use crate::{Avatar, Dialogue, Ending, Item, Palette, Room, Sprite, Tile, Variable, mock}; #[derive(Debug, PartialEq)] pub struct Game { pub name: String, pub version: f64, pub room_format: u8, // this is "0 = non-comma separated, 1 = comma separated" apparently pub palettes: Vec, pub rooms: Vec, pub tiles: Vec, pub avatar: Avatar, pub sprites: Vec, pub items: Vec, pub dialogues: Vec, pub endings: Vec, pub variables: Vec, } impl From for Game { fn from(string: String) -> Game { let mut string = format!("{}\n\n", string.trim()); if string.starts_with("# BITSY VERSION") { string = format!("\n\n{}", string); } let string = string; // dialogues and endings can have 2+ line breaks inside, so deal with these separately // otherwise, everything can be split on a double line break (\n\n) let mut dialogues: Vec = Vec::new(); let mut endings: Vec = Vec::new(); let mut variables: Vec = Vec::new(); let main_split: Vec<&str> = string.split("\n\nDLG").collect(); let main = main_split[0].to_string(); let mut dialogues_endings_variables: String = main_split[1..].join("\n\nDLG"); let variable_segments = dialogues_endings_variables.clone(); let variable_segments: Vec<&str> = variable_segments.split("\n\nVAR").collect(); if variable_segments.len() > 0 { dialogues_endings_variables = variable_segments[0].to_string(); let variable_segments = variable_segments[1..].to_owned(); for segment in variable_segments { let segment = format!("VAR{}", segment); variables.push(Variable::from(segment)); } } let ending_segments = dialogues_endings_variables.clone(); let ending_segments: Vec<&str> = ending_segments.split("\n\nEND").collect(); if ending_segments.len() > 0 { dialogues_endings_variables = ending_segments[0].to_string(); let ending_segments = ending_segments[1..].to_owned(); for segment in ending_segments { let segment = format!("END{}", segment); endings.push(Ending::from(segment)); } } let dialogue_segments = format!("\n\nDLG {}", dialogues_endings_variables.trim()); let dialogue_segments: Vec<&str> = dialogue_segments.split("\n\nDLG").collect(); for segment in dialogue_segments[1..].to_owned() { let segment = format!("DLG{}", segment); dialogues.push(Dialogue::from(segment)); } let segments: Vec<&str> = main.split("\n\n").collect(); let name = segments[0].to_string(); let mut version: f64 = 1.0; let mut room_format: u8 = 1; let mut palettes: Vec = Vec::new(); let mut rooms: Vec = Vec::new(); let mut tiles: Vec = Vec::new(); let mut avatar: Option = None; // unwrap this later let mut sprites: Vec = Vec::new(); let mut items: Vec = Vec::new(); for segment in segments[1..].to_owned() { let segment = segment.to_string(); if segment.starts_with("# BITSY VERSION") { version = segment.replace("# BITSY VERSION ", "").parse().unwrap(); } else if segment.starts_with("! ROOM_FORMAT") { room_format = segment.replace("! ROOM_FORMAT ", "").parse().unwrap(); } else if segment.starts_with("PAL") { palettes.push(Palette::from(segment)); } else if segment.starts_with("ROOM") { rooms.push(Room::from(segment)); } else if segment.starts_with("TIL") { tiles.push(Tile::from(segment)); } else if segment.starts_with("SPR A") { avatar = Some(Avatar::from(segment)); } else if segment.starts_with("SPR") { sprites.push(Sprite::from(segment)); } else if segment.starts_with("ITM") { items.push(Item::from(segment)); } } assert!(avatar.is_some()); let avatar = avatar.unwrap(); Game { name, version, room_format, palettes, rooms, tiles, avatar, sprites, items, dialogues, endings, variables, } } } impl ToString for Game { #[inline] fn to_string(&self) -> String { let mut segments: Vec = Vec::new(); // todo refactor for palette in &self.palettes { segments.push(palette.to_string()); } for room in &self.rooms { segments.push(room.to_string()); } for tile in &self.tiles { segments.push(tile.to_string()); } segments.push(self.avatar.to_string()); for sprite in &self.sprites { segments.push(sprite.to_string()); } for item in &self.items { segments.push(item.to_string()); } for dialogue in &self.dialogues { segments.push(dialogue.to_string()); } for ending in &self.endings { segments.push(ending.to_string()); } for variable in &self.variables { segments.push(variable.to_string()); } format!( "{}\n\n# BITSY VERSION {}\n\n! ROOM_FORMAT {}\n\n{}\n\n", &self.name, &self.version, &self.room_format, segments.join("\n\n"), ) } } impl Game { fn tile_ids(&self) -> Vec { self.tiles.iter().map(|tile| {tile.id}).collect() } /// first available tile ID. /// e.g. if current tile IDs are [0, 2, 3] the result will be `1` /// if current tile IDs are [0, 1, 2] the result will be `3` fn new_tile_id(&self) -> u64 { let mut new_id = 0; let mut ids = self.tile_ids(); ids.sort(); for id in ids { if new_id == id { new_id += 1; } else { return new_id; } } new_id + 1 } /// adds a tile safely and returns the new tile ID fn add_tile(&mut self, mut tile: Tile) -> u64 { let new_id = self.new_tile_id(); tile.id = new_id; self.tiles.push(tile); new_id } } #[test] fn test_game_from_string() { let output = Game::from( include_str!["test-resources/default.bitsy"].to_string() ); let expected = mock::game_default(); assert_eq!(output, expected); } #[test] fn test_game_to_string() { let output = mock::game_default().to_string(); let expected = include_str!["test-resources/default.bitsy"].to_string(); assert_eq!(output, expected); } #[test] fn test_tile_ids() { assert_eq!(mock::game_default().tile_ids(), vec![10]); } #[test] fn test_new_tile_id() { // default tile has an id of 10 ("a"), so 0 is available assert_eq!(mock::game_default().new_tile_id(), 0); let mut game = mock::game_default(); let mut tiles : Vec = Vec::new(); for n in 0..9 { if n != 4 { let mut new_tile = mock::tile_default(); new_tile.id = n; tiles.push(new_tile); } } game.tiles = tiles; assert_eq!(game.new_tile_id(), 4); // fill in the space created above, and test that tile IDs get sorted let mut new_tile = mock::tile_default(); new_tile.id = 4; game.tiles.push(new_tile); assert_eq!(game.new_tile_id(), 10); } #[test] fn test_add_tile() { let mut game = mock::game_default(); let new_id = game.add_tile(mock::tile_default()); assert_eq!(new_id, 0); assert_eq!(game.tiles.len(), 2); let new_id = game.add_tile(mock::tile_default()); assert_eq!(new_id, 1); assert_eq!(game.tiles.len(), 3); }