454e52;
position: relative;
top: auto;
left: auto;
}
#stats div {
float: left;
font-size: 0.54em; /* fallback */
font-size: 5.4vmin;
margin: 0.2em; /* fallback */
margin: 2vmin;
width: auto;
}
#gameOver, #setup {
position: absolute;
width: 10em; /* fallback */
width: 100vmin;
height: 10em; /* fallback */
height: 100vh;
background-color: rgba(0,0,0,0.3);
}
#setup h2 {
margin-top: 0;
}
#setup h2,
#setup label {
margin: 0.4em 0.35em; /* fallback */
margin: 4vmin 3.5vmin;
font-size: 0.6em; /* fallback */
font-size: 6vmin;
color: #fe7ac6;
text-shadow: 0.05em 0.05em 0 #a4f4b4; /* fallback */
text-shadow: 0.5vmin 0.5vmin 0 #a4f4b4; /* x y blur-radius colour */
}
#setup div.centre {
text-align: center;
margin-top: 0.2em; /* fallback */
margin-top: 2vmin;
}
input[type="radio"] {
display: none;
}
/* after checked input */
input:checked + label {
border: 0.1em dotted #a4f4b4; /* fallback */
border: 1vmin dotted #a4f4b4;
border-radius: 0.2em; /* fallback */
border-radius: 2vmin;
padding: 0.1em 0.2em; /* fallback */
padding: 1vmin 2vmin;
}
button {
font-size: 0.6em; /* fallback */
font-size: 6vmin;
border-radius: 0.2em; /* fallback */
border-radius: 2vmin;
padding: 0.2em; /* fallback */
padding: 2vmin;
margin: 0 auto;
box-shadow: 0.1em 0.1em 0 #000; /* fallback */
box-shadow: 1vmin 1vmin 0 #000;
border: none;
background: #768087;
background: -moz-linear-gradient(top, #768087 0%, #53595e 100%);
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#768087), color-stop(100%,#53595e));
background: -webkit-linear-gradient(top, #768087 0%,#53595e 100%);
background: -o-linear-gradient(top, #768087 0%,#53595e 100%);
background: -ms-linear-gradient(top, #768087 0%,#53595e 100%);
background: linear-gradient(to bottom, #768087 0%,#53595e 100%);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#768087', endColorstr='#53595e',GradientType=0 );
}
button.cancel {
right: 2em;
right: 20vmin;
left: auto;
}
h1, h2 {
text-align: center;
}
h1 {
color: #a4f4b4;
font-size: 1.2em; /* fallback */
font-size: 12vmin;
margin-top: 0.6em; /* fallback */
margin-top: 6vmin;
margin-bottom: 0.6em; /* fallback */
margin-bottom: 6vmin;
text-shadow: 0.1em 0..1em 0 #fe7ac6; /* fallback */
text-shadow: 1vmin 1vmin 0 #fe7ac6; /* x y blur-radius colour */
}
ul {
float: left;
clear: both;
list-style-type: none;
padding: 0;
margin: 0;
overflow: hidden;
}
li {
color: white;
font-size: 0.8em; /* fallback */
font-size: 8vmin;
padding: 0.1em; /* fallback */
padding: 1vmin;
padding-top: 0.05em; /* fallback */
padding-top: 0.5vmin;
padding-bottom: 0.15em; /* fallback */
padding-bottom: 1.5vmin;
text-align: center;
vertical-align: middle;
float: left;
height: 1em; /* fallback */
height: 10vmin;
width: 1em; /* fallback */
width: 10vmin;
background-color: #454e52;
border-radius: 0.2em; /* fallback */
border-radius: 2vmin;
cursor: default;
}
li.revealed {
background-color: #1b1c17;
}
li:not(.revealed):hover {
background-color: #a0a9af;
}
li.flagged {
background-color: #b5fe52;
background-image: url("images/flag.png");
background-size: 100% 100%;
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}
li.flagged:hover {
background-color: #c6fe7a;
}
li.mine.revealed {
background-color: #d23000;
background-image: url("images/skull.png");
background-size: 100% 100%;
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}
li.mines1 {
color: #c6fe7a;
}
li.mines2 {
color: #7ac5fe;
}
li.mines3 {
color: #fe7ac6;
}
li.mines4 {
color: #b17afe;
}
li.mines5 {
color: #feb27a;
}
li.mines6 {
color: #7afeb2;
}
li.mines7 {
color: #d74600;
}
li.mines8 {
color: #8c4600;
}
p {
color: #fff;
font-size: 0.43em; /* fallback */
font-size: 4.3vmin;
padding: 0 1em; /* fallback */
padding: 0 10vmin;
}
strong {
color: #fe7ac6;
}
</style>
<script src="jquery-2.1.3.min.js"></script>
<script>
var gameBoardWidth = 10;
var gameBoardHeight = 9;
var score = 0;
var firstClick = true;
var mineChance = 0.2;
var clickholdMs = 200;
var timeout; //hold timer
var mouseHeld = false;
var viewportSizingAvailable = ($('#game').height == $(window).height()); // only run once
$(document).ready(function() {
function drawGameBoard() {
$('#game').html("");
//determine aspect ratio so as to fit the screen
gameBoardHeight = Math.floor((1 / getAspectRatio()) * 10) - 1;
if (gameBoardHeight <= 9) {
