diff --git a/src/game.rs b/src/game.rs index 519668b..3edeed8 100644 --- a/src/game.rs +++ b/src/game.rs @@ -3,6 +3,7 @@ use loe::TransformMode; use std::str::FromStr; use std::collections::HashMap; use std::borrow::BorrowMut; +use crate::image::Image; /// in very early versions of Bitsy, room tiles were defined as single alphanumeric characters - /// so there was a maximum of 36 unique tiles. later versions are comma-separated.