295 lines
5.9 KiB
HTML
295 lines
5.9 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<title>endless mines</title>
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<style type="text/css">
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@font-face {
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font-family: Helsinki;
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font-weight: normal;
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src: url(helsinki.ttf);
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}
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html {
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background-color: #272822;
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margin: 0;
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height: 100vh;
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width: 100vw;
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}
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body {
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height: 100vh;
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margin: 0 auto;
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width: 100vmin;
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}
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#game {
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background-color: #2b2113;
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float: left;
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margin: 0 auto;
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}
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ul {
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float: left;
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clear: both;
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list-style-type: none;
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padding: 0;
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margin: 0;
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}
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li {
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color: white;
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font-size: 8vmin;
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font-family: Helsinki;
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padding: 1vmin;
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text-align: center;
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vertical-align: middle;
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float: left;
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height: 8vmin;
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width: 8vmin;
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background-color: #4e3c23;
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border-radius: 2vmin;
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cursor: default;
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line-height: 10vmin;
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}
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li.revealed {
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background-color: #2b2113;
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}
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li:not(.revealed):hover {
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background-color: #614a2c;
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}
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li.flagged {
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background-color: #b5fe52;
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}
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li.flagged:hover {
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background-color: #c6fe7a;
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}
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li.mine.revealed {
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background-color: #d23000;
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}
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li.1mines {
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color: green;
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}
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li.2mines {
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color: blue;
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}
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li.3mines {
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color: red;
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}
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</style>
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<script src="jquery-2.1.3.min.js"></script>
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<script>
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var gameBoard = [];
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var score = 0;
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$( document ).ready(function() {
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function newTile() {
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var tile = {};
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tile.revealed = false;
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tile.mine = (Math.random() < 0.2);
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return tile;
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}
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function initGameBoard() {
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for (var i = 0; i < 10; i++) {
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var row = [];
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for (var j = 0; j < 10; j++) {
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row.push(newTile());
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}
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gameBoard.push(row);
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}
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}
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function drawGameBoard() {
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$('#game').html("");
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for (var i = 0; i < gameBoard.length; i++) {
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$('#game').append("<ul></ul>");
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}
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$('#game ul').each(function() {
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for (var i = 0; i < gameBoard[0].length; i++) {
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if (gameBoard[$(this).index()][i].mine) {
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$(this).append('<li class="mine"></li>');
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} else {
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$(this).append("<li></li>");
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}
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}
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});
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}
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$.fn.checkRow = function() {
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$(this).children('li').each(function() {
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if ($(this).hasClass("mine")) {
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return false;
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}
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//unclicked
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if (!$(this).hasClass("flagged") && !$(this).hasClass("mine") && !$(this).hasClass("revealed")) {
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return false;
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}
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});
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return true;
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}
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$.fn.rowScore = function() {
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return $(this).children('.mine').length;
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}
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$.fn.rowAbove = function() {
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return $(this).parent('ul').prev();
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}
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$.fn.rowBelow = function() {
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return $(this).parent('ul').next();
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}
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$.fn.getX = function() {
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return $(this).index();
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}
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$.fn.getY = function() {
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return $(this).parent('ul').index();
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}
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$.fn.getGameboardPos = function() {
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return gameBoard[$(this).getY()][$(this).getX()];
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}
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$.fn.isMine = function() {
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return $(this).getGameboardPos().mine
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}
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$.fn.countMinesAdjacent = function() {
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var count = 0;
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$.each($(this).getAdjacentTiles(), function() {
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if ($(this).isMine()) {
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count++;
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}
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});
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return count;
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}
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$.fn.getAdjacentTiles = function() {
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var adjacentTiles = [];
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//row above
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if ($(this).getY() > 0) {
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if ($(this).getX() > 0) {
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adjacentTiles.push($(this).rowAbove().children().eq($(this).getX() - 1).toArray());
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}
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adjacentTiles.push($(this).rowAbove().children().eq($(this).getX()).toArray());
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if ($(this).getX() < (gameBoard[0].length - 1)) {
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adjacentTiles.push($(this).rowAbove().children().eq($(this).getX() + 1).toArray());
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}
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}
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//this row
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if ($(this).getX() > 0) {
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adjacentTiles.push($(this).prev().toArray());
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}
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if ($(this).getX() < (gameBoard[0].length - 1)) {
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adjacentTiles.push($(this).next().toArray());
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}
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//row below
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if ($(this).getY() < (gameBoard.length - 1)) {
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if ($(this).getX() > 0) {
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adjacentTiles.push($(this).rowBelow().children().eq($(this).getX() - 1).toArray());
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}
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adjacentTiles.push($(this).rowBelow().children().eq($(this).getX()).toArray());
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if ($(this).getX() < (gameBoard[0].length - 1)) {
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adjacentTiles.push($(this).rowBelow().children().eq($(this).getX() + 1).toArray());
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}
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}
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return adjacentTiles;
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}
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$.fn.clickAdjacentTiles = function() {
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$(this).getAdjacentTiles().each(function() {
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$(this).addClass("cascade");
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});
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$('li.cascade').click();
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$('li.cascade').removeClass("cascade");
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}
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$.fn.countMinesText = function() {
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return $(this).countMinesAdjacent().toString().replace("0", "");
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}
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$.fn.leftClick = function() {
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if ($(this).hasClass("flagged")) {
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return;
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}
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$(this).getGameboardPos().revealed = true;
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$(this).addClass("revealed");
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if ($(this).getGameboardPos().mine) {
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//game over, or lose a life, or whatever
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$(this).addClass("mine");
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} else {
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$(this).text(
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$(this).countMinesText()
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);
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$(this).addClass($(this).countMinesAdjacent() + "mines");
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}
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//if no mines adjacent, cascade!
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if ($(this).countMinesAdjacent() == 0) {
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$(this).clickAdjacentTiles();
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}
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}
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$.fn.rightClick = function() {
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$(this).addClass("flagged");
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}
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$(document).on("contextmenu", "li", function(event) {
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$(this).rightClick();
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event.preventDefault();
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});
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$(document).on("mousedown", "li", function(event) {
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switch (event.which) {
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case 3: //right click
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$(this).rightClick();
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break;
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case 1: //left click
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default:
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$(this).leftClick();
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break;
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}
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});
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initGameBoard();
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drawGameBoard();
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});
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</script>
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</head>
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<body>
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<div id="game"></div>
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</body>
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</html>
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