gameBoardHeight = 9;
}
for (var i = 0; i < gameBoardHeight; i++) {
$('#game').append(newRow());
}
}
function newTile() {
if (Math.random() < mineChance) {
return '<li class="mine"></li>';
} else {
return '<li></li>';
}
}
function newRow() {
var row = '<ul>';
for (var i = 0; i < gameBoardWidth; i++) {
row += newTile();
};
row += '</ul>';
return row;
}
function saveGame() {
if (typeof(Storage) == "undefined") {
return;
}
//variables
localStorage.setItem("score", score);
localStorage.setItem("mineChance", mineChance);
localStorage.setItem("firstClick", firstClick);
//game board
localStorage.setItem("gameBoard", $('#game').html());
}
function loadGame() {
//check if storage available and if saved game exists
if (typeof(Storage) == "undefined" || localStorage.getItem("gameBoard") == null) {
drawGameBoard();
return;
}
//variables
score = parseInt(localStorage.getItem("score"));
mineChance = parseFloat(localStorage.getItem("mineChance"));
firstClick = (localStorage.getItem("firstClick") == "true");
//game board
$('#game').html(localStorage.getItem("gameBoard"));
$('#setup').hide();
}
$.fn.check = function() {
//unclicked tiles
if ($(this).filter('li:not(.revealed):not(.flagged)').length > 0) {
return false;
}
//incorrectly flagged tiles
if ($(this).filter('li.flagged:not(.mine)').length > 0) {
return false;
}
//clicked mines
if ($(this).filter('li.revealed.mine').length > 0) {
return false;
}
return true;
}
$.fn.checkRow = function() {
return $(this).children().check();
}
$.fn.checkColumn = function() {
return $(this).column().check();
}
window.removeClearedRows = function() {
var rowsToRemove = $('#game ul:not(.removing)').filter(function() {
return $(this).checkRow();
});
if (rowsToRemove.length > 0) {
suddenDeath();
}
rowsToRemove.each(function() {
score += $(this).children('.mine').length;
$(this).addClass("removing");
$(this).slideUp("slow", function() {
$(this).remove();
//add new row on bottom
$('#game').append(newRow());
refreshMineCounts();
//click blank tiles
$('li.revealed:not(.mine):empty').mouseup();
});
});
}
window.removeClearedColumns = function() {
var columnsToRemove = $('ul:not(.removing):eq(0) li:not(.removing)').filter(function() {
return $(this).checkColumn();
});
if (columnsToRemove.length > 0) {
suddenDeath();
}
columnsToRemove.each(function() {
score += $(this).column().filter('.mine').length;
$(this).column().addClass("removing");
//animation for top row + deletion of column
$(this).animate({width: 0, borderRadius: 0, padding: 0}, "slow", function() {
$(this).column().remove();
$('ul').each(function() {
$(this).append(newTile());
});
refreshMineCounts();
//click blank tiles
$('li.revealed:not(.mine, .removing):empty').mouseup();
});
//then just animation for others
$(this).column().animate({width: 0, borderRadius: 0, padding: 0}, "slow");
});
}
function refreshMineCounts() {
$('ul:not(.removing) li.revealed:not(.mine, .removing)').each(function() {
var mineCount = $(this).countMinesText();
$(this).text(mineCount);
//remove "mines1" etc
$(this).attr(
'class',
$(this).attr('class').replace(
/mines[0-9]/, "mines" + mineCount
)
);
$(this).removeClass("mines mines0");
});
}
function updateScore() {
$('#score').text("Score: " + score);
}
function isGameOver() {
return $('ul').has('.mine.revealed').length == gameBoardHeight
&& $('ul').first().children().filter(function() {
return $(this).column().filter('.mine.revealed').length > 0;
}).length == gameBoardWidth;
}
function checkGameOver() {
if (isGameOver()) {
$('#gameOver').show();
}
}
function updateMinesLeft() {
//unflagged mines - revealed mines - flagged not-mines
$('#mines').text(
"Mines left: "
+ ($('.mine:not(.flagged)').length
- $('.mine.revealed').length
- $('li:not(.mine).flagged').length)
);
}
function getAspectRatio() {
return $(window).width() / $(window).height();
}
function resizeToWindow() {
if (!viewportSizingAvailable) {
$('html').css('font-size', Math.min($(window).width(), $(window).height()) / 10);
}
}
function isPortrait() {
return getAspectRatio() > 1;
}
$.fn.updateMineCount = function() {
$(this).text(
$(this).countMinesText
);
}
$.fn.rowScore = function() {
return $(this).children('.mine').length;
}
$.fn.rowAbove = function() {
return $(this).parent('ul').prev();
}
$.fn.rowBelow = function() {
return $(this).parent('ul').next();
}
$.fn.column = function() {
var x = $(this).getX();
var column = $('');
$('ul').each(function() {
column = column.add($(this).children().eq(x));
});
return column;
}
window.oneColumnLeft = function() {
return $('ul').first().children().filter(function() {
return $(this).column().filter('.mine:not(.revealed, .flagged)').length == 0;
}).length >= (gameBoardWidth - 1)
}
window.oneRowLeft = function() {
return $('ul').filter(function() {
return $(this).children('.mine:not(.revealed, .flagged)').length == 0;
}).length >= (gameBoardHeight - 1);
}
window.isSuddenDeath = function() {
return oneRowLeft() && oneColumnLeft();
}
window.suddenDeath = function() {
if (isSuddenDeath()) {
mineChance += 0.01;
//don't want the chance to get to 100% because that's completely predictable
if (mineChance > 0.8) {
mineChance = 0.8;
}
}
}
$.fn.getX = function() {
return $(this).index();
}
$.fn.getY = function() {
return $(this).parent('ul').index();
}
$.fn.isMine = function() {
return $(this).hasClass("mine");
}
$.fn.countMinesAdjacent = function() {
return $(this).getAdjacentTiles().filter('.mine').length;
}
$.fn.getAdjacentTiles = function() {
var adjacentTiles = $('');
var x = $(this).getX();
var y = $(this).getY();
if (y > 0) {
var tileAbove = $(this).rowAbove().children().eq(x);
adjacentTiles = adjacentTiles.add(tileAbove.prev());
adjacentTiles = adjacentTiles.add(tileAbove );
adjacentTiles = adjacentTiles.add(tileAbove.next());
}
adjacentTiles = adjacentTiles.add($(this).prev());
adjacentTiles = adjacentTiles.add($(this).next());
if (y < (gameBoardHeight - 1)) {
var tileBelow = $(this).rowBelow().children().eq(x);
adjacentTiles = adjacentTiles.add(tileBelow.prev());
adjacentTiles = adjacentTiles.add(tileBelow );
adjacentTiles = adjacentTiles.add(tileBelow.next());
}
return adjacentTiles;
}
$.fn.countMinesText = function() {
return $(this).countMinesAdjacent().toString().replace("0", "");
}
$.fn.cracktro = function() {
var text = $('#cracktro').text().trim().split();
var cracktro = "";
for (var i = 0; i < text.length; i++) {
cracktro += "<span>" + text[i] + "</span>";
}
$('#cracktro').html(cracktro);
}
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$('input[type="radio"]').on("change", function() {
switch ($(this).val()) {
case "easy":
mineChance = 0.13;
break;
case "normal":
mineChance = 0.2;
break;
case "hard":
mineChance = 0.285;
break;
}
});
$('#gameOver button').on("click", function() {
drawGameBoard();
$('#gameOver').hide();
$('button.cancel').hide();
$('button.start').removeAttr('style');
$('#setup').show();
});
$('button.reset').on("click", function() {
//prompt user with setup screen
$('#setup').show();
$('button.cancel').show();
$('button.start').css('left', '20vmin');
});
$('button.cancel').on("click", function() {
//prompt user with setup screen
$('#setup').hide();
$('button.cancel').hide();
$('button.start').removeAttr('style');
});
$('button.start').on("click", function() {
drawGameBoard();
//reset stats
firstClick = true;
//reset difficulty
$('input:checked').change();
score = 0;
updateScore();
updateMinesLeft();
$('#setup').hide();
});
$.fn.leftClick = function(automated) {
if (!automated) automated = false;
//don't want first click to be a mine
if (firstClick) {
var x = $(this).getX();
x = (x >= 1) ? x : 1;
x = (x <= gameBoardWidth - 2) ? x : gameBoardWidth - 2;
var y = $(this).getY();
y = (y >= 1) ? y : 1;
y = (y <= gameBoardHeight - 2) ? y : gameBoardHeight - 2;
$('ul').eq(y - 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
$('ul').eq(y ).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
$('ul').eq(y + 1).children().slice(x - 1).filter(':lt(3)').removeClass("mine");
firstClick = false;
}
if ($(this).hasClass("flagged")) {
return;
}
if ($(this).isMine()) {
$(this).addClass("revealed");
} else if (!automated && parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
//already clicked; use middle click reveal functionality
//number of flags matches number of adjacent mines
$(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').mouseup();
} else {
$(this).addClass("revealed");
$(this).updateMineCount();
$(this).addClass("mines" + $(this).countMinesAdjacent());
//if no mines adjacent, cascade!
if ($(this).countMinesAdjacent() == 0) {
$(this).getAdjacentTiles().filter(':not(.revealed)').mouseup();
}
}
firstClick = false;
}
$.fn.middleClick = function() {
//number of flags matches number of adjacent mines
if (parseInt($(this).text()) === $(this).getAdjacentTiles().filter('.flagged, .revealed.mine').length) {
$(this).getAdjacentTiles().filter(':not(.flagged, .revealed)').mouseup();
}
}
$.fn.rightClick = function() {
if (!$(this).hasClass("revealed")) {
$(this).toggleClass("flagged");
}
clearTimeout(timeout);
}
$(document).on("contextmenu", "body", function(event) {
event.preventDefault();
});
$(document).on("mousedown touchstart", "li", function(event) {
var x = $(this).getX();
var y = $(this).getY();
timeout = setTimeout(function() {
$('ul:eq(' + y + ') li:eq(' + x + ')').rightClick();
mouseHeld = true;
}, clickholdMs);
});
$(document).on("mouseleave", "li", function(event) {
clearTimeout(timeout);
});
$(document).on("mouseup touchend", "li", function(event) {
event.preventDefault();
clearTimeout(timeout);
if (mouseHeld) {
mouseHeld = false;
//rightClick has already been called in a callback, so nothing to do here
} else {
switch (event.which) {
case 3:
$(this).rightClick();
break;
case 2:
$(this).middleClick();
break;
case 1:
$(this).leftClick();
break;
default:
$(this).leftClick(true); //automated
break;
}
}
removeClearedRows();
removeClearedColumns();
checkGameOver();
updateScore();
updateMinesLeft();
saveGame();
});
$(window).resize(function() {
resizeToWindow();
});
resizeToWindow();
//instantiate the game
loadGame(); //loadGame will draw the game board if no saved game is found
$('#gameOver').hide();
$('button.cancel').hide();
});
</script>
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-60523398-1', 'auto');
ga('send', 'pageview');
</script>
</head>
<body>
<div id="stats">
<div id="score">Score: 0</div>
<div id="mines">Mines left: 0</div>
<button class="reset">reset</button>
</div>
<div id="game"></div>
<div id="gameOver">
<h1>game over</h1>
<p>a game by max bradbury</p>
<p>inspirations include minesweeper, tetris and 2048</p>
<p>tell your friends</p>
<div id="cracktro">
a game by max bradbury......................................................................
inspired by minesweeper, tetris and 2048....................................................
gratz 'n' greetz go out to mum &amp; dad, guy, titas, dan, robin, arielle, isadore,
thom, tom, olu, lovely dave, jen, ed, david, andy, rachel, isaac, rory,
patrick 'partay' pat, al, ant, zoe, john, charlie.....................
plugs go out to keygenjukebox.com, candybox2.net, aliendovecote.com, zoe quinn &amp; depression quest,
cookie clicker, font squirrel, codecademy, sublime text, github............................
this game was made in html5 and jquery......................................................
more games coming soon... keep your eyes peeled... peace!
</div>
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<button>reset</button>
</div>
<div id="setup">
<h1>endless mines</h1>
<p>
<strong>left click</strong> or <strong>tap</strong> to clear a tile. <br>
<strong>right click</strong> or <strong>hold</strong> to flag a mine. <br>
rows and columns with <strong>exploded mines</strong> cannot be cleared.
</p>
<h2>Difficulty</h2>
<div class="centre">
<input type="radio" name="difficulty" id="difficultyEasy" value="easy">
<label for="difficultyEasy">Easy</label>
<input type="radio" name="difficulty" id="difficultyNormal" value="normal" checked>
<label for="difficultyNormal">Normal</label>
<input type="radio" name="difficulty" id="difficultyHard" value="hard">
<label for="difficultyHard">Hard</label>
</div>
<div class="centre">
<button class="start">start</button>
<button class="cancel">cancel</button>
</div>
</div>
</body>
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</html>